KillzXGaming
39ab6d820a
yaml conversion progress
2019-07-13 20:54:55 -04:00
KillzXGaming
e4b5729788
Adjust material anim saving
2019-07-13 20:20:21 -04:00
KillzXGaming
b29538408b
Fix context menus for material animations
2019-07-13 20:00:12 -04:00
KillzXGaming
3dd7f7b692
Add simple audio entry check for bars to prevent possible errors
2019-07-13 19:52:04 -04:00
KillzXGaming
cdd8cd5ccd
Fix typo
2019-07-13 19:09:17 -04:00
KillzXGaming
36174e24b3
Add option to set segment compensate scale for batch base edits
2019-07-13 18:55:13 -04:00
KillzXGaming
631f59ef93
Add audio meta data icons
2019-07-13 15:54:39 -04:00
KillzXGaming
3f0278ed03
Enable batch base value editor (wip)
2019-07-13 15:13:45 -04:00
KillzXGaming
fbec00de01
Add better audio check for bars
2019-07-13 15:04:56 -04:00
KillzXGaming
384185ab4a
Start on scene loader
2019-07-13 09:58:44 -04:00
KillzXGaming
05e311f042
Fix vertex size 40 for gmx
2019-07-13 08:48:32 -04:00
KillzXGaming
6c10bcc12b
Fix gtx context menus
2019-07-13 08:46:00 -04:00
KillzXGaming
8a5add6405
Convert bmd filter modes
2019-07-12 21:53:00 -04:00
KillzXGaming
5fc6522449
Add more bmd material conversion. Reorder bmd object draw, and check transparency
2019-07-12 21:48:56 -04:00
KillzXGaming
c02e248a7b
Get textures in the active bfres first for texture pattern animations to avoid conflicts
2019-07-12 21:01:16 -04:00
KillzXGaming
46c7141486
Update bntx images properly in bfres editor when replaced
2019-07-12 20:47:04 -04:00
KillzXGaming
530c86e672
Use bmd cull modes
2019-07-12 20:13:27 -04:00
KillzXGaming
d74988583f
Allow for empty texture paths
2019-07-12 20:06:31 -04:00
KillzXGaming
58406d6d44
Add bmd settings
2019-07-12 20:01:22 -04:00
KillzXGaming
d9db8c3b09
Adjust assimp version to a more stable build. Add bmd replacing/exporting
2019-07-12 19:44:17 -04:00
KillzXGaming
1becccb4ec
Map bmd materials by index rather than name for opengl
2019-07-12 17:53:57 -04:00
KillzXGaming
282855977a
Transform bmd normals properly for rigging
2019-07-12 17:33:48 -04:00
KillzXGaming
2fbf994ae1
Fix rigged bmds
2019-07-12 17:31:00 -04:00
KillzXGaming
d87426fbd8
bmd fixes and fix image editor issues
2019-07-12 15:28:14 -04:00
KillzXGaming
8c0c625ab5
Fix material names
2019-07-11 21:02:30 -04:00
KillzXGaming
3d8b8f7263
Get bmd materials properly by remap index
2019-07-11 20:56:11 -04:00
KillzXGaming
3c3ab5fc32
Add getters/setters for bmd materials
2019-07-11 20:46:45 -04:00
KillzXGaming
134eff9401
More BMD fixes and adjustments
2019-07-11 20:23:47 -04:00
KillzXGaming
7f679b9fa6
Add bmd drawing
2019-07-11 19:38:29 -04:00
KillzXGaming
f803f787b6
Fix build errors
2019-07-11 17:29:44 -04:00
KillzXGaming
5081e39414
More format additions and fixes.
...
Fixed MKAGPDX models a bit so they aren't all missing mesh data. Skinned ones are still buggy!
BMD wip support using SuperBMDLib.
Adjusted gui loading a little bit.
2019-07-11 17:22:59 -04:00
KillzXGaming
e5b0b71eaa
Fix multiple ptcl issues with rebuilding. Add some GCN formats
2019-07-10 20:38:35 -04:00
KillzXGaming
ca5d0316c9
Many more texture pattern editor improvements
2019-07-09 20:13:39 -04:00
KillzXGaming
bb22dc8483
Texture pattern editor overhaul. Not functional yet!
2019-07-09 17:50:50 -04:00
KillzXGaming
ad10e3b5bf
Another sharc adjustment
2019-07-08 15:57:31 -04:00
KillzXGaming
0bf6830c40
Fix sharc loading issues on certain formats
2019-07-08 15:49:27 -04:00
KillzXGaming
7cb5af263c
A few more sampler fixes
2019-07-07 15:43:35 -04:00
KillzXGaming
1747e5976d
Fix samplers for Tokyo Mirage Sessions
2019-07-07 15:27:31 -04:00
KillzXGaming
f0f0f02979
Fix replace all to display all textures in one list for ftex
2019-07-07 10:44:44 -04:00
KillzXGaming
7bbd06701f
Avoid unloading nodes if dialog is set to no
2019-07-07 10:04:53 -04:00
KillzXGaming
0c6d12c1c2
Fix some batch exporting issues
2019-07-06 17:57:56 -04:00
KillzXGaming
61ef67ea29
Don't check for string table magic due to some bfres not having it
2019-07-06 11:44:19 -04:00
KillzXGaming
32b80c0b9e
Fix extension lookup for archive infos
2019-07-06 11:31:39 -04:00
KillzXGaming
f1898bcbc8
Add archive overhaul update to BEA
2019-07-06 11:29:29 -04:00
KillzXGaming
5682def8b7
Another bone fix
2019-07-05 20:41:55 -04:00
KillzXGaming
5e024c9040
Make sure to check bfres types for archive batching
2019-07-05 18:56:49 -04:00
KillzXGaming
d6e67ac6e6
Automatically search for a proper skl root bone if possible
2019-07-05 18:21:47 -04:00
KillzXGaming
f6a21ee01f
Root bone name adjustments and adjust csv settings
2019-07-05 17:56:09 -04:00
KillzXGaming
eab5c3ee55
Make batch exporting for all supported wii u texture types
2019-07-05 16:55:50 -04:00
KillzXGaming
e124d446e8
Fix GMX faces
2019-07-05 15:33:42 -04:00