KillzXGaming
fbec00de01
Add better audio check for bars
2019-07-13 15:04:56 -04:00
KillzXGaming
c02e248a7b
Get textures in the active bfres first for texture pattern animations to avoid conflicts
2019-07-12 21:01:16 -04:00
KillzXGaming
5081e39414
More format additions and fixes.
...
Fixed MKAGPDX models a bit so they aren't all missing mesh data. Skinned ones are still buggy!
BMD wip support using SuperBMDLib.
Adjusted gui loading a little bit.
2019-07-11 17:22:59 -04:00
KillzXGaming
ca5d0316c9
Many more texture pattern editor improvements
2019-07-09 20:13:39 -04:00
KillzXGaming
bb22dc8483
Texture pattern editor overhaul. Not functional yet!
2019-07-09 17:50:50 -04:00
KillzXGaming
7bbd06701f
Avoid unloading nodes if dialog is set to no
2019-07-07 10:04:53 -04:00
KillzXGaming
f6a21ee01f
Root bone name adjustments and adjust csv settings
2019-07-05 17:56:09 -04:00
KillzXGaming
e08efde0ed
Refresh model settings when a bfmdl is exported
2019-07-04 18:04:48 -04:00
KillzXGaming
fa84e46bba
Skip unsupported msbt sections with section size.
2019-07-04 18:00:55 -04:00
KillzXGaming
52d42358b2
Create empty meshes for filling it meshes that have no vertices
2019-07-03 12:39:23 -04:00
KillzXGaming
c30f758f8d
A few fixes
...
Fix the UV editor not applying saved UV data.
Start to add basic LM2 dict file support.
Start to add GFA support (todo need BPE compression)
2019-07-02 16:12:23 -04:00
KillzXGaming
a4fb55b5e7
Add original texture swizzle pattern to importer setting to prevent swizzle issues
2019-06-30 19:46:32 -04:00
KillzXGaming
7cc6c65bd0
Try to fix swizzle issues
2019-06-30 16:49:24 -04:00
KillzXGaming
e1cf9906cf
Only deswizzle the required level
2019-06-30 16:30:02 -04:00
KillzXGaming
ade73e6560
More render texture improvements. Fix a fix model importing issues.
2019-06-28 14:58:17 -04:00
KillzXGaming
53b15c1f7b
A few more fixes.
...
Fix material copying for wii u bfres.
Add batch bflim exporting.
2019-06-25 20:03:50 -04:00
KillzXGaming
c5bf1a0c3e
Fix material deleting for good (hopefully)
2019-06-25 15:40:35 -04:00
KillzXGaming
d664a47426
Add big speed and memory improvements to bfres, bntx, and other formats
2019-06-25 14:56:19 -04:00
KillzXGaming
a317c88e3c
Fix swizzle pattern setting
2019-06-23 18:09:07 -04:00
KillzXGaming
71d91e470d
Update bones properly if a model is removed
2019-06-23 11:13:55 -04:00
KillzXGaming
e9d810704e
Fix crash from importing bones
2019-06-23 09:19:34 -04:00
KillzXGaming
dfd31c9fae
Some flag fixes
2019-06-23 09:17:49 -04:00
KillzXGaming
bdccb83cc4
Apply bone transform flags again
2019-06-23 09:12:13 -04:00
KillzXGaming
7090234fe5
Disable automated transform flags to test something
2019-06-21 22:34:26 -04:00
KillzXGaming
ad1c4aed4e
Improve lighting view in pbr shader. Start on SEModel support.
2019-06-20 15:29:04 -04:00
KillzXGaming
54c4bac8bc
Add MKAGPDX model viewing and exporting
2019-06-19 14:57:59 -04:00
KillzXGaming
8f849bf260
Add working SDF (Mario and Rabbids) archive support.
2019-06-16 19:35:46 -04:00
KillzXGaming
a7f5b2e6ad
Also so the same for the other replace function
2019-06-15 13:31:32 -04:00
KillzXGaming
bbe33f65f4
Adjust swizzle setting
2019-06-15 13:28:16 -04:00
KillzXGaming
153783562e
Improve check for rigid index types
2019-06-14 21:36:58 -04:00
KillzXGaming
ad3cd6654b
Ignore rigid indices for now to fix transform issues
2019-06-14 21:35:09 -04:00
KillzXGaming
b231df5d15
Fix property grid updating
2019-06-14 20:38:27 -04:00
KillzXGaming
34f724a6e1
Fix channel components previewing for gx2
2019-06-14 20:18:34 -04:00
KillzXGaming
a8698a2ef4
Add LZARC support and a few random fixes.
2019-06-14 17:23:02 -04:00
KillzXGaming
0c11a29e03
Add MKAGPDX PAC support
2019-06-13 17:31:35 -04:00
KillzXGaming
4280728647
Update image editor properly for wii u bfres
2019-06-12 17:04:54 -04:00
KillzXGaming
9e132a68d3
More RSTB fixes
2019-06-11 18:05:07 -04:00
KillzXGaming
4536246d6f
Sort bone indices properly to prevent possible stretching.
2019-06-11 16:44:59 -04:00
KillzXGaming
cce69d12e2
Some more fixes and optmizations.
2019-06-10 16:30:06 -04:00
KillzXGaming
056a13d03a
Also add R8G8_SNORM to supported formats list
2019-06-09 20:53:33 -04:00
KillzXGaming
2e9632277b
Add ftex support for R8G8_SNORM
2019-06-09 20:51:50 -04:00
KillzXGaming
8b052bf4b4
Fix font scaling on title bar
2019-06-09 17:27:07 -04:00
KillzXGaming
80f0c765aa
Add event for replacing textures after edits are applied.
2019-06-09 11:59:41 -04:00
KillzXGaming
6d951b5906
Many rigging fixes. Meshes won't go to the center if using rigid skinning (1 skin influence)
2019-06-08 13:58:19 -04:00
KillzXGaming
7a02a36a2d
Prevent viewport changing models if there are none in bfres.
2019-06-07 20:13:34 -04:00
KillzXGaming
e531a779ed
Small fixes and additions
...
Fixed mesh name exporting for assimp.
Fixed clearing models for bfres.
Fixed limit skin count setting.
Fixed material index breaking if a material is removed for bfres.
Update the vertex data properly if a model is imported as new.
Added AMTA editing for BARS.
Added audio player for BARS.
2019-06-07 16:31:13 -04:00
KillzXGaming
419164c855
Make sure to clear the attriubte list after usage is complete.
2019-06-06 21:15:13 -04:00
KillzXGaming
05474688be
Add an "Inject" tab for maintaining original model data when replaced.
2019-06-06 21:13:25 -04:00
KillzXGaming
9c44e14597
Always try to map materials even if use materials is unchecked
2019-06-06 19:35:45 -04:00
KillzXGaming
5a17b71d8f
Option to limit material mapping to original way. More fixes to skim limiter
2019-06-06 19:27:10 -04:00