KillzXGaming
85333e7cf1
Fix material names for gfbmdl
2019-06-22 11:11:00 -04:00
KillzXGaming
c879ec7839
Only get the filedata once for opening archive editors for quicker loading/less memory usage
2019-06-22 10:40:08 -04:00
KillzXGaming
059e9d9ecc
Auto detect lz4 compression on open files and also sdf
2019-06-22 09:26:45 -04:00
KillzXGaming
29b4e07fd5
Flip UVs for gfbmdl
2019-06-22 09:20:08 -04:00
KillzXGaming
456796d684
Another fix
2019-06-22 09:00:58 -04:00
KillzXGaming
fab1c82fd1
Add swizzle checks for sdf files
2019-06-22 08:56:23 -04:00
KillzXGaming
54e88cdef5
Only load certain supported formats for sdf for faster loading. (Can still be extracted as all normally)
2019-06-22 07:57:26 -04:00
KillzXGaming
7090234fe5
Disable automated transform flags to test something
2019-06-21 22:34:26 -04:00
KillzXGaming
09e9bf0e95
Better gfbmdl materials
2019-06-21 22:24:33 -04:00
KillzXGaming
067244555a
Improve gfmdl support. Fix raw astc exporting
2019-06-21 18:18:22 -04:00
KillzXGaming
6f22257113
Draw skeleton for gfmdl
2019-06-20 18:01:06 -04:00
KillzXGaming
0fbb18ac85
Update preview scale for kcl
2019-06-20 17:20:06 -04:00
KillzXGaming
ad1c4aed4e
Improve lighting view in pbr shader. Start on SEModel support.
2019-06-20 15:29:04 -04:00
KillzXGaming
a67849f324
Fix typo
2019-06-19 20:12:44 -04:00
KillzXGaming
60041c0c65
Make sure to unload model for combined export
2019-06-19 20:07:42 -04:00
KillzXGaming
1cc36eeabd
Add option to batch extract MKAGPDX models combined to single dae
2019-06-19 19:59:10 -04:00
KillzXGaming
c540b32cb7
Fix export extension
2019-06-19 19:44:53 -04:00
KillzXGaming
b2abeba272
Enable multi select for batch exporting
2019-06-19 19:43:01 -04:00
KillzXGaming
307747ba1b
Cleanup tool menu
2019-06-19 18:58:36 -04:00
KillzXGaming
83abf17ff8
Adjust unload method
2019-06-19 18:20:13 -04:00
KillzXGaming
496d192097
Add option to batch export mkagpdx models
2019-06-19 18:17:42 -04:00
KillzXGaming
cae1d75173
Update to latest gl framework
2019-06-19 17:05:44 -04:00
KillzXGaming
54c4bac8bc
Add MKAGPDX model viewing and exporting
2019-06-19 14:57:59 -04:00
KillzXGaming
a076fc6f92
Some mkagpdx model progress
2019-06-18 21:48:18 -04:00
KillzXGaming
15154d75b1
Add a few wip things
2019-06-18 20:52:09 -04:00
KillzXGaming
2f3c60c068
Fix appveyor errors
2019-06-18 16:23:24 -04:00
KillzXGaming
b1b9230146
Quick SDF fix
2019-06-18 15:48:18 -04:00
KillzXGaming
b0cecddee4
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2019-06-17 19:40:59 -04:00
KillzXGaming
31c0351b0b
Dipose the stream properly for decompressed data.
2019-06-17 19:40:51 -04:00
KillzXGaming
99883c9a5b
Adjustments for limiting the size
2019-06-17 19:37:40 -04:00
KillzXGaming
b8aad096ff
Update image formats a bit. Add a fill editor option so editors update properly for archive viewer.
2019-06-17 19:19:27 -04:00
CosmicDreamsOfCode
98ab0792c7
Correct file format name for SDFTOC
...
"Snowdrop Engine" instead of "Snow Engine"
2019-06-17 19:57:11 +01:00
KillzXGaming
c1f7adb212
Try to fix appveyor
2019-06-17 07:34:01 -04:00
KillzXGaming
cee244669e
Fix DDS headers in SDF archive
2019-06-16 20:34:04 -04:00
KillzXGaming
8f849bf260
Add working SDF (Mario and Rabbids) archive support.
