KillzXGaming
775e689dda
Add save improvements to all animation types for wii u
2019-05-26 13:22:20 -04:00
KillzXGaming
7467818d66
Improve saving bfres with tons of animations
2019-05-26 13:09:44 -04:00
KillzXGaming
d6be976701
Don't make the skeleton necessary for .anim
2019-05-26 11:59:17 -04:00
KillzXGaming
7bad5175ef
Now seanim animation imports should work
2019-05-26 11:48:30 -04:00
KillzXGaming
6afb66932b
Fixup smd exporting and add importing smd back
2019-05-26 10:56:23 -04:00
KillzXGaming
8b04c55c32
Add anim importing
2019-05-25 21:07:00 -04:00
KillzXGaming
e7111fbd49
Fix export all to choose the right extension
2019-05-25 15:34:40 -04:00
KillzXGaming
e653ed1044
Another fix to prevent name issues
2019-05-25 15:12:51 -04:00
KillzXGaming
6d03b4da88
More fixes for param exporting and filters
2019-05-25 15:11:01 -04:00
KillzXGaming
35f6b182e1
Fix an error when creating a new model with skeleton
2019-05-25 14:33:21 -04:00
KillzXGaming
4ea7110ebd
Another fix for animation filter
2019-05-25 13:05:45 -04:00
KillzXGaming
7e16f21975
Add .anim support from forge for testing, and fix export filter
2019-05-25 13:03:54 -04:00
KillzXGaming
6cf95bf4bb
Apply bone index properly in object editor
2019-05-25 12:31:03 -04:00
KillzXGaming
d4c6ddb3da
More fixes for converting
2019-05-25 11:33:51 -04:00
KillzXGaming
16ae15328d
Fix Wii U converting to switch fska (Also fixes chr0 importing for wii u bfres)
2019-05-24 21:30:02 -04:00
KillzXGaming
d1e2b05b51
More adjustments
2019-05-24 21:21:47 -04:00
KillzXGaming
a4459533ec
More exporting fixes
2019-05-24 20:55:55 -04:00
KillzXGaming
10c9973527
Fix export filter for animations
2019-05-24 17:47:13 -04:00
KillzXGaming
9ad90e3b15
Some progress on chr0 exporting
2019-05-24 17:34:37 -04:00
KillzXGaming
46aca404a1
Make tex2 generate mip maps if not found preventing any possible errors
2019-05-24 15:59:52 -04:00
KillzXGaming
2a92afa122
Chr0 animation importing, dae exporting and tons more improvements!
...
Chr0 can be imported/replaced.
More fixes to importing sections including some errors and proper filtering.
Dae epxorting now has a progress bar and an option to idsable texture exporting.
Bfska can now be swapped between platforms. More sections will handle this method soon!.
Fixed spaces on files from "Export All".
Display multiple texture maps in bcres materials
2019-05-24 15:15:35 -04:00
KillzXGaming
f9df905cbc
Quick fix for nsmbudx not mapping textures right
2019-05-22 17:37:42 -04:00
KillzXGaming
3234e3a817
Adjust param editor to display colors for multi tex, and fix header
2019-05-22 15:59:37 -04:00
KillzXGaming
3a85f06ac7
Tons more DDS fixes from yesterday. RGB textures also aren't blue anymore.
2019-05-22 15:26:25 -04:00
KillzXGaming
6d7579e6e0
More improvements.
...
Camera is now centerd when a bfres is selected. This will apply to reseting the camera aswell. The method is based on Smash Forge so thanks to the devs for it.
Start on bfsha program linking for bfres materials. Dunno how far i'll take this.
Basic ortho mode added. Needs improvements to zoom in and mainly just changes the projection matrix to ortho atm. Controls are not altered.
2019-05-21 18:08:57 -04:00
KillzXGaming
d0fa47a959
Add same improvements to the gx2 texture importer
2019-05-20 19:29:39 -04:00
KillzXGaming
02de27faad
More fixes for BC7 compression speed
2019-05-20 18:48:49 -04:00
KillzXGaming
1b510a05e7
Disable the skin limiter thingy
2019-05-20 18:22:54 -04:00
KillzXGaming
0536f1a225
Default bc7 compression mode to fast
2019-05-20 18:22:25 -04:00
KillzXGaming
cedaac5518
Fix deleting materials causing index issues for shapes
2019-05-20 16:59:47 -04:00
KillzXGaming
2cd53cb76d
Another adjustment for appling path settings
2019-05-19 17:52:23 -04:00
KillzXGaming
e6c911f026
Add byaml endianness converter in tools menu. Fix byaml with path nodes.
2019-05-19 17:50:21 -04:00
KillzXGaming
49314b2842
Fix bntx and switch bfres causing corruption or crashes
2019-05-19 14:25:37 -04:00
KillzXGaming
82d68152f9
More adjustments
2019-05-18 18:37:05 -04:00
KillzXGaming
e51b1e2382
Adjustments for anims
2019-05-18 17:55:22 -04:00
KillzXGaming
8b00b8430e
Adjust file format to save changes for new generic archives.
2019-05-18 13:36:39 -04:00
KillzXGaming
bcd21b9e4f
Fix duped key issue with sarc
2019-05-18 13:17:43 -04:00
KillzXGaming
ffdb042c3f
Improve zlib support. Add NXARC
2019-05-18 10:06:09 -04:00
KillzXGaming
b759a293fe
Some adjustments for animations
2019-05-17 21:09:24 -04:00
KillzXGaming
8e5dc8e45c
Fix editing some list types in byaml
2019-05-17 19:55:06 -04:00
KillzXGaming
5654105016
Allow multiple window dialogs for sarc archives
2019-05-17 18:02:46 -04:00
KillzXGaming
423aa38414
Improve image editor orientation
2019-05-17 16:17:48 -04:00
KillzXGaming
2dc729018c
Fix saving byaml files
2019-05-16 21:03:57 -04:00
KillzXGaming
639aabb997
Adjustments for ftex replace settings
2019-05-16 20:10:58 -04:00
KillzXGaming
576da8c6e4
Fix some diffuse colors from pbr
2019-05-16 19:10:01 -04:00
KillzXGaming
df961b511c
Mistake fix
2019-05-16 17:41:01 -04:00
KillzXGaming
fbb90ebdfa
Improve splatoon 2 texture mapping
2019-05-16 17:40:35 -04:00
KillzXGaming
c061c9b052
Fix some issues with bea archives
2019-05-15 20:54:00 -04:00
KillzXGaming
cd57a856fc
Add improvements from yesterday.
...
PBR shader slghtly improved.
Skyobx toggle now works while viewport is active,
Cubemaps now have a check wether or not the file given is a valid cube map dds.
Update column sizing so forms load much faster
Option to right click and clear paths in settings if set
2019-05-15 15:35:05 -04:00
KillzXGaming
dbf12e5fdc
Load shrink/expand filter modes for switch bfres
2019-05-14 21:56:15 -04:00