KillzXGaming
|
7cec448cd0
|
Fix duplicate meshes
|
2019-05-04 15:53:05 -04:00 |
|
KillzXGaming
|
50b8697432
|
And one more last fix, i promise this is the last one for renaming dupes.
|
2019-05-04 15:30:16 -04:00 |
|
KillzXGaming
|
025703f33e
|
Another fix
|
2019-05-04 15:28:38 -04:00 |
|
KillzXGaming
|
afdc56f0d4
|
Fix wring the string variable
|
2019-05-04 15:21:31 -04:00 |
|
KillzXGaming
|
e2e054f623
|
And another fix
|
2019-05-04 15:20:31 -04:00 |
|
KillzXGaming
|
4b1541d259
|
Improve duplicate name check
|
2019-05-04 15:18:32 -04:00 |
|
KillzXGaming
|
686d6f809e
|
Fix duplicate name check causing infinite loop
|
2019-05-04 15:15:44 -04:00 |
|
KillzXGaming
|
7668f9ad4c
|
Update the channels properly when another image gets changed.
|
2019-05-04 14:32:45 -04:00 |
|
KillzXGaming
|
ae7dadf5b1
|
Few more fixes and use icon for alpha display
|
2019-05-04 14:22:21 -04:00 |
|
KillzXGaming
|
3af14bbc0f
|
More image editor fixes
|
2019-05-04 14:06:36 -04:00 |
|
KillzXGaming
|
f4a43827a2
|
Cleanup some settings
|
2019-05-04 13:47:55 -04:00 |
|
KillzXGaming
|
6a7fe523e3
|
Load channel ocmponents for some formats
|
2019-05-04 13:38:18 -04:00 |
|
KillzXGaming
|
d100a974eb
|
Add null check if pixcturebox updates from other events
|
2019-05-04 13:09:54 -04:00 |
|
KillzXGaming
|
f351f30eb7
|
Disable by default until it's finished
|
2019-05-04 13:08:09 -04:00 |
|
KillzXGaming
|
9cb712cf12
|
Start to impliment component selectors for textures
|
2019-05-04 13:03:42 -04:00 |
|
KillzXGaming
|
489d47243b
|
Support R4G4 decoding
|
2019-05-04 12:48:23 -04:00 |
|
KillzXGaming
|
017c1ab1e3
|
More fixes to 3ds formats. Fix gzip decompressing giving wrong size.
|
2019-05-04 12:03:07 -04:00 |
|
KillzXGaming
|
a905fcab5e
|
Another form of 3ds checking for ptcl
|
2019-05-03 21:42:22 -04:00 |
|
KillzXGaming
|
dbf0cf24f6
|
Add support for older PTCL versions
|
2019-05-03 21:33:36 -04:00 |
|
KillzXGaming
|
d3bea4cba6
|
Fix assimp issues
|
2019-05-03 21:19:19 -04:00 |
|
KillzXGaming
|
4bc037e681
|
Fix files not compressing even if the dialog is okayed.
|
2019-05-03 21:08:29 -04:00 |
|
KillzXGaming
|
ed33ef65f9
|
Start to support 3DS ptcl
|
2019-05-03 20:53:48 -04:00 |
|
KillzXGaming
|
357fe7c12e
|
Add more hashes
|
2019-05-03 16:49:37 -04:00 |
|
KillzXGaming
|
db4766c63d
|
Add a loaded check for dae/fbx
|
2019-05-03 15:40:00 -04:00 |
|
KillzXGaming
|
6303769adb
|
More AAMP stuff. Add more import settings for dae/fbx.
|
2019-05-03 15:36:04 -04:00 |
|
KillzXGaming
|
277c3171c1
|
Fix major bntx issue that caused crashes. Inclduing if switch bfres saved.
|
2019-05-02 21:29:30 -04:00 |
|
KillzXGaming
|
f28295363d
|
More AAMP v2 save fixes. Should be mostly complete now.
|
2019-05-02 20:49:43 -04:00 |
|
KillzXGaming
|
a8957c0a0d
|
Check viewport is null for adding drawables. Fixes some crashes.
