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Commit graph

211 commits

Author SHA1 Message Date
KillzXGaming
7cc6c65bd0 Try to fix swizzle issues 2019-06-30 16:49:24 -04:00
KillzXGaming
e1cf9906cf Only deswizzle the required level 2019-06-30 16:30:02 -04:00
KillzXGaming
ade73e6560 More render texture improvements. Fix a fix model importing issues. 2019-06-28 14:58:17 -04:00
KillzXGaming
53b15c1f7b A few more fixes.
Fix material copying for wii u bfres.
Add batch bflim exporting.
2019-06-25 20:03:50 -04:00
KillzXGaming
c5bf1a0c3e Fix material deleting for good (hopefully) 2019-06-25 15:40:35 -04:00
KillzXGaming
d664a47426 Add big speed and memory improvements to bfres, bntx, and other formats 2019-06-25 14:56:19 -04:00
KillzXGaming
a317c88e3c Fix swizzle pattern setting 2019-06-23 18:09:07 -04:00
KillzXGaming
71d91e470d Update bones properly if a model is removed 2019-06-23 11:13:55 -04:00
KillzXGaming
e9d810704e Fix crash from importing bones 2019-06-23 09:19:34 -04:00
KillzXGaming
dfd31c9fae Some flag fixes 2019-06-23 09:17:49 -04:00
KillzXGaming
bdccb83cc4 Apply bone transform flags again 2019-06-23 09:12:13 -04:00
KillzXGaming
7090234fe5 Disable automated transform flags to test something 2019-06-21 22:34:26 -04:00
KillzXGaming
ad1c4aed4e Improve lighting view in pbr shader. Start on SEModel support. 2019-06-20 15:29:04 -04:00
KillzXGaming
54c4bac8bc Add MKAGPDX model viewing and exporting 2019-06-19 14:57:59 -04:00
KillzXGaming
8f849bf260 Add working SDF (Mario and Rabbids) archive support. 2019-06-16 19:35:46 -04:00
KillzXGaming
a7f5b2e6ad Also so the same for the other replace function 2019-06-15 13:31:32 -04:00
KillzXGaming
bbe33f65f4 Adjust swizzle setting 2019-06-15 13:28:16 -04:00
KillzXGaming
153783562e Improve check for rigid index types 2019-06-14 21:36:58 -04:00
KillzXGaming
ad3cd6654b Ignore rigid indices for now to fix transform issues 2019-06-14 21:35:09 -04:00
KillzXGaming
b231df5d15 Fix property grid updating 2019-06-14 20:38:27 -04:00
KillzXGaming
34f724a6e1 Fix channel components previewing for gx2 2019-06-14 20:18:34 -04:00
KillzXGaming
a8698a2ef4 Add LZARC support and a few random fixes. 2019-06-14 17:23:02 -04:00
KillzXGaming
0c11a29e03 Add MKAGPDX PAC support 2019-06-13 17:31:35 -04:00
KillzXGaming
4280728647 Update image editor properly for wii u bfres 2019-06-12 17:04:54 -04:00
KillzXGaming
9e132a68d3 More RSTB fixes 2019-06-11 18:05:07 -04:00
KillzXGaming
4536246d6f Sort bone indices properly to prevent possible stretching. 2019-06-11 16:44:59 -04:00
KillzXGaming
cce69d12e2 Some more fixes and optmizations. 2019-06-10 16:30:06 -04:00
KillzXGaming
056a13d03a Also add R8G8_SNORM to supported formats list 2019-06-09 20:53:33 -04:00
KillzXGaming
2e9632277b Add ftex support for R8G8_SNORM 2019-06-09 20:51:50 -04:00
KillzXGaming
8b052bf4b4 Fix font scaling on title bar 2019-06-09 17:27:07 -04:00
KillzXGaming
80f0c765aa Add event for replacing textures after edits are applied. 2019-06-09 11:59:41 -04:00
KillzXGaming
6d951b5906 Many rigging fixes. Meshes won't go to the center if using rigid skinning (1 skin influence) 2019-06-08 13:58:19 -04:00
KillzXGaming
7a02a36a2d Prevent viewport changing models if there are none in bfres. 2019-06-07 20:13:34 -04:00
KillzXGaming
e531a779ed Small fixes and additions
Fixed mesh name exporting for assimp.
Fixed clearing models for bfres.
Fixed limit skin count setting.
Fixed material index breaking if a material is removed for bfres.
Update the vertex data properly if a model is imported as new.
Added AMTA editing for BARS.
Added audio player for BARS.
2019-06-07 16:31:13 -04:00
KillzXGaming
419164c855 Make sure to clear the attriubte list after usage is complete. 2019-06-06 21:15:13 -04:00
KillzXGaming
05474688be Add an "Inject" tab for maintaining original model data when replaced. 2019-06-06 21:13:25 -04:00
KillzXGaming
9c44e14597 Always try to map materials even if use materials is unchecked 2019-06-06 19:35:45 -04:00
KillzXGaming
5a17b71d8f Option to limit material mapping to original way. More fixes to skim limiter 2019-06-06 19:27:10 -04:00
KillzXGaming
157ff75b79 Add model cycling if multiple models are active in an editor.
Models can be cycled in the same editor. The active one now gets properly set. You can adjust the combo box to preview multiple models in the scene.
Fixed a bug where some models would project on the top of the screen as duplicates.
2019-06-06 15:40:32 -04:00
KillzXGaming
04c43b8bd5 Add option to smooth normals between multiple meshes 2019-06-05 22:02:35 -04:00
KillzXGaming
d8dbefa3af Improve skin weight limiter. Should be more similar to the csv script 2019-06-05 19:55:51 -04:00
KillzXGaming
60e77f3dd1 Seperate option to reset color params on import to prevent param data loss when being swapped 2019-06-05 16:15:18 -04:00
KillzXGaming
16b53bd2a6 Update viewport properly if a texture is replaced for wii u bfres 2019-06-04 17:03:15 -04:00
KillzXGaming
8a22275cd5 Animation fixes for playing last frame 2019-06-03 20:04:15 -04:00
KillzXGaming
47cd45b4e0 Add support for specular colors if used 2019-06-03 19:00:46 -04:00
KillzXGaming
270d6d3089 Fix importing new materials for wii u 2019-06-03 16:56:36 -04:00
KillzXGaming
9d7688cbf6 and one more fix for material animations 2019-06-01 19:52:45 -04:00
KillzXGaming
41bd8f7a8f Fix material animation filter 2019-06-01 19:22:27 -04:00
KillzXGaming
717822e067 More animation formats for wii u to switch 2019-06-01 18:51:04 -04:00
KillzXGaming
e51fb070c6 Start adding conversion methods for automatic wii u - switch conversion and vice versa 2019-06-01 18:15:48 -04:00