KillzXGaming
8674b462b8
Fix assimp issues and emitter saving
2019-05-02 14:31:09 -04:00
KillzXGaming
bb73c85ae0
Fix context menus
2019-05-01 21:40:48 -04:00
KillzXGaming
1900ad5d73
Finish PTCL rebuilding for switch. Save some emitter data
2019-05-01 21:36:24 -04:00
KillzXGaming
263bfa193a
Save the rest of the sections and save total file size
2019-05-01 20:09:49 -04:00
KillzXGaming
be28b9c059
Save primatives properly
2019-05-01 19:58:45 -04:00
KillzXGaming
fcbd65fe4b
Automate some sections
2019-05-01 19:55:40 -04:00
KillzXGaming
6d13637654
Save GRTF section properly for switch ptcl
2019-05-01 19:45:50 -04:00
KillzXGaming
9178564b57
Seperate Wii U PTCL class
2019-05-01 19:09:39 -04:00
KillzXGaming
79c2d3b384
Load and save the decompressed file size table.
2019-05-01 18:49:44 -04:00
KillzXGaming
84c643d667
Store the compressed and decompressed sizes
2019-05-01 18:08:09 -04:00
KillzXGaming
f78ec57047
Save back the file size table
2019-05-01 17:37:46 -04:00
KillzXGaming
c6cee62073
Ops use the right events
2019-05-01 17:18:29 -04:00
KillzXGaming
577466dcdd
Add additional game paths for later file size calculating
2019-05-01 17:16:11 -04:00
KillzXGaming
d1b6d51293
Add TMPK saving
2019-05-01 16:26:18 -04:00
KillzXGaming
ebf1c829b3
Fix camera reset glitching out
2019-05-01 15:47:09 -04:00
KillzXGaming
fd4e3f4853
Add GTX editing/saving back.
2019-05-01 15:38:14 -04:00
KillzXGaming
54cc1d4d92
Regenerate bounding data for lod clearing
2019-04-30 21:20:07 -04:00
KillzXGaming
038ef382bd
Sae shape buffer for lod clearing
2019-04-30 21:17:37 -04:00
KillzXGaming
9b1d36666b
Add option to clear LOD meshes
2019-04-30 21:15:56 -04:00
KillzXGaming
18d891e1a0
Add support for .z zlibbed files
2019-04-30 19:38:39 -04:00
KillzXGaming
21255d7c31
Apply bone billboard flags
2019-04-30 18:30:18 -04:00
KillzXGaming
819568b636
Don't use datasource for some comboxes due to some bugs
2019-04-30 18:26:15 -04:00
KillzXGaming
9afacd835c
Also check if it's disposed
2019-04-30 18:10:54 -04:00
KillzXGaming
f91006a1dc
Only allow one control instance
2019-04-30 18:04:10 -04:00
KillzXGaming
8e68cc5606
Now have the console as a seperate window instead of a tabbed control
2019-04-30 18:00:08 -04:00
KillzXGaming
8fbd734096
Add errors if a bone does not exist from an imported model.
2019-04-30 17:42:35 -04:00
KillzXGaming
02b4c1682c
Add properties for XTX
2019-04-30 17:11:52 -04:00
KillzXGaming
46ab6e64fa
Fill the image blocks on XTX save
2019-04-30 17:07:25 -04:00
KillzXGaming
57d19b432d
Add collade schematic
2019-04-30 16:51:43 -04:00
KillzXGaming
e19100d6fa
Show exceptions for assimp errors
2019-04-30 16:39:10 -04:00
KillzXGaming
e8e40b8296
Save XTX files.
2019-04-30 16:16:19 -04:00
KillzXGaming
f2c50f7dd7
Simpify BNTX deswizzling and start to do XTX saving.
2019-04-30 15:25:42 -04:00
KillzXGaming
3e9802fd05
Add some padding to buffer areas in bfres to fix potential crash issues.
2019-04-29 20:20:37 -04:00
KillzXGaming
f4cd0a9098
Only decode again if the format changes to speed up edits.