|
2019-05-02 19:59:20 -04:00 |
|
KillzXGaming
|
e5e3d8406f
|
Check skeleton on mesh export
|
2019-05-02 19:52:49 -04:00 |
|
KillzXGaming
|
7fb73a2986
|
update fi;ter
|
2019-05-02 19:48:37 -04:00 |
|
KillzXGaming
|
fc7f208af6
|
More exporting fixes
|
2019-05-02 19:45:55 -04:00 |
|
KillzXGaming
|
48814b4643
|
Load params even if null
|
2019-05-02 19:13:56 -04:00 |
|
KillzXGaming
|
074256feb5
|
Editor fixes for aamp
|
2019-05-02 19:05:03 -04:00 |
|
KillzXGaming
|
db2f7e70bd
|
Fix creating new instances of files breaking tree
|
2019-05-02 18:56:08 -04:00 |
|
KillzXGaming
|
8961c8e592
|
Update aamp library. V2 almost working
|
2019-05-02 17:45:04 -04:00 |
|
KillzXGaming
|
8674b462b8
|
Fix assimp issues and emitter saving
|
2019-05-02 14:31:09 -04:00 |
|
KillzXGaming
|
bb73c85ae0
|
Fix context menus
|
2019-05-01 21:40:48 -04:00 |
|
KillzXGaming
|
1900ad5d73
|
Finish PTCL rebuilding for switch. Save some emitter data
|
2019-05-01 21:36:24 -04:00 |
|
KillzXGaming
|
263bfa193a
|
Save the rest of the sections and save total file size
|
2019-05-01 20:09:49 -04:00 |
|
KillzXGaming
|
be28b9c059
|
Save primatives properly
|
2019-05-01 19:58:45 -04:00 |
|
KillzXGaming
|
fcbd65fe4b
|
Automate some sections
|
2019-05-01 19:55:40 -04:00 |
|
KillzXGaming
|
6d13637654
|
Save GRTF section properly for switch ptcl
|
2019-05-01 19:45:50 -04:00 |
|
KillzXGaming
|
9178564b57
|
Seperate Wii U PTCL class
|
2019-05-01 19:09:39 -04:00 |
|
KillzXGaming
|
79c2d3b384
|
Load and save the decompressed file size table.
|
2019-05-01 18:49:44 -04:00 |
|
KillzXGaming
|
84c643d667
|
Store the compressed and decompressed sizes
|
2019-05-01 18:08:09 -04:00 |
|
KillzXGaming
|
f78ec57047
|
Save back the file size table
|
2019-05-01 17:37:46 -04:00 |
|
KillzXGaming
|
c6cee62073
|
Ops use the right events
|
2019-05-01 17:18:29 -04:00 |
|
KillzXGaming
|
577466dcdd
|
Add additional game paths for later file size calculating
|
2019-05-01 17:16:11 -04:00 |
|
KillzXGaming
|
d1b6d51293
|
Add TMPK saving
|
2019-05-01 16:26:18 -04:00 |
|
KillzXGaming
|
ebf1c829b3
|
Fix camera reset glitching out
|
2019-05-01 15:47:09 -04:00 |
|
KillzXGaming
|
fd4e3f4853
|
Add GTX editing/saving back.
|
2019-05-01 15:38:14 -04:00 |
|
KillzXGaming
|
54cc1d4d92
|
Regenerate bounding data for lod clearing
|
2019-04-30 21:20:07 -04:00 |
|
KillzXGaming
|
038ef382bd
|
Sae shape buffer for lod clearing
|
2019-04-30 21:17:37 -04:00 |
|
KillzXGaming
|
9b1d36666b
|
Add option to clear LOD meshes
|
2019-04-30 21:15:56 -04:00 |
|
KillzXGaming
|
18d891e1a0
|
Add support for .z zlibbed files
|
2019-04-30 19:38:39 -04:00 |
|
KillzXGaming
|
21255d7c31
|
Apply bone billboard flags
|
2019-04-30 18:30:18 -04:00 |
|
KillzXGaming
|
819568b636
|
Don't use datasource for some comboxes due to some bugs
|
2019-04-30 18:26:15 -04:00 |
|
KillzXGaming
|
9afacd835c
|
Also check if it's disposed
|
2019-04-30 18:10:54 -04:00 |
|
KillzXGaming
|
f91006a1dc
|
Only allow one control instance
|
2019-04-30 18:04:10 -04:00 |
|
KillzXGaming
|
8e68cc5606
|
Now have the console as a seperate window instead of a tabbed control
|
2019-04-30 18:00:08 -04:00 |
|
KillzXGaming
|
8fbd734096
|
Add errors if a bone does not exist from an imported model.
|
2019-04-30 17:42:35 -04:00 |
|
KillzXGaming
|
02b4c1682c
|
Add properties for XTX
|
2019-04-30 17:11:52 -04:00 |
|
KillzXGaming
|
46ab6e64fa
|
Fill the image blocks on XTX save
|
2019-04-30 17:07:25 -04:00 |
|
KillzXGaming
|
57d19b432d
|
Add collade schematic
|
2019-04-30 16:51:43 -04:00 |
|
KillzXGaming
|
e19100d6fa
|
Show exceptions for assimp errors
|
2019-04-30 16:39:10 -04:00 |
|
KillzXGaming
|
e8e40b8296
|
Save XTX files.
|
2019-04-30 16:16:19 -04:00 |
|
KillzXGaming
|
f2c50f7dd7
|
Simpify BNTX deswizzling and start to do XTX saving.
