KillzXGaming
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7779e8cce4
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Display bone weights on select for bcres properly
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2019-05-11 21:41:32 -04:00 |
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KillzXGaming
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3b445272db
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Load bone weights and indices properly for bcres
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2019-05-11 21:17:49 -04:00 |
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KillzXGaming
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059b406128
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Update generic archive class with node wrapper and conversion
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2019-05-11 20:51:23 -04:00 |
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KillzXGaming
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9e4949d5ef
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Use vertical orientation for texture map view
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2019-05-11 20:08:01 -04:00 |
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KillzXGaming
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3c4d6a51a4
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Support wrap and filters for bcres texture maps.
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2019-05-11 20:05:27 -04:00 |
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KillzXGaming
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6ddd47e573
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Some adjustments
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2019-05-11 19:11:13 -04:00 |
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KillzXGaming
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4171ca9007
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Fix bcres UVs
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2019-05-11 18:49:32 -04:00 |
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KillzXGaming
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1118111b7e
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Color fix for opengl 3ds textures
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2019-05-11 18:36:10 -04:00 |
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KillzXGaming
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0c5a43aab0
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Export tex1 properly even without tex2
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2019-05-11 18:26:18 -04:00 |
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KillzXGaming
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032e09d5a6
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Load textures in viewport for bcres
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2019-05-11 18:17:35 -04:00 |
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KillzXGaming
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59adf0f60e
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Adjust blank names
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2019-05-11 16:19:39 -04:00 |
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KillzXGaming
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ba6790abf5
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Draw bcres and add more improvements
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2019-05-11 16:11:27 -04:00 |
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KillzXGaming
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67d17a5a11
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Improve bcres editor. Start to add drawing
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2019-05-11 13:10:39 -04:00 |
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KillzXGaming
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7f35cce88f
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Add proper boen rename check
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2019-05-11 12:38:24 -04:00 |
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KillzXGaming
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7632cc10da
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Add more aamp hashes
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2019-05-11 12:31:50 -04:00 |
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KillzXGaming
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c648a78de9
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More adjustments ot prevent crash issues
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2019-05-11 12:09:06 -04:00 |
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KillzXGaming
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3c32da00a2
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More fixes with switch bones
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2019-05-11 11:48:54 -04:00 |
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KillzXGaming
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cdc9f2d697
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Fix the bone index for rigid indices in the list
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2019-05-11 11:28:33 -04:00 |
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KillzXGaming
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53e64e1288
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Calculate rigid indices accurately
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2019-05-11 11:26:54 -04:00 |
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KillzXGaming
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00362747fc
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Fix string entries not converting to yaml
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2019-05-11 10:29:58 -04:00 |
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KillzXGaming
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f36451a9eb
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More aamp fixes
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2019-05-11 10:26:10 -04:00 |
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KillzXGaming
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9574432edc
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Support quat types for aamp
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2019-05-11 10:23:41 -04:00 |
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KillzXGaming
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5e50805a94
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Generate smooth/rigid index list. Add toggle for the types
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2019-05-10 21:08:10 -04:00 |
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KillzXGaming
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6c03f983c2
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Display multiple sheets
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2019-05-10 19:43:58 -04:00 |
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KillzXGaming
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c656416474
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Support multiple sheet blocks
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2019-05-10 19:39:00 -04:00 |
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KillzXGaming
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6e02fbea4b
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Support Wii U BFFNT
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2019-05-10 19:26:45 -04:00 |
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KillzXGaming
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827e02892a
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Keep the same depend index for shader params (Fix WWHD crashing)
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2019-05-10 17:51:59 -04:00 |
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KillzXGaming
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d4419ec67a
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More fixes
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2019-05-09 16:14:42 -04:00 |
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KillzXGaming
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f48529590c
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load bcres parent
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2019-05-09 16:09:47 -04:00 |
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KillzXGaming
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880e48f35d
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Add more editors
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2019-05-09 16:05:17 -04:00 |
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KillzXGaming
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d56e49f924
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Clean up
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2019-05-09 15:43:20 -04:00 |
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KillzXGaming
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2eab9c2532
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Load mip maps for bcres properly
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2019-05-09 15:41:41 -04:00 |
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KillzXGaming
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9db8a77afe
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Fix BCRES library issues
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2019-05-09 15:16:46 -04:00 |
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KillzXGaming
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ff967bf0c3
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Update some files
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2019-05-09 14:59:06 -04:00 |
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KillzXGaming
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59927ba076
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Another fix for rebuilding
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2019-05-08 17:39:48 -04:00 |
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KillzXGaming
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b67de2ae9f
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Fix wii u bfres rebuilding
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2019-05-08 17:30:29 -04:00 |
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KillzXGaming
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f372373cdc
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Add file types for all file formats
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2019-05-08 16:45:27 -04:00 |
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KillzXGaming
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e744b3de26
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Prepare some archive format rework
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2019-05-08 16:28:04 -04:00 |
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KillzXGaming
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f1e4124066
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More fixes for bone transforms
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2019-05-07 21:55:24 -04:00 |
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KillzXGaming
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f86cb89716
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Try to fix quat and euler settings for bones
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2019-05-07 21:43:38 -04:00 |
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KillzXGaming
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d33882b029
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Bfres library fixes.
