Commit graph

30 commits

Author SHA1 Message Date
KillzXGaming
27a7469201 Start to implement layout animation mode.
This mode will allow properties to be keyed when finished.
Animated panes can properly be picked if moved.
Improve the fov for perspective view.
2019-10-19 17:36:16 -04:00
KillzXGaming
b75e0e3994 Leave stream open for gzip streams 2019-09-27 20:09:55 -04:00
KillzXGaming
8569f3461b Some fixes and additions.
Force close streams if formats are not loaded.
Fix compression menu with null returns. (Used if settings is canceled)
Some msbt saving progress. Need to fixup TXT2 section.
Add VIBS saving
2019-09-22 17:23:07 -04:00
KillzXGaming
2921d83da8 Add LZMA settings dialog 2019-09-22 14:46:57 -04:00
KillzXGaming
221f81a17f Improve LZMA support 2019-09-22 14:35:38 -04:00
KillzXGaming
36a09eafdd Zlib fixes 2019-09-18 17:02:25 -04:00
KillzXGaming
4b83f9f17c Fix build errors 2019-09-17 19:30:07 -04:00
KillzXGaming
4133289486 More compression fixes 2019-09-17 17:42:39 -04:00
KillzXGaming
42c5b22d5c Fix yaz0 compression level 2019-09-16 19:43:11 -04:00
KillzXGaming
c5adddcfe5 Fix applying alignment after saving sarcs (will fix crash issues) 2019-09-16 18:58:09 -04:00
KillzXGaming
585845ae2d Improve tvol support 2019-09-15 19:40:50 -04:00
KillzXGaming
0c126e4155 More improvements.
Rewrote the compression handling from scatch. It's way easier and cleaner to add new formats code wise as it's handled like file formats.
Added wip TVOL support (Touhou Azure Reflections)
Added XCI support. Note I plan to improve NSP, XCI, NCA, etc later for exefs exporting.
The compression rework now compresses via streams, so files get decompressed properly within archives as streams.
Added hyrule warriors bin.gz compression along with archive rebuilding. Note i do not have texture rebuilding done just yet.
2019-09-15 19:13:01 -04:00
KillzXGaming
c7d2a5d8eb Add support for decompressing gz.bin files on it's own 2019-09-11 16:25:20 -04:00
KillzXGaming
bd0953477a Decompress IGA Pak and start parsing IGZ textures 2019-08-04 19:28:32 -04:00
KillzXGaming
01d74e3839 Add functional search window 2019-07-31 17:08:00 -04:00
KillzXGaming
e0df03cc26 Wip zar, gar,, and more rarc saving progress 2019-07-25 16:49:04 -04:00
KillzXGaming
eac9022938 Fix files in archives not compressing back 2019-07-22 21:01:05 -04:00
KillzXGaming
6cfb6a214f Adjust the toolbox name to no longer include "Switch" in it. 2019-07-16 17:35:21 -04:00
KillzXGaming
e1bb711bdb Don't load array levels by default 2019-07-07 15:02:20 -04:00
KillzXGaming
82201ffd4c Compress files with zstd in archives 2019-07-05 19:06:24 -04:00
KillzXGaming
ab80051646 More additions and fixes.
Added GMX rendering (note explodes atm)
Fixed mario tennis aces/ultra compression (now uses external dll from Simon)
Fixed a bug where file sizes for IArchives (TMPK and ME01) would not adjust on save. casuing corrupted file data.
2019-07-05 14:45:16 -04:00
KillzXGaming
c30f758f8d A few fixes
Fix the UV editor not applying saved UV data.
Start to add basic LM2 dict file support.
Start to add GFA support (todo need BPE compression)
2019-07-02 16:12:23 -04:00
KillzXGaming
3a43ea049c Fix wii u textures crashing from null mip data 2019-07-01 17:27:55 -04:00
KillzXGaming
78446003b7 Fix infinite loop for 0x50 mta decomp 2019-07-01 16:18:36 -04:00
KillzXGaming
4a618ec55b Some adjustments 2019-07-01 15:52:52 -04:00
KillzXGaming
42f6b670e0 Some fixes.
Fix zlib compression corrupting the file.
Fix sarc and msbt format descriptions.
Adjust when a file  in an IArchiveFile gets saved.
Porgress on MTA 0X50 compression type. not finished atm.
Start on ICompressionFormat interface. Will soon be the way compression formats are all handled.
2019-07-01 15:44:19 -04:00
KillzXGaming
c5e6c4ed04 Fix compressing zlib from tools menu 2019-06-30 21:17:37 -04:00
KillzXGaming
cb0d680b9d Add decompressing zlib method (Works with ZCMP files too) 2019-06-30 20:03:04 -04:00
KillzXGaming
a6a5f2ac50 Fix zlib compression 2019-06-29 17:38:06 -04:00
KillzXGaming
15154d75b1 Add a few wip things 2019-06-18 20:52:09 -04:00