2019-04-29 20:09:15 -04:00
KillzXGaming
f2befb966b
More image editor fixes
2019-04-29 20:04:25 -04:00
KillzXGaming
dfbdc96362
Try to fix memory issues when exporting as dae
2019-04-29 19:50:12 -04:00
KillzXGaming
69ca5647f8
Another change
2019-04-29 19:43:17 -04:00
KillzXGaming
c3546e04c8
Add continuous bar for texture edits
2019-04-29 19:41:28 -04:00
KillzXGaming
f9ebaffe19
More nul checks
2019-04-29 19:38:11 -04:00
KillzXGaming
0bbab95db6
Keep the same BNTX size if possible
2019-04-29 19:30:39 -04:00
KillzXGaming
64623a0223
Add image program settings for editing with other programs.
2019-04-29 19:15:09 -04:00
KillzXGaming
68d244e9f7
Fix KCL importing issues
2019-04-29 18:53:18 -04:00
KillzXGaming
de43529cca
Use the current array and mip level for editing textures
2019-04-29 15:16:59 -04:00
KillzXGaming
008a6de6c1
And one more fix for generating
2019-04-29 14:58:24 -04:00
KillzXGaming
9aed684e16
Update after applying
2019-04-29 14:54:47 -04:00
KillzXGaming
c50b57d5dc
Add option to generate mip maps in editor
2019-04-29 14:53:28 -04:00
KillzXGaming
da67e15bbe
Generate mip count for nutexb only if the size bypass is used.
2019-04-29 14:48:38 -04:00
KillzXGaming
25681de95c
Some fixes for applying in nutexb
2019-04-29 14:46:48 -04:00
KillzXGaming
c03e90d331
Add option to edit textures in default program and save back.
2019-04-29 14:42:52 -04:00
KillzXGaming
725e2f5681
Do the same for bfres
2019-04-28 20:11:20 -04:00
KillzXGaming
5a12bcc049
Fix updating far/near settings
2019-04-28 20:03:54 -04:00
KillzXGaming
1a730f66b7
Use abstract drawable for collision atm to fix lag and drawing issues
2019-04-28 19:57:18 -04:00
KillzXGaming
184e01ad01
Compile fixes
2019-04-28 19:42:22 -04:00
KillzXGaming
cde34e30c9
Fix KCL library issues
2019-04-28 19:39:14 -04:00
KillzXGaming
5a9c098a6a
Add progress bar for KCL
2019-04-28 18:02:42 -04:00
KillzXGaming
1f9ce6b2fe
Some fixes for PTCL editor and filters
2019-04-28 17:14:05 -04:00
KillzXGaming
f353042a5c
More fixes to image editor
2019-04-27 12:31:38 -04:00
KillzXGaming
5c2e09f849
Load all necessary controsl before altering the image editor orientation.
2019-04-27 12:01:36 -04:00
KillzXGaming
fa4ada84bd
Fix for image editor causing crashes
2019-04-27 11:59:57 -04:00
KillzXGaming
bfacab21da
Add sharpyaml and latest bfres wii u lib
2019-04-27 11:30:30 -04:00
KillzXGaming
432e639081
Fix boe importing not changing the parent index
2019-04-27 10:55:31 -04:00
KillzXGaming
7ada057843
Apply some settings and move config settings to the library to save changes easier.
2019-04-26 17:08:21 -04:00
KillzXGaming
a41737031f
Fix bone visibily anims for wii u and fix the editor a bit
2019-04-26 15:43:32 -04:00
KillzXGaming
46c962ff0a
Fix byaml nodes not adding dictionaries properly in arrays
2019-04-25 21:59:44 -04:00
KillzXGaming
38e4cbad6a
Another viewport fix
2019-04-25 21:25:55 -04:00
KillzXGaming
7f272c37b9
Some property fixes
2019-04-25 20:49:29 -04:00
KillzXGaming
9f7e2edef5
Fix properties missig for wii u bfres
2019-04-25 20:45:11 -04:00
KillzXGaming
3ab5e02d5b
Update v2 aamp editor
2019-04-25 20:08:41 -04:00
KillzXGaming
9b5e558543
Some material param improvments
2019-04-25 19:38:02 -04:00
KillzXGaming
e3497c76b2
Fix color display on list for AAMP
2019-04-25 19:27:51 -04:00
KillzXGaming
b7d5a3ffb6
Fix aamp values not updating list
2019-04-25 19:18:42 -04:00
KillzXGaming
35b7a5fcca
Quick change to help fix tex2
2019-04-25 18:09:25 -04:00
KillzXGaming
468179ca02
Remove any deleted drawables if viewport is disabled.