2019-06-16 19:35:46 -04:00
KillzXGaming
88f95dc8b3
Fix gtx file saving if there are no mip maps for a texture
2019-06-15 21:39:23 -04:00
KillzXGaming
8bbe51bb9c
Support for decompressing carcs
2019-06-15 20:50:26 -04:00
KillzXGaming
a7f5b2e6ad
Also so the same for the other replace function
2019-06-15 13:31:32 -04:00
KillzXGaming
bbe33f65f4
Adjust swizzle setting
2019-06-15 13:28:16 -04:00
KillzXGaming
2b91d8a834
Fix errors
2019-06-15 08:54:26 -04:00
KillzXGaming
05cb5979f8
Fix form dialogs not working for sarc (ie AAMP editor)
2019-06-15 08:50:09 -04:00
KillzXGaming
153783562e
Improve check for rigid index types
2019-06-14 21:36:58 -04:00
KillzXGaming
ad3cd6654b
Ignore rigid indices for now to fix transform issues
2019-06-14 21:35:09 -04:00
KillzXGaming
b231df5d15
Fix property grid updating
2019-06-14 20:38:27 -04:00
KillzXGaming
34f724a6e1
Fix channel components previewing for gx2
2019-06-14 20:18:34 -04:00
KillzXGaming
6ef05a82c8
Properly align and create new alignment blocks for gtx files on save.
2019-06-14 19:53:06 -04:00
KillzXGaming
bb31926b1e
Some GTX file texture importing fixes
2019-06-14 18:44:40 -04:00
KillzXGaming
a8698a2ef4
Add LZARC support and a few random fixes.
2019-06-14 17:23:02 -04:00
KillzXGaming
d2e1018db9
Remove pointless files i had no idea was being copied
2019-06-13 20:19:22 -04:00
KillzXGaming
add182f902
Rework form editors a bit for later loading docked for archives
2019-06-13 18:40:29 -04:00
KillzXGaming
0c11a29e03
Add MKAGPDX PAC support
2019-06-13 17:31:35 -04:00
KillzXGaming
74dc1c132c
More bone transform fixes
2019-06-12 19:21:05 -04:00
KillzXGaming
c86a7b23ca
Ignore rigid indices on rigid bodies, only check if rigiid skinning.
2019-06-12 19:15:54 -04:00
KillzXGaming
19f3811a46
Fix zlib decompression for NARC
2019-06-12 18:25:41 -04:00
KillzXGaming
4280728647
Update image editor properly for wii u bfres
2019-06-12 17:04:54 -04:00
KillzXGaming
18120fa028
Some sampler fixes for odyssey
2019-06-12 16:18:30 -04:00
KillzXGaming
0b87737eac
Now twilight princess file table works
2019-06-11 20:59:53 -04:00
KillzXGaming
9e132a68d3
More RSTB fixes
2019-06-11 18:05:07 -04:00
KillzXGaming
4536246d6f
Sort bone indices properly to prevent possible stretching.
2019-06-11 16:44:59 -04:00
KillzXGaming
41adcfffc1
Tons more RSTB progress (Note file in archives don't work yet)
2019-06-11 15:39:23 -04:00
KillzXGaming
e22005bbea
Start to impliment RSTB table.
2019-06-10 20:54:23 -04:00
KillzXGaming
cce69d12e2
Some more fixes and optmizations.
2019-06-10 16:30:06 -04:00
KillzXGaming
3b7e02f399
Add proper render pass check and sort transparent shapes properly
2019-06-09 21:06:50 -04:00
KillzXGaming
056a13d03a
Also add R8G8_SNORM to supported formats list
2019-06-09 20:53:33 -04:00
KillzXGaming
2e9632277b
Add ftex support for R8G8_SNORM
2019-06-09 20:51:50 -04:00
KillzXGaming
bb691dcd0b
Start to add multiple editor switching for archive files
2019-06-09 20:03:56 -04:00
KillzXGaming
8b052bf4b4
Fix font scaling on title bar
2019-06-09 17:27:07 -04:00
KillzXGaming
7bd1abf12a
More cleanup
2019-06-09 14:23:44 -04:00
KillzXGaming
a336e711f1
Some fixes and cleanup for textures
2019-06-09 14:17:10 -04:00
KillzXGaming
5546d0da24
Add preview archive option to sarc
2019-06-09 13:51:04 -04:00
KillzXGaming
80f0c765aa
Add event for replacing textures after edits are applied.
