Commit graph

696 commits

Author SHA1 Message Date
KillzXGaming
716e2c254f Start on SMO kingdom loading 2019-07-13 10:56:21 -04:00
KillzXGaming
384185ab4a Start on scene loader 2019-07-13 09:58:44 -04:00
KillzXGaming
8a5add6405 Convert bmd filter modes 2019-07-12 21:53:00 -04:00
KillzXGaming
5fc6522449 Add more bmd material conversion. Reorder bmd object draw, and check transparency 2019-07-12 21:48:56 -04:00
KillzXGaming
97dbb145ad Load images after lists are loaded to prevent issues 2019-07-12 21:09:54 -04:00
KillzXGaming
c02e248a7b Get textures in the active bfres first for texture pattern animations to avoid conflicts 2019-07-12 21:01:16 -04:00
KillzXGaming
46c7141486 Update bntx images properly in bfres editor when replaced 2019-07-12 20:47:04 -04:00
KillzXGaming
d74988583f Allow for empty texture paths 2019-07-12 20:06:31 -04:00
KillzXGaming
58406d6d44 Add bmd settings 2019-07-12 20:01:22 -04:00
KillzXGaming
d9db8c3b09 Adjust assimp version to a more stable build. Add bmd replacing/exporting 2019-07-12 19:44:17 -04:00
KillzXGaming
1becccb4ec Map bmd materials by index rather than name for opengl 2019-07-12 17:53:57 -04:00
KillzXGaming
282855977a Transform bmd normals properly for rigging 2019-07-12 17:33:48 -04:00
KillzXGaming
2fbf994ae1 Fix rigged bmds 2019-07-12 17:31:00 -04:00
KillzXGaming
d87426fbd8 bmd fixes and fix image editor issues 2019-07-12 15:28:14 -04:00
KillzXGaming
8c0c625ab5 Fix material names 2019-07-11 21:02:30 -04:00
KillzXGaming
3c3ab5fc32 Add getters/setters for bmd materials 2019-07-11 20:46:45 -04:00
KillzXGaming
134eff9401 More BMD fixes and adjustments 2019-07-11 20:23:47 -04:00
KillzXGaming
9c5917cc6a Load bmd textures to opengl 2019-07-11 19:51:28 -04:00
KillzXGaming
7f679b9fa6 Add bmd drawing 2019-07-11 19:38:29 -04:00
KillzXGaming
7fddf179f6 Fix selecting a list item in texture pattern editor 2019-07-11 17:35:23 -04:00
KillzXGaming
5081e39414 More format additions and fixes.
Fixed MKAGPDX models a bit so they aren't all missing mesh data. Skinned ones are still buggy!
 BMD wip support using SuperBMDLib.
 Adjusted gui loading a little bit.
2019-07-11 17:22:59 -04:00
KillzXGaming
e5b0b71eaa Fix multiple ptcl issues with rebuilding. Add some GCN formats 2019-07-10 20:38:35 -04:00
KillzXGaming
d191d9c393 Cleanup. Prepare some functions 2019-07-09 20:25:32 -04:00
KillzXGaming
ca5d0316c9 Many more texture pattern editor improvements 2019-07-09 20:13:39 -04:00
KillzXGaming
3bf760a445 Avoid automatically binding framecount to prevent some issues 2019-07-09 19:03:09 -04:00
KillzXGaming
6704829c32 Select the first frame when a texture animation is switched 2019-07-09 18:56:50 -04:00
KillzXGaming
8defebe175 Add additional bytes for RSTB entries to prevent issues 2019-07-09 17:59:58 -04:00
KillzXGaming
bb22dc8483 Texture pattern editor overhaul. Not functional yet! 2019-07-09 17:50:50 -04:00
KillzXGaming
7cb5af263c A few more sampler fixes 2019-07-07 15:43:35 -04:00
KillzXGaming
1747e5976d Fix samplers for Tokyo Mirage Sessions 2019-07-07 15:27:31 -04:00
KillzXGaming
8f15b9fab0 Add fix for rare case of textures only using mipdata for ftex 2019-07-07 15:21:44 -04:00
KillzXGaming
e1bb711bdb Don't load array levels by default 2019-07-07 15:02:20 -04:00
KillzXGaming
f69697c4c7 Only update the texture import list for gx2 if one item is selected 2019-07-07 10:48:39 -04:00
KillzXGaming
f0f0f02979 Fix replace all to display all textures in one list for ftex 2019-07-07 10:44:44 -04:00
KillzXGaming
b2a63aedea Make sure to set the swizzle pattern automatically in gtx importer 2019-07-07 10:26:21 -04:00
KillzXGaming
7bbd06701f Avoid unloading nodes if dialog is set to no 2019-07-07 10:04:53 -04:00
KillzXGaming
0c6d12c1c2 Fix some batch exporting issues 2019-07-06 17:57:56 -04:00
KillzXGaming
61ef67ea29 Don't check for string table magic due to some bfres not having it 2019-07-06 11:44:19 -04:00
KillzXGaming
32b80c0b9e Fix extension lookup for archive infos 2019-07-06 11:31:39 -04:00
KillzXGaming
f1898bcbc8 Add archive overhaul update to BEA 2019-07-06 11:29:29 -04:00
KillzXGaming
5682def8b7 Another bone fix 2019-07-05 20:41:55 -04:00
KillzXGaming
f5e7996bd3 Another importing fix from my stupid mistakes 2019-07-05 19:28:49 -04:00
KillzXGaming
b10aaed86e Some more fixes with importing 2019-07-05 19:24:56 -04:00
KillzXGaming
82201ffd4c Compress files with zstd in archives 2019-07-05 19:06:24 -04:00
KillzXGaming
cfec92db18 Fix compressing files in archives 2019-07-05 19:02:18 -04:00
KillzXGaming
5e024c9040 Make sure to check bfres types for archive batching 2019-07-05 18:56:49 -04:00
KillzXGaming
5a195e11af Get specific "Root" bones for botw 2019-07-05 18:47:14 -04:00
KillzXGaming
d6e67ac6e6 Automatically search for a proper skl root bone if possible 2019-07-05 18:21:47 -04:00
KillzXGaming
f6a21ee01f Root bone name adjustments and adjust csv settings 2019-07-05 17:56:09 -04:00
KillzXGaming
eab5c3ee55 Make batch exporting for all supported wii u texture types 2019-07-05 16:55:50 -04:00