2019-04-25 17:45:04 -04:00
KillzXGaming
208fffa7f9
More viewport fixes
2019-04-25 17:25:40 -04:00
KillzXGaming
812fe2e6b5
More fixes to viewport toggle.
2019-04-25 17:13:59 -04:00
KillzXGaming
91694c2fcb
Fix crash from model edits while viewport is disabled
2019-04-25 16:55:30 -04:00
KillzXGaming
705837ab0c
Set the bone index for single binded meshes to what they're binded to
2019-04-25 16:52:12 -04:00
KillzXGaming
cbf2f7da90
Generate better empty meshes
2019-04-25 16:44:00 -04:00
KillzXGaming
e79f266651
Fix bone hiding
2019-04-25 16:31:59 -04:00
KillzXGaming
b8c8ef8395
Viewport toggle, and many more fixes
...
The aamp editor now acts like the byaml one.
Fixed aamp files saving with improper strings.
Added toggle for viewport in bfres editor. The setting will apply to the config so you can always disable it for quicker previewing for bfres.
More editors for bfres now dock rather than convering the whole screen.
Plugins can have icons for the toolstrip that contains the save/update icons.
Force PTCL texture injection due to an alignment thing
2019-04-25 15:21:41 -04:00
KillzXGaming
dd15ef59c5
Many more improvements and additions
...
Added NUT support (viewing GX2 and DDS texture data)
Fixed importing uncompressed dds using the mask data.
Add EFE support from smash 4 wii u and 3ds.
Redo the shader param editor. Uses a list again for faster access and viewing. I will have items drop down from a floating window next to the item soon.
2019-04-24 21:17:29 -04:00
KillzXGaming
05f4d57ef6
Add option to export all bones. Fix some filter issues,
2019-04-23 18:38:04 -04:00
KillzXGaming
67e96d966a
Also reset the bones in the rendered skeleton
2019-04-23 18:24:45 -04:00
KillzXGaming
5688e16416
Reset bones when reading back the skeleton data
2019-04-23 18:22:30 -04:00
KillzXGaming
5d67af4301
Quick fix for skeleton match replacing
2019-04-23 18:20:10 -04:00
KillzXGaming
8c48f3514f
Fix alignment from saving animations on wii u
2019-04-23 18:12:13 -04:00
KillzXGaming
cd8204f26b
Oops fix it for real this time, and for both platforms
2019-04-23 17:36:39 -04:00
KillzXGaming
c092244612
Fix base values saving even if not used
2019-04-23 17:29:25 -04:00
KillzXGaming
e17eb54e91
Add option to replace by matching bones
2019-04-23 16:49:25 -04:00
KillzXGaming
8ebef660c6
Adjust some enums
2019-04-23 15:41:42 -04:00
KillzXGaming
73441e1b99
Enable advanced editor by default
2019-04-23 15:32:13 -04:00
KillzXGaming
ef689c290a
Update UI a bit
2019-04-23 15:27:20 -04:00
KillzXGaming
c5ad630eaa
More fixes to bfres proeprties and editor
2019-04-23 15:23:51 -04:00
KillzXGaming
d4da6db3df
One more adjustment to the bone property
2019-04-22 20:43:58 -04:00
KillzXGaming
c91bb6f823
Add latest math library
2019-04-22 20:42:32 -04:00
KillzXGaming
d8deb1ac03
Hide some version specifici properties
2019-04-22 20:40:34 -04:00
KillzXGaming
8f7f859cf6
Add type converters for more property types
2019-04-22 20:19:05 -04:00
KillzXGaming
da8d56be47
More fixes to viewport/opengl disabling
2019-04-22 19:44:12 -04:00
KillzXGaming
c7ee9ed16b
Allow viewport to be completely disabled for potato PCs.
2019-04-22 19:36:53 -04:00
KillzXGaming
021b34afba
Load more properties
2019-04-22 18:38:11 -04:00