Fixed user data not relocating with proper padding.
Alignment for botw is handled a bit differently in attempt to keep the file sizes accurate
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2019-05-07 21:07:58 -04:00 |
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KillzXGaming
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bcd77f29ca
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Add support for old 3ds ptcl versions
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2019-05-06 19:13:16 -04:00 |
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KillzXGaming
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db39432a88
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Another fix for duped mesh names
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2019-05-06 17:35:41 -04:00 |
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KillzXGaming
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e160f4cdc1
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Fix dupe name checking on bones and shapes
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2019-05-06 17:32:26 -04:00 |
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KillzXGaming
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72579451b8
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Fix bone names on import and some import errors
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2019-05-06 17:19:07 -04:00 |
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KillzXGaming
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9005b9ee0f
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Load 3ds emitters and some fixes
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2019-05-05 20:50:15 -04:00 |
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KillzXGaming
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e3284f0a84
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More fixes with wii u bone importing and updating matricies for custom bones
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2019-05-05 18:16:41 -04:00 |
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KillzXGaming
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e50666be9e
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More fixes for local transform errors
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2019-05-05 17:36:44 -04:00 |
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KillzXGaming
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9c567dc89c
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Return original position if determinant is 0 for local transform.
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2019-05-05 17:32:32 -04:00 |
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KillzXGaming
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a9e7e03455
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More fixes
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2019-05-05 15:34:29 -04:00 |
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KillzXGaming
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44c051d447
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Optimize bone attribute formats based on skin count
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2019-05-05 13:37:36 -04:00 |
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KillzXGaming
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80c316b740
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Alter default format to be 8888_UNORM for weights again.
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2019-05-05 13:13:00 -04:00 |
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KillzXGaming
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6bc0d562f2
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Set zoom settings on load
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2019-05-05 12:37:34 -04:00 |
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KillzXGaming
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59ab2acfd1
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Save settings when changed
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2019-05-05 12:34:35 -04:00 |
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KillzXGaming
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b6da2b236d
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Add image box control with zoom feature
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2019-05-05 12:31:44 -04:00 |
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KillzXGaming
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758e922183
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Cleanup and fixes
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2019-05-04 21:20:47 -04:00 |
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KillzXGaming
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85c5051b36
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Apply assimp matrix properly
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2019-05-04 20:40:37 -04:00 |
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KillzXGaming
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76799de193
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Prevent passing bad settings if textures are scrolled quickly
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2019-05-04 19:36:00 -04:00 |
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KillzXGaming
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af7d563abb
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Reselect setting if unselected and is altered
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2019-05-04 19:30:37 -04:00 |
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KillzXGaming
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c48b2a3f02
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Update texture editors with theme controls. Add 3DS texture importer
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2019-05-04 19:21:37 -04:00 |
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KillzXGaming
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57c7795aaa
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Add more editor options for bflim
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2019-05-04 18:19:08 -04:00 |
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KillzXGaming
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8962f34e50
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Load components by default now
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2019-05-04 17:38:51 -04:00 |
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KillzXGaming
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52cddcac75
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Disable property change even on load to speed up image loading
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2019-05-04 16:48:45 -04:00 |
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KillzXGaming
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4fe9860945
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Check magic for checking 3ds ptcl
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2019-05-04 16:03:49 -04:00 |
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KillzXGaming
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7cec448cd0
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Fix duplicate meshes
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2019-05-04 15:53:05 -04:00 |
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KillzXGaming
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50b8697432
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And one more last fix, i promise this is the last one for renaming dupes.
