mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-22 12:33:12 +00:00
Cleanup BTI, Finalize TXE with the help of KILLZ
This commit is contained in:
parent
7a4a443b5c
commit
3011a153aa
7 changed files with 143 additions and 135 deletions
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -5,10 +5,12 @@ using Toolbox.Library;
|
|||
using Toolbox.Library.Forms;
|
||||
using Toolbox.Library.IO;
|
||||
|
||||
namespace AmbrosiaPikmin1.FileFormats.BTI
|
||||
namespace FirstPlugin
|
||||
{
|
||||
class BTI : TreeNodeFile, IFileFormat
|
||||
class BTI : STGenericTexture, IFileFormat, ISingleTextureIconLoader
|
||||
{
|
||||
public STGenericTexture IconTexture { get { return this; } }
|
||||
|
||||
public FileType FileType { get; set; } = FileType.Image;
|
||||
|
||||
public bool CanSave { get; set; }
|
||||
|
@ -47,29 +49,38 @@ namespace AmbrosiaPikmin1.FileFormats.BTI
|
|||
return height + ((BlockHeight - (height % BlockHeight)) % BlockHeight);
|
||||
}
|
||||
|
||||
private void Read(System.IO.Stream stream)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Load(System.IO.Stream stream)
|
||||
{
|
||||
//Set this if you want to save the file format
|
||||
CanSave = true;
|
||||
CanEdit = false;
|
||||
|
||||
ImageKey = "Texture";
|
||||
SelectedImageKey = "Texture";
|
||||
Text = FileName;
|
||||
|
||||
//You can add a FileReader with Toolbox.Library.IO namespace
|
||||
using (var reader = new FileReader(stream))
|
||||
{
|
||||
Texture tex = new Texture();
|
||||
tex.CanEdit = false;
|
||||
CanEdit = false;
|
||||
|
||||
reader.SetByteOrder(true);
|
||||
|
||||
//Turn this format into a common format used by this tool
|
||||
byte texFormat = reader.ReadByte();
|
||||
tex.Format = Decode_Gamecube.ToGenericFormat((Decode_Gamecube.TextureFormats)texFormat);
|
||||
Format = Decode_Gamecube.ToGenericFormat((Decode_Gamecube.TextureFormats)texFormat);
|
||||
|
||||
_ = reader.ReadByte(); // enable alpha
|
||||
tex.Width = reader.ReadUInt16();
|
||||
tex.Height = reader.ReadUInt16();
|
||||
Width = reader.ReadUInt16();
|
||||
Height = reader.ReadUInt16();
|
||||
_ = reader.ReadByte(); // wrap s
|
||||
_ = reader.ReadByte(); // wrap t
|
||||
tex.PaletteFormat = (PALETTE_FORMAT)reader.ReadInt16();
|
||||
PaletteFormat = (PALETTE_FORMAT)reader.ReadInt16();
|
||||
_ = reader.ReadInt16(); // num of palette entries
|
||||
_ = reader.ReadInt32(); // offset to palette data
|
||||
_ = reader.ReadInt32(); // border colour
|
||||
|
@ -77,23 +88,19 @@ namespace AmbrosiaPikmin1.FileFormats.BTI
|
|||
_ = reader.ReadByte(); // mag filter type
|
||||
_ = reader.ReadInt16();
|
||||
|
||||
tex.MipCount = reader.ReadByte();
|
||||
MipCount = reader.ReadByte();
|
||||
_ = reader.ReadByte();
|
||||
_ = reader.ReadInt16();
|
||||
uint offsetToImageData = reader.ReadUInt32(); // offset to image data
|
||||
|
||||
//Lets set our method of decoding
|
||||
tex.PlatformSwizzle = PlatformSwizzle.Platform_Gamecube;
|
||||
PlatformSwizzle = PlatformSwizzle.Platform_Gamecube;
|
||||
|
||||
reader.Seek(offsetToImageData, System.IO.SeekOrigin.Begin);
|
||||
int imageDataSize = RoundWidth((int)tex.Width, (int)STGenericTexture.GetBlockWidth(tex.Format)) * RoundHeight((int)tex.Height, (int)STGenericTexture.GetBlockHeight(tex.Format))
|
||||
* (int)STGenericTexture.GetBytesPerPixel(tex.Format) >> 3;
|
||||
int imageDataSize = RoundWidth((int)Width, (int)GetBlockWidth(Format)) *
|
||||
RoundHeight((int)Height, (int)GetBlockHeight(Format)) * (int)GetBytesPerPixel(Format) >> 3;
|
||||
|
||||
tex.ImageData = reader.ReadBytes(imageDataSize);
|
||||
|
||||
tex.Name = FileName;
