KillzXGaming
631f59ef93
Add audio meta data icons
2019-07-13 15:54:39 -04:00
KillzXGaming
3f0278ed03
Enable batch base value editor (wip)
2019-07-13 15:13:45 -04:00
KillzXGaming
fbec00de01
Add better audio check for bars
2019-07-13 15:04:56 -04:00
KillzXGaming
e1adbeee01
More fixes to kingdom loader
2019-07-13 11:55:53 -04:00
KillzXGaming
716e2c254f
Start on SMO kingdom loading
2019-07-13 10:56:21 -04:00
KillzXGaming
384185ab4a
Start on scene loader
2019-07-13 09:58:44 -04:00
KillzXGaming
05e311f042
Fix vertex size 40 for gmx
2019-07-13 08:48:32 -04:00
KillzXGaming
6c10bcc12b
Fix gtx context menus
2019-07-13 08:46:00 -04:00
KillzXGaming
8a5add6405
Convert bmd filter modes
2019-07-12 21:53:00 -04:00
KillzXGaming
5fc6522449
Add more bmd material conversion. Reorder bmd object draw, and check transparency
2019-07-12 21:48:56 -04:00
KillzXGaming
97dbb145ad
Load images after lists are loaded to prevent issues
2019-07-12 21:09:54 -04:00
KillzXGaming
c02e248a7b
Get textures in the active bfres first for texture pattern animations to avoid conflicts
2019-07-12 21:01:16 -04:00
KillzXGaming
46c7141486
Update bntx images properly in bfres editor when replaced
2019-07-12 20:47:04 -04:00
KillzXGaming
530c86e672
Use bmd cull modes
2019-07-12 20:13:27 -04:00
KillzXGaming
d74988583f
Allow for empty texture paths
2019-07-12 20:06:31 -04:00
KillzXGaming
0399de79ac
fixup settings for bmd
2019-07-12 20:03:23 -04:00
KillzXGaming
58406d6d44
Add bmd settings
2019-07-12 20:01:22 -04:00
KillzXGaming
d9db8c3b09
Adjust assimp version to a more stable build. Add bmd replacing/exporting
2019-07-12 19:44:17 -04:00
KillzXGaming
1becccb4ec
Map bmd materials by index rather than name for opengl
2019-07-12 17:53:57 -04:00
KillzXGaming
282855977a
Transform bmd normals properly for rigging
2019-07-12 17:33:48 -04:00
KillzXGaming
2fbf994ae1
Fix rigged bmds
2019-07-12 17:31:00 -04:00
KillzXGaming
d87426fbd8
bmd fixes and fix image editor issues
2019-07-12 15:28:14 -04:00
KillzXGaming
8c0c625ab5
Fix material names
2019-07-11 21:02:30 -04:00
KillzXGaming
3d8b8f7263
Get bmd materials properly by remap index
2019-07-11 20:56:11 -04:00
KillzXGaming
3c3ab5fc32
Add getters/setters for bmd materials
2019-07-11 20:46:45 -04:00
KillzXGaming
134eff9401
More BMD fixes and adjustments
2019-07-11 20:23:47 -04:00
KillzXGaming
9c5917cc6a
Load bmd textures to opengl
2019-07-11 19:51:28 -04:00
KillzXGaming
7f679b9fa6
Add bmd drawing
2019-07-11 19:38:29 -04:00
KillzXGaming
7fddf179f6
Fix selecting a list item in texture pattern editor
2019-07-11 17:35:23 -04:00
KillzXGaming
f803f787b6
Fix build errors
2019-07-11 17:29:44 -04:00
KillzXGaming
5081e39414
More format additions and fixes.
...
Fixed MKAGPDX models a bit so they aren't all missing mesh data. Skinned ones are still buggy!
BMD wip support using SuperBMDLib.
Adjusted gui loading a little bit.
2019-07-11 17:22:59 -04:00
KillzXGaming
e5b0b71eaa
Fix multiple ptcl issues with rebuilding. Add some GCN formats
2019-07-10 20:38:35 -04:00
KillzXGaming
d191d9c393
Cleanup. Prepare some functions
2019-07-09 20:25:32 -04:00
KillzXGaming
ca5d0316c9
Many more texture pattern editor improvements
2019-07-09 20:13:39 -04:00
KillzXGaming
3bf760a445
Avoid automatically binding framecount to prevent some issues
2019-07-09 19:03:09 -04:00
KillzXGaming
6704829c32
Select the first frame when a texture animation is switched
2019-07-09 18:56:50 -04:00
KillzXGaming
73c18fd5d7
Fix depend index values for importing params from xml
2019-07-09 18:38:22 -04:00
KillzXGaming
8defebe175
Add additional bytes for RSTB entries to prevent issues
2019-07-09 17:59:58 -04:00
KillzXGaming
bb22dc8483
Texture pattern editor overhaul. Not functional yet!
2019-07-09 17:50:50 -04:00
KillzXGaming
ad10e3b5bf
Another sharc adjustment
2019-07-08 15:57:31 -04:00
KillzXGaming
0bf6830c40
Fix sharc loading issues on certain formats
2019-07-08 15:49:27 -04:00
KillzXGaming
7cb5af263c
A few more sampler fixes
2019-07-07 15:43:35 -04:00
KillzXGaming
1747e5976d
Fix samplers for Tokyo Mirage Sessions
2019-07-07 15:27:31 -04:00
KillzXGaming
8f15b9fab0
Add fix for rare case of textures only using mipdata for ftex
2019-07-07 15:21:44 -04:00
KillzXGaming
e1bb711bdb
Don't load array levels by default
2019-07-07 15:02:20 -04:00
KillzXGaming
f69697c4c7
Only update the texture import list for gx2 if one item is selected
2019-07-07 10:48:39 -04:00
KillzXGaming
5b5f7306ae
Add batch format editing for gx2 texture importer
2019-07-07 10:46:40 -04:00
KillzXGaming
f0f0f02979
Fix replace all to display all textures in one list for ftex
2019-07-07 10:44:44 -04:00
KillzXGaming
b2a63aedea
Make sure to set the swizzle pattern automatically in gtx importer
2019-07-07 10:26:21 -04:00
KillzXGaming
7bbd06701f
Avoid unloading nodes if dialog is set to no
2019-07-07 10:04:53 -04:00