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2019-05-04 15:30:16 -04:00 |
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KillzXGaming
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025703f33e
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Another fix
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2019-05-04 15:28:38 -04:00 |
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KillzXGaming
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afdc56f0d4
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Fix wring the string variable
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2019-05-04 15:21:31 -04:00 |
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KillzXGaming
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e2e054f623
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And another fix
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2019-05-04 15:20:31 -04:00 |
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KillzXGaming
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686d6f809e
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Fix duplicate name check causing infinite loop
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2019-05-04 15:15:44 -04:00 |
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KillzXGaming
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7668f9ad4c
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Update the channels properly when another image gets changed.
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2019-05-04 14:32:45 -04:00 |
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KillzXGaming
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ae7dadf5b1
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Few more fixes and use icon for alpha display
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2019-05-04 14:22:21 -04:00 |
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KillzXGaming
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3af14bbc0f
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More image editor fixes
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2019-05-04 14:06:36 -04:00 |
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KillzXGaming
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f4a43827a2
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Cleanup some settings
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2019-05-04 13:47:55 -04:00 |
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KillzXGaming
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6a7fe523e3
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Load channel ocmponents for some formats
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2019-05-04 13:38:18 -04:00 |
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KillzXGaming
|
f351f30eb7
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Disable by default until it's finished
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2019-05-04 13:08:09 -04:00 |
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KillzXGaming
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9cb712cf12
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Start to impliment component selectors for textures
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2019-05-04 13:03:42 -04:00 |
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KillzXGaming
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489d47243b
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Support R4G4 decoding
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2019-05-04 12:48:23 -04:00 |
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KillzXGaming
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017c1ab1e3
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More fixes to 3ds formats. Fix gzip decompressing giving wrong size.
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2019-05-04 12:03:07 -04:00 |
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KillzXGaming
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dbf0cf24f6
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Add support for older PTCL versions
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2019-05-03 21:33:36 -04:00 |
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KillzXGaming
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d3bea4cba6
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Fix assimp issues
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2019-05-03 21:19:19 -04:00 |
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KillzXGaming
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4bc037e681
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Fix files not compressing even if the dialog is okayed.
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2019-05-03 21:08:29 -04:00 |
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KillzXGaming
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ed33ef65f9
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Start to support 3DS ptcl
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2019-05-03 20:53:48 -04:00 |
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KillzXGaming
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357fe7c12e
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Add more hashes
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2019-05-03 16:49:37 -04:00 |
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KillzXGaming
|
6303769adb
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More AAMP stuff. Add more import settings for dae/fbx.
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2019-05-03 15:36:04 -04:00 |
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KillzXGaming
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f28295363d
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More AAMP v2 save fixes. Should be mostly complete now.
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2019-05-02 20:49:43 -04:00 |
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KillzXGaming
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a8957c0a0d
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Check viewport is null for adding drawables. Fixes some crashes.
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2019-05-02 19:59:20 -04:00 |
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KillzXGaming
|
fc7f208af6
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More exporting fixes
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2019-05-02 19:45:55 -04:00 |
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KillzXGaming
|
074256feb5
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Editor fixes for aamp
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2019-05-02 19:05:03 -04:00 |
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KillzXGaming
|
db2f7e70bd
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Fix creating new instances of files breaking tree
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2019-05-02 18:56:08 -04:00 |
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KillzXGaming
|
8674b462b8
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Fix assimp issues and emitter saving
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2019-05-02 14:31:09 -04:00 |
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KillzXGaming
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1900ad5d73
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Finish PTCL rebuilding for switch. Save some emitter data
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2019-05-01 21:36:24 -04:00 |
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KillzXGaming
|
6d13637654
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Save GRTF section properly for switch ptcl
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2019-05-01 19:45:50 -04:00 |
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KillzXGaming
|
9178564b57
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Seperate Wii U PTCL class
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2019-05-01 19:09:39 -04:00 |
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KillzXGaming
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79c2d3b384
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Load and save the decompressed file size table.
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2019-05-01 18:49:44 -04:00 |
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KillzXGaming
|
84c643d667
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Store the compressed and decompressed sizes
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2019-05-01 18:08:09 -04:00 |
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KillzXGaming
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c6cee62073
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Ops use the right events
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2019-05-01 17:18:29 -04:00 |
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KillzXGaming
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577466dcdd
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Add additional game paths for later file size calculating
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2019-05-01 17:16:11 -04:00 |
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KillzXGaming
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fd4e3f4853
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Add GTX editing/saving back.
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2019-05-01 15:38:14 -04:00 |
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KillzXGaming
|
54cc1d4d92
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Regenerate bounding data for lod clearing
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2019-04-30 21:20:07 -04:00 |
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