KillzXGaming
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2aea6eb28a
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Fix dae importing having unmapped bones
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2019-06-23 09:00:36 -04:00 |
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KillzXGaming
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7395d78d67
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Fix string entries not being relocated properly for user data (switch bfres)
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2019-06-22 18:45:43 -04:00 |
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KillzXGaming
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85333e7cf1
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Fix material names for gfbmdl
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2019-06-22 11:11:00 -04:00 |
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KillzXGaming
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c879ec7839
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Only get the filedata once for opening archive editors for quicker loading/less memory usage
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2019-06-22 10:40:08 -04:00 |
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KillzXGaming
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059e9d9ecc
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Auto detect lz4 compression on open files and also sdf
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2019-06-22 09:26:45 -04:00 |
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KillzXGaming
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29b4e07fd5
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Flip UVs for gfbmdl
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2019-06-22 09:20:08 -04:00 |
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KillzXGaming
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456796d684
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Another fix
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2019-06-22 09:00:58 -04:00 |
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KillzXGaming
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fab1c82fd1
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Add swizzle checks for sdf files
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2019-06-22 08:56:23 -04:00 |
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KillzXGaming
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54e88cdef5
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Only load certain supported formats for sdf for faster loading. (Can still be extracted as all normally)
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2019-06-22 07:57:26 -04:00 |
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KillzXGaming
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7090234fe5
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Disable automated transform flags to test something
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2019-06-21 22:34:26 -04:00 |
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KillzXGaming
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09e9bf0e95
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Better gfbmdl materials
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2019-06-21 22:24:33 -04:00 |
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KillzXGaming
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067244555a
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Improve gfmdl support. Fix raw astc exporting
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2019-06-21 18:18:22 -04:00 |
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KillzXGaming
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6f22257113
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Draw skeleton for gfmdl
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2019-06-20 18:01:06 -04:00 |
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KillzXGaming
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0fbb18ac85
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Update preview scale for kcl
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2019-06-20 17:20:06 -04:00 |
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KillzXGaming
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ad1c4aed4e
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Improve lighting view in pbr shader. Start on SEModel support.
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2019-06-20 15:29:04 -04:00 |
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KillzXGaming
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a67849f324
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Fix typo
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2019-06-19 20:12:44 -04:00 |
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KillzXGaming
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60041c0c65
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Make sure to unload model for combined export
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2019-06-19 20:07:42 -04:00 |
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KillzXGaming
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1cc36eeabd
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Add option to batch extract MKAGPDX models combined to single dae
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2019-06-19 19:59:10 -04:00 |
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KillzXGaming
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c540b32cb7
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Fix export extension
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2019-06-19 19:44:53 -04:00 |
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KillzXGaming
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b2abeba272
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Enable multi select for batch exporting
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2019-06-19 19:43:01 -04:00 |
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KillzXGaming
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307747ba1b
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Cleanup tool menu
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2019-06-19 18:58:36 -04:00 |
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KillzXGaming
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83abf17ff8
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Adjust unload method
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2019-06-19 18:20:13 -04:00 |
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KillzXGaming
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496d192097
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Add option to batch export mkagpdx models
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2019-06-19 18:17:42 -04:00 |
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KillzXGaming
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cae1d75173
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Update to latest gl framework
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2019-06-19 17:05:44 -04:00 |
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KillzXGaming
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54c4bac8bc
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Add MKAGPDX model viewing and exporting
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2019-06-19 14:57:59 -04:00 |
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KillzXGaming
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a076fc6f92
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Some mkagpdx model progress
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2019-06-18 21:48:18 -04:00 |
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KillzXGaming
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15154d75b1
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Add a few wip things
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2019-06-18 20:52:09 -04:00 |
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KillzXGaming
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2f3c60c068
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Fix appveyor errors
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2019-06-18 16:23:24 -04:00 |
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KillzXGaming
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b1b9230146
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Quick SDF fix
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2019-06-18 15:48:18 -04:00 |
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KillzXGaming
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b0cecddee4
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2019-06-17 19:40:59 -04:00 |
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KillzXGaming
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31c0351b0b
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Dipose the stream properly for decompressed data.
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2019-06-17 19:40:51 -04:00 |
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KillzXGaming
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99883c9a5b
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Adjustments for limiting the size
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2019-06-17 19:37:40 -04:00 |
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KillzXGaming
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b8aad096ff
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Update image formats a bit. Add a fill editor option so editors update properly for archive viewer.
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2019-06-17 19:19:27 -04:00 |
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CosmicDreamsOfCode
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98ab0792c7
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Correct file format name for SDFTOC
"Snowdrop Engine" instead of "Snow Engine"
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2019-06-17 19:57:11 +01:00 |
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KillzXGaming
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c1f7adb212
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Try to fix appveyor
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2019-06-17 07:34:01 -04:00 |
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KillzXGaming
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cee244669e
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Fix DDS headers in SDF archive
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2019-06-16 20:34:04 -04:00 |
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KillzXGaming
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8f849bf260
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Add working SDF (Mario and Rabbids) archive support.
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2019-06-16 19:35:46 -04:00 |
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KillzXGaming
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88f95dc8b3
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Fix gtx file saving if there are no mip maps for a texture
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2019-06-15 21:39:23 -04:00 |
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KillzXGaming
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8bbe51bb9c
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Support for decompressing carcs
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2019-06-15 20:50:26 -04:00 |
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KillzXGaming
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a7f5b2e6ad
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Also so the same for the other replace function
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2019-06-15 13:31:32 -04:00 |
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KillzXGaming
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bbe33f65f4
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Adjust swizzle setting
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2019-06-15 13:28:16 -04:00 |
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KillzXGaming
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2b91d8a834
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Fix errors
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2019-06-15 08:54:26 -04:00 |
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KillzXGaming
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05cb5979f8
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Fix form dialogs not working for sarc (ie AAMP editor)
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2019-06-15 08:50:09 -04:00 |
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KillzXGaming
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153783562e
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Improve check for rigid index types
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2019-06-14 21:36:58 -04:00 |
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KillzXGaming
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ad3cd6654b
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Ignore rigid indices for now to fix transform issues
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2019-06-14 21:35:09 -04:00 |
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KillzXGaming
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b231df5d15
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Fix property grid updating
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2019-06-14 20:38:27 -04:00 |
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KillzXGaming
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34f724a6e1
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Fix channel components previewing for gx2
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2019-06-14 20:18:34 -04:00 |
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KillzXGaming
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6ef05a82c8
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Properly align and create new alignment blocks for gtx files on save.
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2019-06-14 19:53:06 -04:00 |
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KillzXGaming
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bb31926b1e
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Some GTX file texture importing fixes
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2019-06-14 18:44:40 -04:00 |
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KillzXGaming
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a8698a2ef4
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Add LZARC support and a few random fixes.
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2019-06-14 17:23:02 -04:00 |
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