|
||||
tex.ToolTipText = "Binary Texture Image, used for 2D textures like fonts";
|
||||
_ = Nodes.Add(tex);
|
||||
ImageData = reader.ReadBytes(imageDataSize);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -107,18 +114,16 @@ namespace AmbrosiaPikmin1.FileFormats.BTI
|
|||
|
||||
}
|
||||
|
||||
public class Texture : STGenericTexture
|
||||
{
|
||||
public byte[] ImageData { get; set; }
|
||||
public byte[] ImageData { get; set; }
|
||||
|
||||
//A list of supported formats
|
||||
//This gets used in the re encode option
|
||||
public override TEX_FORMAT[] SupportedFormats
|
||||
//A list of supported formats
|
||||
//This gets used in the re encode option
|
||||
public override TEX_FORMAT[] SupportedFormats
|
||||
{
|
||||
get
|
||||
{
|
||||
get
|
||||
return new TEX_FORMAT[]
|
||||
{
|
||||
return new TEX_FORMAT[]
|
||||
{
|
||||
TEX_FORMAT.I4,
|
||||
TEX_FORMAT.I8,
|
||||
TEX_FORMAT.I4,
|
||||
|
@ -130,46 +135,45 @@ namespace AmbrosiaPikmin1.FileFormats.BTI
|
|||
TEX_FORMAT.C8,
|
||||
TEX_FORMAT.C14X2,
|
||||
TEX_FORMAT.CMPR,
|
||||
};
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public override bool CanEdit { get; set; } = false;
|
||||
public override bool CanEdit { get; set; } = false;
|
||||
|
||||
//This gets used in the image editor if the image gets edited
|
||||
//This wll not be ran if "CanEdit" is set to false!
|
||||
public override void SetImageData(System.Drawing.Bitmap bitmap, int ArrayLevel)
|
||||
//This gets used in the image editor if the image gets edited
|
||||
//This wll not be ran if "CanEdit" is set to false!
|
||||
public override void SetImageData(System.Drawing.Bitmap bitmap, int ArrayLevel)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//Gets the raw image data in bytes
|
||||
//Gets decoded automatically
|
||||
public override byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0)
|
||||
{
|
||||
return ImageData;
|
||||
}
|
||||
|
||||
|
||||
//This is an event for when the tree is clicked on
|
||||
//Load our editor
|
||||
public override void OnClick(TreeView treeView)
|
||||
{
|
||||
//Here we check for an active editor and load a new one if not found
|
||||
//This is used when a tree/object editor is used
|
||||
ImageEditorBase editor = (ImageEditorBase)LibraryGUI.GetActiveContent(typeof(ImageEditorBase));
|
||||
if (editor == null)
|
||||
{
|
||||
|
||||
editor = new ImageEditorBase();
|
||||
editor.Dock = DockStyle.Fill;
|
||||
LibraryGUI.LoadEditor(editor);
|
||||
}
|
||||
|
||||
//Gets the raw image data in bytes
|
||||
//Gets decoded automatically
|
||||
public override byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0)
|
||||
{
|
||||
return ImageData;
|
||||
}
|
||||
|
||||
|
||||
//This is an event for when the tree is clicked on
|
||||
//Load our editor
|
||||
public override void OnClick(TreeView treeView)
|
||||
{
|
||||
//Here we check for an active editor and load a new one if not found
|
||||
//This is used when a tree/object editor is used
|
||||
ImageEditorBase editor = (ImageEditorBase)LibraryGUI.GetActiveContent(typeof(ImageEditorBase));
|
||||
if (editor == null)
|
||||
{
|
||||
editor = new ImageEditorBase();
|
||||
editor.Dock = DockStyle.Fill;
|
||||
LibraryGUI.LoadEditor(editor);
|
||||
}
|
||||
|
||||
//Load our image and any properties
|
||||
//If you don't make a class for properties you can use a generic class provided in STGenericTexture
|
||||
editor.LoadProperties(GenericProperties);
|
||||
editor.LoadImage(this);
|
||||
}
|
||||
//Load our image and any properties
|
||||
//If you don't make a class for properties you can use a generic class provided in STGenericTexture
