Commit graph

236 commits

Author SHA1 Message Date
KillzXGaming
f4506d9b63 Add archive menu to opened archive files 2019-11-22 19:55:48 -05:00
KillzXGaming
f0c3fc5465 Add proper hash matching for GFPAK
Also add latest turbo muunt editor files
2019-11-21 21:46:51 -05:00
KillzXGaming
2a62ad98ab Some fixes.
Check for all meshes to apply default bfres settings.
Expand/collapse only if tree nodes have children.
2019-11-18 19:01:40 -05:00
KillzXGaming
7d4ef5adde Add option to collapse and expand any tree node type 2019-11-16 15:14:10 -05:00
KillzXGaming
7d4ad62dd0 Start to add more progress on cmb saving 2019-11-10 16:24:54 -05:00
KillzXGaming
616a2604c4 Add batch export option for all supported texture formats. 2019-11-10 12:36:56 -05:00
KillzXGaming
622011d025 Try to fix build errors 2019-11-09 17:36:52 -05:00
KillzXGaming
0435f651e1 Add multi thread option for encoding images faster. 2019-11-07 17:40:48 -05:00
KillzXGaming
d54c835bc4 Cleanup file location a bit. Fix LM3 faces for certain formats 2019-11-02 19:35:08 -04:00
KillzXGaming
544a30639b Add support for Luigi's Mansion 3 Models 2019-10-30 17:43:26 -04:00
KillzXGaming
871fc44178 More additions.
More progress on the basic pane animation editor. It can add and clear entries for frames, groups, etc.
Add the latest muunt editor files. A wip editor which is currently disabled. Planned to edit object placement paths paths supporting both 2D and 3D views.
2019-10-20 12:57:48 -04:00
KillzXGaming
04eec01042 Tons more layout editor improvements.
- The UI has been completely redone. It's far much more clean and intuitive to edit with.
- All major pane types can be created now. Part panes are not supported but will be added in a future update due to being more complex to mess with.
- Window panes can be fully customized now, with custom frame adjusting, adding, and editing materials per frame and content regions.
- Picture panes have improved UV editing, and vertex color editing (which can set by corner or all at once).
- Text boxes will have a dialog for selecting the font file. These also can be switchted in the text editor.
- Improved pane deleting signifcantly. Material references are removed, and undo/redo works perfectly fine.
- Fixed many flags for properties which didn't get set correctly if edited.
- Fixed layout saving for text boxes with using the wrong encoding. Also some padding fixes.
- Text panes now auto calculate the text length and allow restricted lengths to be edited.
- Properties can now be scrolled down, and kept at that state when refocused.
- Add a selection box for selecting multiple panes at once
- Textures can be added, removed and edited in editor. Make sure these are in the same archive!!!
 Wii U auto does it in the same archive opened, switch must have a bntx in it. Automatic creaton of these will come
 - Picture panes can be generated via textures. Drag and drop one from a list. Also keeps the original image sizes.
 - Fixed window pane rendering with 1 frame and flipping textures.
 - Materials can add textures, and have new custom blend and alpha modes.
 when i finish the new layout export dialog.
- Added an edit option for image editor to gamma fix smash ultimate bntx.
2019-10-13 21:02:39 -04:00
KillzXGaming
644d94090f A big layout editor update.
Added support for previewing layout animations.
This includes pane SRT, tex SRT, material color (white/black blending), texture patterns, pane visibilty, and vertex colors.
Added textbox previewing.  The scaling will be off, and more features is planned (caching font data to disk for faster loading, improve rendering, etc).
Rotations now render correctly for X/Y axis.
Added game window preview. This removes any editor only drawn objects and also fits the layout to the screen (aka root pane) size.
Add support for rendering custom blending with layout materials.
Add support for loading character icons for mk8d. These are hardcoded and have been manually set. Note these will only load if within the menu.szs.
2019-09-28 17:27:48 -04:00
KillzXGaming
83a9ae7395 A few more bug fixes.
Reset menus when an image editor instance gets reloaded from bflim.
Parent check FMAA animation files.
2019-09-27 18:28:17 -04:00
KillzXGaming
7502dc9326 KCL and MSBT fixes 2019-09-20 21:37:55 -04:00
KillzXGaming
f9d1a99431 Fix 3d cubemap preview 2019-09-10 19:54:36 -04:00
KillzXGaming
32fb5444e7 Add all the newest changes.
Add support for bayonetta/astral chain dat.
Add support for darc archives.
Support previewing window panes for bflyt (1 frame atm with around kind)
Add bflan reading. Saving needs more testing and will be enabled soon.
Bflyt editor will keep the editor open within an archive when saved.
A custom dialog will be added soon to customize saving parameters.
Bflims will be loaded if in the same folder as the bflyt when opened.