|
2019-04-30 15:25:42 -04:00 |
|
KillzXGaming
|
3e9802fd05
|
Add some padding to buffer areas in bfres to fix potential crash issues.
|
2019-04-29 20:20:37 -04:00 |
|
KillzXGaming
|
f4cd0a9098
|
Only decode again if the format changes to speed up edits.
|
2019-04-29 20:09:15 -04:00 |
|
KillzXGaming
|
f2befb966b
|
More image editor fixes
|
2019-04-29 20:04:25 -04:00 |
|
KillzXGaming
|
dfbdc96362
|
Try to fix memory issues when exporting as dae
|
2019-04-29 19:50:12 -04:00 |
|
KillzXGaming
|
69ca5647f8
|
Another change
|
2019-04-29 19:43:17 -04:00 |
|
KillzXGaming
|
c3546e04c8
|
Add continuous bar for texture edits
|
2019-04-29 19:41:28 -04:00 |
|
KillzXGaming
|
f9ebaffe19
|
More nul checks
|
2019-04-29 19:38:11 -04:00 |
|
KillzXGaming
|
0bbab95db6
|
Keep the same BNTX size if possible
|
2019-04-29 19:30:39 -04:00 |
|
KillzXGaming
|
64623a0223
|
Add image program settings for editing with other programs.
|
2019-04-29 19:15:09 -04:00 |
|
KillzXGaming
|
68d244e9f7
|
Fix KCL importing issues
|
2019-04-29 18:53:18 -04:00 |
|
KillzXGaming
|
de43529cca
|
Use the current array and mip level for editing textures
|
2019-04-29 15:16:59 -04:00 |
|
KillzXGaming
|
008a6de6c1
|
And one more fix for generating
|
2019-04-29 14:58:24 -04:00 |
|
KillzXGaming
|
9aed684e16
|
Update after applying
|
2019-04-29 14:54:47 -04:00 |
|
KillzXGaming
|
c50b57d5dc
|
Add option to generate mip maps in editor
|
2019-04-29 14:53:28 -04:00 |
|
KillzXGaming
|
da67e15bbe
|
Generate mip count for nutexb only if the size bypass is used.
|
2019-04-29 14:48:38 -04:00 |
|
KillzXGaming
|
25681de95c
|
Some fixes for applying in nutexb
|
2019-04-29 14:46:48 -04:00 |
|
KillzXGaming
|
c03e90d331
|
Add option to edit textures in default program and save back.
|
2019-04-29 14:42:52 -04:00 |
|
KillzXGaming
|
725e2f5681
|
Do the same for bfres
|
2019-04-28 20:11:20 -04:00 |
|
KillzXGaming
|
5a12bcc049
|
Fix updating far/near settings
|
2019-04-28 20:03:54 -04:00 |
|
KillzXGaming
|
1a730f66b7
|
Use abstract drawable for collision atm to fix lag and drawing issues
|
2019-04-28 19:57:18 -04:00 |
|
KillzXGaming
|
184e01ad01
|
Compile fixes
|
2019-04-28 19:42:22 -04:00 |
|
KillzXGaming
|
cde34e30c9
|
Fix KCL library issues
|
2019-04-28 19:39:14 -04:00 |
|
KillzXGaming
|
5a9c098a6a
|
Add progress bar for KCL
|
2019-04-28 18:02:42 -04:00 |
|
KillzXGaming
|
1f9ce6b2fe
|
Some fixes for PTCL editor and filters
|
2019-04-28 17:14:05 -04:00 |
|
KillzXGaming
|
f353042a5c
|
More fixes to image editor
|
2019-04-27 12:31:38 -04:00 |
|
KillzXGaming
|
5c2e09f849
|
Load all necessary controsl before altering the image editor orientation.
|
2019-04-27 12:01:36 -04:00 |
|
KillzXGaming
|
fa4ada84bd
|
Fix for image editor causing crashes
|
2019-04-27 11:59:57 -04:00 |
|
KillzXGaming
|
bfacab21da
|
Add sharpyaml and latest bfres wii u lib
|
2019-04-27 11:30:30 -04:00 |
|
KillzXGaming
|
432e639081
|
Fix boe importing not changing the parent index
|
2019-04-27 10:55:31 -04:00 |
|
KillzXGaming
|
7ada057843
|
Apply some settings and move config settings to the library to save changes easier.
|
2019-04-26 17:08:21 -04:00 |
|
KillzXGaming
|
a41737031f
|
Fix bone visibily anims for wii u and fix the editor a bit
|
2019-04-26 15:43:32 -04:00 |
|
KillzXGaming
|
46c962ff0a
|
Fix byaml nodes not adding dictionaries properly in arrays
|
2019-04-25 21:59:44 -04:00 |
|
KillzXGaming
|
38e4cbad6a
|
Another viewport fix
|
2019-04-25 21:25:55 -04:00 |
|