|
||||
editor.LoadProperties(GenericProperties);
|
||||
editor.LoadImage(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,10 +5,12 @@ using Toolbox.Library;
|
|||
using Toolbox.Library.Forms;
|
||||
using Toolbox.Library.IO;
|
||||
|
||||
namespace AmbrosiaPikmin1.FileFormats.TXE
|
||||
namespace FirstPlugin
|
||||
{
|
||||
class TXE : TreeNodeFile, IFileFormat
|
||||
class TXE : STGenericTexture, IFileFormat, ISingleTextureIconLoader
|
||||
{
|
||||
public STGenericTexture IconTexture { get { return this; } }
|
||||
|
||||
public FileType FileType { get; set; } = FileType.Image;
|
||||
|
||||
public bool CanSave { get; set; }
|
||||
|
@ -43,33 +45,18 @@ namespace AmbrosiaPikmin1.FileFormats.TXE
|
|||
stream.Seek((~(offset - 1) & (stream.Position + offset - 1)) - stream.Position);
|
||||
}
|
||||
|
||||
private Texture Read(System.IO.Stream stream)
|
||||
public static Dictionary<ushort, TEX_FORMAT> FormatsTXE = new Dictionary<ushort, TEX_FORMAT>()
|
||||
{
|
||||
//You can add a FileReader with Toolbox.Library.IO namespace
|
||||
using (var reader = new FileReader(stream))
|
||||
{
|
||||
Texture tex = new Texture();
|
||||
[0] = TEX_FORMAT.RGB5A3,
|
||||
[1] = TEX_FORMAT.CMPR,
|
||||
[2] = TEX_FORMAT.RGB565,
|
||||
[3] = TEX_FORMAT.I4,
|
||||
[4] = TEX_FORMAT.I8,
|
||||
[5] = TEX_FORMAT.IA4,
|
||||
[6] = TEX_FORMAT.IA8,
|
||||
[7] = TEX_FORMAT.RGBA32,
|
||||
};
|
||||
|
||||
reader.SetByteOrder(true);
|
||||
|
||||
tex.Width = reader.ReadUInt16();
|
||||
tex.Height = reader.ReadUInt16();
|
||||
_ = reader.ReadInt16();
|
||||
//Turn this format into a common format used by this tool
|
||||
short texFormat = reader.ReadInt16();
|
||||
tex.Format = Decode_Gamecube.ToGenericFormat((Decode_Gamecube.TextureFormats)texFormat);
|
||||
|
||||
//Lets set our method of decoding
|
||||
tex.PlatformSwizzle = PlatformSwizzle.Platform_Gamecube;
|
||||
|
||||
int imageDataSize = reader.ReadInt32();
|
||||
SkipPadding(reader, 0x20);
|
||||
tex.ImageData = reader.ReadBytes(imageDataSize);
|
||||
|
||||
tex.Name = FileName;
|
||||
return tex;
|
||||
}
|
||||
}
|
||||
|
||||
public void Load(System.IO.Stream stream)
|
||||
{
|
||||
|
@ -77,12 +64,33 @@ namespace AmbrosiaPikmin1.FileFormats.TXE
|
|||
//Set this if you want to save the file format
|
||||
CanSave = false;
|
||||
|
||||
Texture tex = Read(stream);
|
||||
|
||||
ImageKey = "Texture";
|
||||
SelectedImageKey = "Texture";
|
||||
|
||||
Nodes.Add(tex);
|
||||
//You can add a FileReader with Toolbox.Library.IO namespace
|
||||
using (var reader = new FileReader(stream))
|
||||
{
|
||||
reader.SetByteOrder(true);
|
||||
|
||||
Width = reader.ReadUInt16();
|
||||
Height = reader.ReadUInt16();
|
||||
_ = reader.ReadInt16();
|
||||
//Turn this format into a common format used by this tool
|
||||
ushort texFormat = reader.ReadUInt16();
|
||||
Format = FormatsTXE[texFormat];
|
||||
|
||||
//Lets set our method of decoding
|
||||
PlatformSwizzle = PlatformSwizzle.Platform_Gamecube;
|
||||
|
||||
int imageDataSize = reader.ReadInt32();
|
||||
SkipPadding(reader, 0x20);
|
||||
|
||||
reader.SeekBegin(32);
|
||||
|
||||
ImageData = reader.ReadBytes(imageDataSize);
|
||||
|
||||
Text = FileName;
|
||||
}
|
||||
}
|
||||
|
||||
public byte[] Save()
|
||||
|
@ -95,18 +103,16 @@ namespace AmbrosiaPikmin1.FileFormats.TXE
|
|||
|
||||
}
|
||||
|
||||
public class Texture : STGenericTexture
|
||||
{
|
||||
public byte[] ImageData { get; set; }
|
||||
public byte[] ImageData { get; set; }
|
||||
|
||||
//A list of supported formats
|
||||