2019-06-09 11:59:41 -04:00
KillzXGaming
978299f9ca
One more fix for gtx texture replacing which should fix corrupted swizzling
2019-06-09 10:48:48 -04:00
KillzXGaming
33e886e546
More GTX file texture replacing fixes
2019-06-08 21:48:30 -04:00
KillzXGaming
6d951b5906
Many rigging fixes. Meshes won't go to the center if using rigid skinning (1 skin influence)
2019-06-08 13:58:19 -04:00
KillzXGaming
81c5cc588c
Only frame camera if bfres has meshes
2019-06-07 20:36:45 -04:00
KillzXGaming
7a02a36a2d
Prevent viewport changing models if there are none in bfres.
2019-06-07 20:13:34 -04:00
KillzXGaming
890f5afcf7
Check audio amount before adding entries for bars.
2019-06-07 17:01:24 -04:00
KillzXGaming
e531a779ed
Small fixes and additions
...
Fixed mesh name exporting for assimp.
Fixed clearing models for bfres.
Fixed limit skin count setting.
Fixed material index breaking if a material is removed for bfres.
Update the vertex data properly if a model is imported as new.
Added AMTA editing for BARS.
Added audio player for BARS.
2019-06-07 16:31:13 -04:00
KillzXGaming
419164c855
Make sure to clear the attriubte list after usage is complete.
2019-06-06 21:15:13 -04:00
KillzXGaming
05474688be
Add an "Inject" tab for maintaining original model data when replaced.
2019-06-06 21:13:25 -04:00
KillzXGaming
9c44e14597
Always try to map materials even if use materials is unchecked
2019-06-06 19:35:45 -04:00
KillzXGaming
5a17b71d8f
Option to limit material mapping to original way. More fixes to skim limiter
2019-06-06 19:27:10 -04:00
KillzXGaming
a520ff1dd9
Add basic probe bounding box converter
2019-06-06 17:57:55 -04:00
KillzXGaming
157ff75b79
Add model cycling if multiple models are active in an editor.
...
Models can be cycled in the same editor. The active one now gets properly set. You can adjust the combo box to preview multiple models in the scene.
Fixed a bug where some models would project on the top of the screen as duplicates.
2019-06-06 15:40:32 -04:00
KillzXGaming
04c43b8bd5
Add option to smooth normals between multiple meshes
2019-06-05 22:02:35 -04:00
KillzXGaming
d8dbefa3af
Improve skin weight limiter. Should be more similar to the csv script
2019-06-05 19:55:51 -04:00
KillzXGaming
60e77f3dd1
Seperate option to reset color params on import to prevent param data loss when being swapped
2019-06-05 16:15:18 -04:00
KillzXGaming
13b346ddde
Display emblem on karts properly
2019-06-04 20:17:19 -04:00
KillzXGaming
16b53bd2a6
Update viewport properly if a texture is replaced for wii u bfres
2019-06-04 17:03:15 -04:00
KillzXGaming
8a22275cd5
Animation fixes for playing last frame
2019-06-03 20:04:15 -04:00
KillzXGaming
47cd45b4e0
Add support for specular colors if used
2019-06-03 19:00:46 -04:00
KillzXGaming
270d6d3089
Fix importing new materials for wii u
2019-06-03 16:56:36 -04:00
KillzXGaming
7d09926899
Prevent cursor from reseting to 0 for param editing
2019-06-02 16:15:33 -04:00
KillzXGaming
54f6fbb227
Some fixes. Some progress on converting switch/wii u texture binaries
2019-06-02 14:08:10 -04:00
KillzXGaming
9d7688cbf6
and one more fix for material animations
2019-06-01 19:52:45 -04:00
KillzXGaming
a02267c692
And more fixes for material animation importing
2019-06-01 19:49:45 -04:00
KillzXGaming
5e9a86461c
More fixes
2019-06-01 19:43:57 -04:00
KillzXGaming
41bd8f7a8f
Fix material animation filter
2019-06-01 19:22:27 -04:00
KillzXGaming
bbbb35947c
Set attributes for paths to try to fix permission issues on updating
2019-06-01 18:57:56 -04:00
KillzXGaming
717822e067
More animation formats for wii u to switch
2019-06-01 18:51:04 -04:00