KillzXGaming
3a85f06ac7
Tons more DDS fixes from yesterday. RGB textures also aren't blue anymore.
2019-05-22 15:26:25 -04:00
KillzXGaming
a921e46a8f
Add choice to reset camera by model or default camera position
2019-05-21 18:29:12 -04:00
KillzXGaming
6d7579e6e0
More improvements.
...
Camera is now centerd when a bfres is selected. This will apply to reseting the camera aswell. The method is based on Smash Forge so thanks to the devs for it.
Start on bfsha program linking for bfres materials. Dunno how far i'll take this.
Basic ortho mode added. Needs improvements to zoom in and mainly just changes the projection matrix to ortho atm. Controls are not altered.
2019-05-21 18:08:57 -04:00
KillzXGaming
02de27faad
More fixes for BC7 compression speed
2019-05-20 18:48:49 -04:00
KillzXGaming
0e72164823
Load bones the same way
2019-05-20 16:10:57 -04:00
KillzXGaming
bccb8f3af4
Optmize model/shader loading for bfres. Save block setting to 1MB for KSA to not crash
2019-05-20 16:01:43 -04:00
KillzXGaming
49314b2842
Fix bntx and switch bfres causing corruption or crashes
2019-05-19 14:25:37 -04:00
KillzXGaming
e51b1e2382
Adjustments for anims
2019-05-18 17:55:22 -04:00
KillzXGaming
8b00b8430e
Adjust file format to save changes for new generic archives.
2019-05-18 13:36:39 -04:00
KillzXGaming
bcd21b9e4f
Fix duped key issue with sarc
2019-05-18 13:17:43 -04:00
KillzXGaming
387e8685fd
Automatically apply changes when resized in image editor
2019-05-18 12:24:03 -04:00
KillzXGaming
6c38b46ad4
Add checks for enabling certain content menus
2019-05-18 11:22:18 -04:00
KillzXGaming
7e8cfcd16c
Start to add folder operations for improved archive support
2019-05-18 11:13:14 -04:00
KillzXGaming
ffdb042c3f
Improve zlib support. Add NXARC
2019-05-18 10:06:09 -04:00
KillzXGaming
b759a293fe
Some adjustments for animations
2019-05-17 21:09:24 -04:00
KillzXGaming
bffd69b81f
More fixes for byml. Fix build errors
2019-05-17 20:35:40 -04:00
KillzXGaming
5654105016
Allow multiple window dialogs for sarc archives
2019-05-17 18:02:46 -04:00
KillzXGaming
423aa38414
Improve image editor orientation
2019-05-17 16:17:48 -04:00
KillzXGaming
2c265c876d
Improe channel import/replacer
2019-05-17 15:50:03 -04:00
KillzXGaming
cd721af0eb
DDS fixes. Add BC7 normal mode for slower but better quality compression
2019-05-17 15:35:10 -04:00
KillzXGaming
a0dd1b4f22
Fix normals on mario's hands in costume selector
2019-05-16 19:25:41 -04:00
KillzXGaming
576da8c6e4
Fix some diffuse colors from pbr
2019-05-16 19:10:01 -04:00
KillzXGaming
304b00fe49
More PBR improvements. Fix skybox to be a proper skybox
2019-05-16 16:01:22 -04:00
KillzXGaming
9767d71f75
Update custom cubemaps on viewport if changed
2019-05-15 19:54:45 -04:00
KillzXGaming
cd57a856fc
Add improvements from yesterday.
...
PBR shader slghtly improved.
Skyobx toggle now works while viewport is active,
Cubemaps now have a check wether or not the file given is a valid cube map dds.
Update column sizing so forms load much faster
Option to right click and clear paths in settings if set
2019-05-15 15:35:05 -04:00
KillzXGaming
82040c6913
Add odyssey costume selector/viewer
2019-05-14 21:43:37 -04:00
KillzXGaming
85cd8dcafc
Make placeholder textures optional on import
2019-05-14 20:27:14 -04:00
KillzXGaming
9d1d7fd7b2
Force string extension on batch to remove empty spaces for extensions
2019-05-14 20:02:48 -04:00
KillzXGaming
82f1f54e16
Add toggle between diffuse and specular cube map skybox
2019-05-14 19:15:52 -04:00
KillzXGaming
5c91e66c08
Adjust bone size for botw automatically based on shader name
2019-05-14 18:51:57 -04:00
KillzXGaming
2211d3d352
Convert a few compressed types for cubemaps to decode
2019-05-14 18:37:44 -04:00
KillzXGaming
5160d0f688
More fixes with cubemaps and skybox rendering
2019-05-14 18:21:38 -04:00
KillzXGaming
6c8fac8bc1
Add and load custom pbr diffuse and specular cube maps
2019-05-14 18:09:49 -04:00
KillzXGaming
145912ebea
Add PBR settings for later custom cubemap viewing
2019-05-14 17:47:57 -04:00
KillzXGaming
c367e345a3
Fix image editor orientation setting
2019-05-14 17:11:48 -04:00
KillzXGaming
9d307b08a2
Adjust mdi windows to window by default
2019-05-14 15:34:28 -04:00
KillzXGaming
f2439f2fdc
More image editor improvements
...
Array textures can be exported to DDS.
Specific channels can be edited.
Uncompressed formats for dds greatly improved.
Array textures can be exported from non dds formats as multiple images.
2019-05-14 15:12:26 -04:00
KillzXGaming
7cc5517dc7
Try to kill off program being open on update to fix deleting
2019-05-13 20:59:37 -04:00
KillzXGaming
231fba9bdd
Fix more dumb mistakes
2019-05-13 20:35:19 -04:00
KillzXGaming
13ea4aa130
Add normals color to presets for the fill color option
2019-05-13 20:29:35 -04:00
KillzXGaming
5351a22f18
Fix mistake
2019-05-13 20:22:04 -04:00
KillzXGaming
b4fde67c82
More improvements. Add option to fill image with color.
2019-05-13 20:20:26 -04:00
KillzXGaming
b1140e0349
Remove some unused stuff
2019-05-13 18:36:14 -04:00
KillzXGaming
713370881f
Fix orientation cube texture conflict finally!
2019-05-13 17:17:36 -04:00
KillzXGaming
e3f720289b
Generate min and max value for FMDL for camera centering later
2019-05-13 15:51:06 -04:00
KillzXGaming
67d1b6920a
Some improvements from yesterday. Start to improve uv editor.
...
Basic tex 3ds support
BC4 textures will be rendered grayscale in opengl (not using opengl decoder)
Fix a few format issues with 3ds
Mip total method is one function in STGeneric texture
Weight format default to floats again until i find a proper fix for the 888 unform format.
2019-05-13 15:29:40 -04:00
KillzXGaming
c11ebce612
Fix texture names on import having improper names in some special cases.
2019-05-12 16:53:55 -04:00
KillzXGaming
7e855caa47
Start to save bffnt back. Not finished yet
2019-05-12 13:02:39 -04:00
KillzXGaming
0b2dd29bae
Fix sampler saving and lod options for wii u samplers
2019-05-12 11:26:05 -04:00
KillzXGaming
94554db10c
Load hex view for generic archive nodes
2019-05-11 20:52:14 -04:00