//This gets used in the re encode option
|
||||
public override TEX_FORMAT[] SupportedFormats
|
||||
//A list of supported formats
|
||||
//This gets used in the re encode option
|
||||
public override TEX_FORMAT[] SupportedFormats
|
||||
{
|
||||
get
|
||||
{
|
||||
get
|
||||
return new TEX_FORMAT[]
|
||||
{
|
||||
return new TEX_FORMAT[]
|
||||
{
|
||||
TEX_FORMAT.I4,
|
||||
TEX_FORMAT.I8,
|
||||
TEX_FORMAT.IA4,
|
||||
|
@ -118,46 +124,46 @@ namespace AmbrosiaPikmin1.FileFormats.TXE
|
|||
TEX_FORMAT.C8,
|
||||
TEX_FORMAT.C14X2,
|
||||
TEX_FORMAT.CMPR,
|
||||
};
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public override bool CanEdit { get; set; } = false;
|
||||
|
||||
//This gets used in the image editor if the image gets edited
|
||||
//This wll not be ran if "CanEdit" is set to false!
|
||||
public override void SetImageData(System.Drawing.Bitmap bitmap, int ArrayLevel)
|
||||
public override bool CanEdit { get; set; } = false;
|
||||
|
||||
//This gets used in the image editor if the image gets edited
|
||||
//This wll not be ran if "CanEdit" is set to false!
|
||||
public override void SetImageData(System.Drawing.Bitmap bitmap, int ArrayLevel)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//Gets the raw image data in bytes
|
||||
//Gets decoded automatically
|
||||
public override byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0)
|
||||
{
|
||||
return ImageData;
|
||||
}
|
||||
|
||||
|
||||
//This is an event for when the tree is clicked on
|
||||
//Load our editor
|
||||
public override void OnClick(TreeView treeView)
|
||||
{
|
||||
//Here we check for an active editor and load a new one if not found
|
||||
//This is used when a tree/object editor is used
|
||||
ImageEditorBase editor = (ImageEditorBase)LibraryGUI.GetActiveContent(typeof(ImageEditorBase));
|
||||
if (editor == null)
|
||||
{
|
||||
|
||||
editor = new ImageEditorBase();
|
||||
editor.Dock = DockStyle.Fill;
|
||||
LibraryGUI.LoadEditor(editor);
|
||||
}
|
||||
|
||||
//Gets the raw image data in bytes
|
||||
//Gets decoded automatically
|
||||
public override byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0)
|
||||
{
|
||||
return ImageData;
|
||||
}
|
||||
|
||||
|
||||
//This is an event for when the tree is clicked on
|
||||
//Load our editor
|
||||
public override void OnClick(TreeView treeView)
|
||||
{
|
||||
//Here we check for an active editor and load a new one if not found
|
||||
//This is used when a tree/object editor is used
|
||||
ImageEditorBase editor = (ImageEditorBase)LibraryGUI.GetActiveContent(typeof(ImageEditorBase));
|
||||
if (editor == null)
|
||||
{
|
||||
editor = new ImageEditorBase();
|
||||
editor.Dock = DockStyle.Fill;
|
||||
LibraryGUI.LoadEditor(editor);
|
||||
}
|
||||
|
||||
//Load our image and any properties
|
||||
//If you don't make a class for properties you can use a generic class provided in STGenericTexture
|
||||
editor.LoadProperties(GenericProperties);
|
||||
editor.LoadImage(this);
|
||||
}
|
||||
//Load our image and any properties
|
||||
//If you don't make a class for properties you can use a generic class provided in STGenericTexture
|
||||
editor.LoadProperties(GenericProperties);
|
||||
editor.LoadImage(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,8 +8,6 @@ using Toolbox.Library.Forms;
|
|||
using Toolbox.Library.IO;
|
||||
using FirstPlugin.Forms;
|
||||
using FirstPlugin.LuigisMansion.DarkMoon;
|
||||
using AmbrosiaPikmin1.FileFormats.BTI;
|
||||
using AmbrosiaPikmin1.FileFormats.TXE;
|
||||
|
||||
namespace FirstPlugin
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue