KillzXGaming
7e2ab15d19
Add support for exporting RG8 dds files.
2020-09-11 21:05:38 -04:00
KillzXGaming
07b53963ac
Set the default extension for file node wrappers.
2020-09-10 18:12:14 -04:00
KillzXGaming
b16d03857f
Add custom extensions to save dialogs.
2020-09-10 18:07:42 -04:00
KillzXGaming
40fca105f8
Force streams to close when swithced to a decompressed stream.
2020-09-02 18:50:48 -04:00
KillzXGaming
5e7f0d9f2f
Fix some artifact bugs with BC5 decompression.
2020-09-01 19:25:55 -04:00
KillzXGaming
d79e59b524
Save some config settings
2020-08-31 19:21:57 -04:00
KillzXGaming
6b88b26038
Use global variables for nutexb configuration.
2020-08-31 17:35:33 -04:00
KillzXGaming
42c3275efc
Adjust nodes from the folder loader to use text from loaded file nodes.
2020-08-31 17:20:10 -04:00
KillzXGaming
183096c8c3
Some error fixes
2020-08-18 14:12:06 -04:00
KillzXGaming
232c44a605
Major KCL update.
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KCL support has been greatly improved.
- High poly collisions can now be created (even higher than 65k+).
Collision should still be made with the game limitations and performance in mind!
- Support for all KCL versions (GC, Wii, DS, 3DS, etc). Keep in mind for various games to work, you must create a preset and configure the settings used for individual games. I will be adding many more soon to support a wide range of games.
- KCL files can now have the endianness switched and saved back allowing for direct conversion.
- OBJ importing will auto map materials by name COL_## (## being hex value). This allows to export and reimport collisions with all the data intact.
- File sizes are more optmized and improved.
- Speed signifcantly improved and is much faster for both exporting and replacing.
-Materials are now split in the node view for a KCL. This is to select and easily see all the material types and so they can be highlighted.
2020-08-16 11:42:39 -04:00
KillzXGaming
3d32e44e73
Export bfres files as model containers on batch exporting.
2020-07-29 19:54:17 -04:00
KillzXGaming
b673b3ee60
Revert "Revert "Revert "Quick fix for switch textures with strange resolutions."""
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This reverts commit 2866344409
.
2020-07-20 19:52:11 -04:00
KillzXGaming
2866344409
Revert "Revert "Quick fix for switch textures with strange resolutions.""
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This reverts commit d7e8d9d50c
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2020-07-20 19:50:33 -04:00
KillzXGaming
d7e8d9d50c
Revert "Quick fix for switch textures with strange resolutions."
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This reverts commit cfbf39fff6
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2020-07-20 19:50:11 -04:00
KillzXGaming
6fe6b606ce
Quick culture fix for smd
2020-07-18 17:11:37 -04:00
KillzXGaming
cfbf39fff6
Quick fix for switch textures with strange resolutions.
2020-07-15 19:01:56 -04:00
KillzXGaming
07bd21b174
Fix errors
2020-07-11 15:21:37 -04:00
KillzXGaming
3d18d542a9
Force bc7 to use unorm on .dds export so it doesn't darken in external programs.
2020-07-11 13:17:46 -04:00
KillzXGaming
f6a7773e43
Only apply gamma fix automatically if the image output isn't .dds
2020-07-11 12:06:38 -04:00
KillzXGaming
5a375defdb
Automatically apply gamma fix when previewed and an image is edited externally.
2020-07-11 11:52:03 -04:00
KillzXGaming
1e3f2eebb6
Fixup mipsizes in nutexb
2020-07-10 21:29:29 -04:00
KillzXGaming
f4f71b95cf
Fix errors
2020-07-09 14:30:20 -04:00
KillzXGaming
0868b802a8
Add Wii U swizzle detection for LCU .dds files.
2020-07-09 14:26:15 -04:00
KillzXGaming
643c12ef1d
Fix color dialog hex text changing character position when being altered
2020-07-07 17:04:27 -04:00
KillzXGaming
b63e0b4819
Use RGB color over RGBA for adjusting image editor background
2020-07-07 16:56:28 -04:00
KillzXGaming
459372003c
Fix the image editor background picker and adjust the design.
2020-07-07 16:53:31 -04:00
KillzXGaming
a5ab81cc9b
Disable gmx saving as editing isn't supported yet
2020-06-30 21:27:52 -04:00
KillzXGaming
0aaf6b97a3
Revert culture info for now to prevent updater issues.
2020-06-15 21:07:26 -04:00
KillzXGaming
a8ec469252
Force en-US culture to fix decimal seperator.
2020-06-14 12:11:07 -04:00
KillzXGaming
fb413ddf8a
Quick fix
2020-06-14 12:01:40 -04:00
KillzXGaming
60812971ab
Add compression menu for LZ77 type 11 decompression.
2020-06-14 12:00:36 -04:00
KillzXGaming
209653402a
Disable LZSS compression menu
2020-06-09 18:08:19 -04:00
KillzXGaming
c29f44dbbc
Adjust compression menus to disable sub menus not functional yet
2020-06-09 18:06:14 -04:00
KillzXGaming
69d21c192b
DAE : Fix duplicate material names if present
2020-05-29 20:23:48 -04:00
KillzXGaming
8ae794259c
Allow seanim to be exportable with gfbanim
2020-05-26 16:05:03 -04:00
KillzXGaming
9dc5b82564
Automatically adjust duplicate shortcuts
2020-05-26 15:34:02 -04:00
KillzXGaming
471c677170
Some fixes to object tree shortcuts
2020-05-26 15:18:55 -04:00
KillzXGaming
d3839e87b7
List out texture placeholders for bfres when missing textures on save.
2020-05-26 14:59:49 -04:00
KillzXGaming
1e78c7950f
Force file watcher to close when file is either saved or canceled
2020-05-25 18:08:57 -04:00
KillzXGaming
d5b57b2ad6
Force raising events in file watcher for image editing with default editor
2020-05-25 14:35:53 -04:00
KillzXGaming
e499369b3c
Disable edit menu if texture does not support edits.
2020-05-23 14:30:33 -04:00
KillzXGaming
e5a26bb4f1
Another fix for replacing
2020-05-17 20:40:04 -04:00
KillzXGaming
bcf7e9468b
Fix updating file format for archives if an editor is open and raw data is replaced.
2020-05-17 20:20:23 -04:00
KillzXGaming
cf9d673537
Fix click events for animations
2020-05-15 19:06:58 -04:00
KillzXGaming
587871b653
Fix draw order for axis display in 3d viewport
2020-05-12 14:39:36 -04:00
KillzXGaming
d971b03a17
Add gfbanm exporting as smd
2020-05-10 11:44:52 -04:00
KillzXGaming
3713433d3b
Handle animation playback by selection rather than mouse click
2020-05-10 11:10:31 -04:00
KillzXGaming
ab066f1706
Add channel component option for batch export textures. Fix exporting texture alts from model.
2020-05-06 19:48:38 -04:00
KillzXGaming
32be289855
Add option to export individual texture channels as a bitmap file.
2020-05-05 17:34:18 -04:00
KillzXGaming
113573b408
Make exporting texture channel components for dae optional.
2020-05-05 17:23:11 -04:00