Rei
|
7932198356
|
Add few more string to be generated
|
2019-12-24 23:03:57 -05:00 |
|
Rei
|
ec5f97536b
|
Add more strings
|
2019-12-23 20:45:45 -05:00 |
|
Rei
|
19136197bd
|
Add a ton of strings for hash lookup
|
2019-12-22 22:25:56 -05:00 |
|
KillzXGaming
|
385900db9e
|
Fix shader errors
|
2019-12-22 20:22:20 -05:00 |
|
KillzXGaming
|
e23db47d3a
|
Add config option to dump shaders
|
2019-12-22 18:21:48 -05:00 |
|
KillzXGaming
|
eb248e6c36
|
GFPAK : Fix some extension bugs in quick access.
|
2019-12-21 14:34:34 -05:00 |
|
KillzXGaming
|
e2499bd864
|
GFBMDL : Fix removing existing mesh nodes on model import.
|
2019-12-21 14:27:39 -05:00 |
|
KillzXGaming
|
7c396674f0
|
Try to prevent any potential errors if config files fail to save.
|
2019-12-20 17:59:57 -05:00 |
|
KillzXGaming
|
1eab95f3c4
|
Fix generating custom skinning index list for gfbmdl
|
2019-12-20 17:23:50 -05:00 |
|
KillzXGaming
|
c2ac556a13
|
Improve amb maps more
|
2019-12-19 21:01:48 -05:00 |
|
KillzXGaming
|
fbb86955ba
|
Add support for loading amb green channels (shading)
|
2019-12-19 20:17:20 -05:00 |
|
KillzXGaming
|
b1cf8a25a9
|
Add support for viewing GFBMDL ambient occusion maps (amb, red channel inverted)
|
2019-12-19 20:00:06 -05:00 |
|
KillzXGaming
|
b2baf9b449
|
Add support for negative frames on timeline
|
2019-12-19 19:51:57 -05:00 |
|
KillzXGaming
|
60e09b8511
|
Fix an error when replacing nutexb
|
2019-12-19 17:08:19 -05:00 |
|
KillzXGaming
|
fa8a409df6
|
BFLAN : Use frame size in animation info instead of tag.
|
2019-12-18 18:10:08 -05:00 |
|
KillzXGaming
|
794e8e884f
|
Update brawl lib for chr0 imports
|
2019-12-18 17:54:42 -05:00 |
|
KillzXGaming
|
d9248dfbf8
|
Fix saving issues with bntx using user data
|
2019-12-17 19:32:25 -05:00 |
|
KillzXGaming
|
36633e5479
|
Fix userdata being removed on texture replacing
|
2019-12-17 18:36:37 -05:00 |
|
KillzXGaming
|
c3f87fe24c
|
Fix errors
|
2019-12-17 17:31:06 -05:00 |
|
KillzXGaming
|
57b721c8af
|
More BNTX fixes with user data and UTF-8 characters
|
2019-12-17 17:26:30 -05:00 |
|
KillzXGaming
|
f4ad1030dc
|
Fix UTF-8 User data in BNTX files
|
2019-12-16 17:17:31 -05:00 |
|
KillzXGaming
|
8840fb0191
|
BFRES : Fix user data UTF-8 encoding/Japanese characters.
|
2019-12-15 20:31:40 -05:00 |
|
KillzXGaming
|
f9127ebc04
|
Fix GFBMDL rigging issues with weights
|
2019-12-15 10:56:08 -05:00 |
|
KillzXGaming
|
8097845a1b
|
Some fixes with gfbmdl faces
|
2019-12-14 21:37:17 -05:00 |
|
KillzXGaming
|
94bcbd5822
|
GFBMDL : Default normals W value to 1 to fix lighting bugs
|
2019-12-14 19:55:29 -05:00 |
|
KillzXGaming
|
9cfb49de3a
|
Fix tangent/bitangent calculation on polygon groups
|
2019-12-14 17:34:25 -05:00 |
|
KillzXGaming
|
7ffa8a4045
|
Automatically write flat buffer templates on converion to prevent outdated ones.
