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https://github.com/KillzXGaming/Switch-Toolbox
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More fixes to kingdom loader
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716e2c254f
commit
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6 changed files with 56 additions and 4 deletions
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@ -71,7 +71,7 @@ namespace OdysseyEditor
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void LoadObjects(int scenarioIndex = -1)
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{
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Stream s = new MemoryStream(SzsFiles[Path.GetFileNameWithoutExtension(Filename) + ".byml"]);
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LoadedByml = ByamlFile.LoadN(s,false, Syroot.BinaryData.ByteOrder.LittleEndian);
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LoadedByml = ByamlFile.LoadN(s,false, Syroot.BinaryData.ByteOrder.LittleEndian).RootNode;
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if (scenarioIndex == -1)
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{
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@ -4,8 +4,11 @@ using System.Linq;
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using System.IO;
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using System.Threading.Tasks;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.IO;
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using Switch_Toolbox.Library.Forms;
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using ByamlExt.Byaml;
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using OdysseyEditor;
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using FirstPlugin.Forms;
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namespace FirstPlugin
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{
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@ -15,13 +18,62 @@ namespace FirstPlugin
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{
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public static void LoadStage(string MapName)
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{
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if (File.Exists($"{Runtime.SmoGamePath}StageData\\{MapName}Map.szs"))
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string StageByml = $"{Runtime.SmoGamePath}\\StageData\\{MapName}Map.szs";
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Console.WriteLine($"{StageByml} {File.Exists($"{StageByml}")}");
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if (File.Exists($"{StageByml}"))
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{
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string StageByml = $"{Runtime.SmoGamePath}StageData\\{MapName}Map.szs";
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new Level(StageByml, -1);
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var TextureSzs = $"{Runtime.SmoGamePath}\\ObjectData\\{MapName}Texture.szs";
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ObjectEditor editor = new ObjectEditor();
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LibraryGUI.CreateMdiWindow(editor);
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var level = new Level(StageByml, -1);
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foreach (var obj in level.objs)
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{
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foreach (var ob in obj.Value)
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{
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var Transform = Utils.TransformValues(ob.transform.Pos, ob.transform.Rot, ob.transform.Scale);
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var bfresData = BfresFromSzs(ob.Name);
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if (bfresData != null)
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{
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BFRES bfresFile = (BFRES)STFileLoader.OpenFileFormat(ob.Name, bfresData);
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bfresFile.BFRESRender.ModelTransform = Transform;
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editor.AddNode(bfresFile);
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bfresFile.LoadEditors(null);
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DiableLoadCheck();
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}
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}
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}
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TextureSzs = null;
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GC.Collect();
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}
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}
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private static void DiableLoadCheck()
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{
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BfresEditor bfresEditor = (BfresEditor)LibraryGUI.GetActiveContent(typeof(BfresEditor));
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bfresEditor.IsLoaded = false;
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bfresEditor.DisplayAllDDrawables();
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}
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private static byte[] BfresFromSzs(string fileName)
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{
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if (File.Exists($"{Runtime.SmoGamePath}\\ObjectData\\{fileName}.szs"))
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{
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var SzsFiles = SARCExt.SARC.UnpackRamN(EveryFileExplorer.YAZ0.Decompress($"{Runtime.SmoGamePath}\\ObjectData\\{fileName}.szs")).Files;
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if (SzsFiles.ContainsKey(fileName + ".bfres"))
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{
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return SzsFiles[fileName + ".bfres"];
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}
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}
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return null;
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}
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public static Dictionary<string, string> OdysseyStages = new Dictionary<string, string>()
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{
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//Main
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