2019-09-10 18:42:48 -04:00
KillzXGaming
ccbb566a88 Bflyt editor improvements 2019-09-05 16:24:03 -04:00
KillzXGaming
1ded215e52 Fix batch replacing for bntx 2019-09-02 19:48:47 -04:00
KillzXGaming
1c9d419a3a Add better color dialog for bflyt properties. Display vertex alpha. 2019-09-02 15:26:26 -04:00
KillzXGaming
bb7d9d88b1 A few fixes and additions.
Adjust drag and drop support a bit from archives so it doesn't have any issues.
Added BRLYT viewing (very basic)
Fix U8 not adding all the directories. Hopefully any U8 will work correctly now
2019-08-31 17:24:05 -04:00
KillzXGaming
47fc8b39cb Add latest bflyt progress and add some animation fixes 2019-08-29 15:45:32 -04:00
KillzXGaming
4c49056b81 Some cleanup and remove gl shader logs notifcations 2019-08-26 16:46:41 -04:00
KillzXGaming
2bed8a49a6 Fix UV editor if no textures are present 2019-08-20 17:22:01 -04:00
KillzXGaming
957639f80d Adjust PTCL UI a bit for switch. Slowly add some stream stuff to archives. 2019-08-20 16:52:48 -04:00
KillzXGaming
2f8041bc93 Improve PTCL color editing and add texture icon previewing. 2019-08-19 18:28:59 -04:00
KillzXGaming
de84563377 Improve nutexb context menus 2019-08-16 17:18:44 -04:00
KillzXGaming
655cdff142 Add some useful shortcuts. Add Text editor fixes. 2019-08-16 17:06:34 -04:00
KillzXGaming
751c1dc550 Batch create bntx with New From File - BNTX From Image 2019-08-14 16:36:19 -04:00
KillzXGaming
00e9c6506f A few fixes and additions
Files can be dragged out of and dropped within archives if adding is supported..
Fixed some archive issues with it updating, and removing improperly.
Adjustments to default transform bone settings for bfres to prevent any deform issues if a new skeleton is created.
2019-08-14 15:27:45 -04:00
KillzXGaming
9ad828bbca Lots more uv editor fixes 2019-08-12 20:09:35 -04:00
KillzXGaming
cb13c0a00a Some fixes
Fixed loading files from clicked on when a single instance of the tool is used.
Fixed the UV editor, which loads materails and texture maps properly.
Adjusted loading archives which produced some duplicate file issues when the archive loads the file, and a tree node is clicked on. Ie bntx clearing, but another one would stay in memory.
Fixed bntx replacing.
2019-08-12 15:19:30 -04:00
KillzXGaming
e15e00c2c0 Adjust program to use one instance for loading files (can be disabled in config) 2019-08-11 11:10:32 -04:00
KillzXGaming
9f829b714b Link botw actors to msbt for defining and organsing. Load msbt labels. 2019-08-10 20:52:58 -04:00
KillzXGaming
e5de8616d8 Some fixes 2019-08-08 20:09:58 -04:00
KillzXGaming
79d78f64ad Textue importer improvements and some gui fixes 2019-08-08 15:26:08 -04:00
KillzXGaming
feecbeef55 Image editor fixes for bffnt 2019-08-07 21:14:18 -04:00
KillzXGaming
fb2648205b Parse CTPK 2019-08-07 21:04:44 -04:00
KillzXGaming
9db860f0b8 Start to implement 3ds texture encoding. (Todo ETC1 and L4/A4) 2019-08-07 17:15:31 -04:00
KillzXGaming
e5bb9fa9d5 Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
KillzXGaming
3ee6cd887a Support DDS editing 2019-08-05 21:30:47 -04:00
KillzXGaming
33fff8e4de Add in proper replacing for raw texture types 2019-08-05 18:48:14 -04:00
KillzXGaming
89aecaec34 Add proper audio exporting in player 2019-08-03 18:18:26 -04:00
KillzXGaming
61ede33e29 Auto set the audio device to an active one 2019-08-03 18:00:51 -04:00
KillzXGaming
1ab2164339 Rewrite all the texture modes to use proper enums 2019-08-03 15:23:05 -04:00
KillzXGaming
894e53ea07 Choose when to end the thread 2019-08-01 21:16:48 -04:00
KillzXGaming
72cce64583 Update the image only after decoding is entirely finished 2019-08-01 21:11:57 -04:00
KillzXGaming
531feeff78 Resize the preview automatically if the image is directly set 2019-08-01 21:05:02 -04:00
KillzXGaming
5272063ca6 Don't reload the config file to prevent settings reset if another file is opened 2019-08-01 20:48:33 -04:00
KillzXGaming
de20881676 Update single texture based image icons 2019-08-01 20:02:38 -04:00