|
2019-12-14 16:46:20 -05:00 |
|
KillzXGaming
|
315c7bbd79
|
Automatically convert bitmaps with different pixel formats while keeping 32bppArgb intact
|
2019-12-14 16:42:53 -05:00 |
|
KillzXGaming
|
ac7426c1dc
|
GFBMDL : Use floats for additional parameters for texture maps
|
2019-12-14 15:51:51 -05:00 |
|
KillzXGaming
|
6d4570981b
|
Fix errors
|
2019-12-14 15:51:25 -05:00 |
|
KillzXGaming
|
49cabdd508
|
GFBMDL : Order attributes by type when added.
|
2019-12-14 15:48:10 -05:00 |
|
KillzXGaming
|
0a10f27787
|
Improve bounding box calculating for gfbmdl
|
2019-12-14 15:41:39 -05:00 |
|
KillzXGaming
|
af365f1b3e
|
Swap tangents to fix weird lighting on imports
|
2019-12-14 14:47:50 -05:00 |
|
KillzXGaming
|
09a13a574b
|
Set the calculated normals to the proper channel
|
2019-12-14 14:29:43 -05:00 |
|
KillzXGaming
|
6c0bc069d9
|
GFBMDL : Add the option to auto generate vertex colors as normals.
|
2019-12-14 14:27:12 -05:00 |
|
KillzXGaming
|
314e85c6f1
|
Adjust vertex color loading for gfbmdl
|
2019-12-14 13:34:28 -05:00 |
|
KillzXGaming
|
129e075c50
|
Improve GFBMDL export/replace filter
|
2019-12-14 13:33:47 -05:00 |
|
KillzXGaming
|
4cb103e987
|
Export GFBMDL second channel vertex colors.
|
2019-12-14 13:28:10 -05:00 |
|
KillzXGaming
|
2b65b5b3c9
|
Fix bug with disposing bntx
|
2019-12-14 11:23:02 -05:00 |
|
KillzXGaming
|
6f9154dd24
|
Improve gfpak quick access.
- Add option to extract/replace all files.
- Load shaders on expand and any supported format.
- Fix model file names.
|
2019-12-14 10:44:59 -05:00 |
|
KillzXGaming
|
50c965ae5f
|
Fix data1.bin data searching
|
2019-12-13 16:48:35 -05:00 |
|
KillzXGaming
|
ffb4e2022b
|
Improve label notifcation in image editor
|
2019-12-13 16:12:09 -05:00 |
|
KillzXGaming
|
48b9af870d
|
Fix potential atrifacts on alpha channel with image encoding.
Also fix a bug with linkdata/data.bin keeping stream open.
|
2019-12-13 15:59:59 -05:00 |
|
KillzXGaming
|
dda18c0fcb
|
Add batch replace with multiple bntx files
|
2019-12-12 20:10:52 -05:00 |
|
KillzXGaming
|
2761a3b2a4
|
Fix missing files
|
2019-12-12 20:07:29 -05:00 |
|
KillzXGaming
|
cf0e5ccc26
|
Fix errors
|
2019-12-12 20:02:27 -05:00 |
|
KillzXGaming
|
72636c7726
|
Fix old bfres calculating rigid matrices as identity instead of zero.
|
2019-12-12 19:58:56 -05:00 |
|
KillzXGaming
|
ac474b1754
|
Add quick access menu for gfpak
|
2019-12-12 19:57:42 -05:00 |
|
KillzXGaming
|
0190aef233
|
GFBMDL : Fix swapping meshes with multiple nodes using the same key
|
2019-12-11 20:37:21 -05:00 |
|
KillzXGaming
|
5aca73d1bc
|
GFBMDL : Disable automatic transforms for now
|
2019-12-11 20:18:51 -05:00 |
|