KillzXGaming
6129ab2b4e
Many more bug fixes and layout rendering improvements.
...
Add support for BCLAN. (It's basically the same as BRLAN)
Fix saving for BRLAN.
Fix 3DS textures being upside down for BCLYT.
Improve BCLYT rendering.
Improve texture transforms for BCLYT and BFLYT.
Fix tev stage properties not appearing for BCLYT editor.
Fix C4 and C8 decoding.
2020-02-12 16:56:16 -05:00
KillzXGaming
e39eec97cb
Resize width/height to fit proper 3ds texture limits
2020-02-08 14:48:04 -05:00
KillzXGaming
e3c1525cfe
Fix L4 and A4 alpha issues
2020-02-08 14:40:20 -05:00
KillzXGaming
8534f6862c
Fix L4 encoding
2020-02-08 14:36:16 -05:00
KillzXGaming
bfc02c117d
Add ETC1 compressor
2020-02-08 14:06:01 -05:00
KillzXGaming
238b6f60fb
Add CTXB rebuilding and editing (encoding very WIP)
2020-02-08 12:03:37 -05:00
KillzXGaming
79d78f64ad
Textue importer improvements and some gui fixes
2019-08-08 15:26:08 -04:00
KillzXGaming
fb2648205b
Parse CTPK
2019-08-07 21:04:44 -04:00
KillzXGaming
9db860f0b8
Start to implement 3ds texture encoding. (Todo ETC1 and L4/A4)
2019-08-07 17:15:31 -04:00
KillzXGaming
1ab2164339
Rewrite all the texture modes to use proper enums
2019-08-03 15:23:05 -04:00
KillzXGaming
df9641faab
Bfres library fixes, and some form fixes
2019-07-26 15:35:15 -04:00
KillzXGaming
6cfb6a214f
Adjust the toolbox name to no longer include "Switch" in it.
2019-07-16 17:35:21 -04:00
KillzXGaming
43081a4086
Texture decoder cleanup. Also fix wii u texture patterns with null issues
2019-07-16 16:54:46 -04:00