KillzXGaming
871fc44178
More additions.
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More progress on the basic pane animation editor. It can add and clear entries for frames, groups, etc.
Add the latest muunt editor files. A wip editor which is currently disabled. Planned to edit object placement paths paths supporting both 2D and 3D views.
2019-10-20 12:57:48 -04:00
KillzXGaming
00ba993fa1
Add more layout editor features
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Add pane deleting via right clicking them.
Added pane overlap select from right click (displays all panes at position of the mouse).
Add option to hide and show all hidden panes from right click menu.
2019-10-05 18:37:28 -04:00
KillzXGaming
45a2466e86
Some clr0 converting fixes
2019-10-05 15:32:48 -04:00
KillzXGaming
31be278a2f
Some more KCL fixes
2019-09-21 17:39:19 -04:00
KillzXGaming
c47d9bc2bc
Fix bfres shape flags, msbt text fixes, and extracting archive fixes
2019-09-19 20:11:21 -04:00
KillzXGaming
e76d0c4c48
Fix calculating the param count for material anims (switch bfres)
2019-09-07 17:00:17 -04:00
KillzXGaming
47fc8b39cb
Add latest bflyt progress and add some animation fixes
2019-08-29 15:45:32 -04:00
KillzXGaming
777ba269bc
Fix chr0 issues
2019-08-28 16:21:37 -04:00
KillzXGaming
d426bb490e
Properly batch edit mip maps if multiple textures are selected in the importer
2019-08-27 19:03:01 -04:00
LockeExile
6e65b13724
move brawlboxhelper's debug output directory
2019-08-24 22:22:44 -07:00
KillzXGaming
6cfb6a214f
Adjust the toolbox name to no longer include "Switch" in it.
2019-07-16 17:35:21 -04:00
KillzXGaming
fbec00de01
Add better audio check for bars
2019-07-13 15:04:56 -04:00
KillzXGaming
5b156b8c24
Reinstall assimp to fix errors
2019-06-15 14:26:24 -04:00
KillzXGaming
d743d39efc
Some adjustments and fixes
2019-05-27 18:00:03 -04:00
KillzXGaming
e3a410a75a
More adjustments
2019-05-26 15:33:16 -04:00
KillzXGaming
85b8e6bba1
Use linear curves for now until i fix some bugs with cubic
2019-05-25 21:54:52 -04:00
KillzXGaming
f25e1ad294
Property check ints for the key data so animations don't break
2019-05-25 21:44:50 -04:00
KillzXGaming
f9fbd19b82
Fix error from bad key count
2019-05-25 21:33:34 -04:00
KillzXGaming
7b2bbb15d4
Automatically quantize curve data to keep file size optmimal.
2019-05-25 21:21:30 -04:00
KillzXGaming
8b04c55c32
Add anim importing
2019-05-25 21:07:00 -04:00
KillzXGaming
e720214b5e
Add option to configure the rotation of the bones manually
2019-05-25 14:27:39 -04:00
KillzXGaming
60fd66a27d
Quick fix for exporting the X axis on scale, offset is wrong
2019-05-25 13:26:55 -04:00
KillzXGaming
e171af5448
Fix chr0 exporting finally
2019-05-25 13:25:30 -04:00
KillzXGaming
16ae15328d
Fix Wii U converting to switch fska (Also fixes chr0 importing for wii u bfres)
2019-05-24 21:30:02 -04:00
KillzXGaming
d1e2b05b51
More adjustments
2019-05-24 21:21:47 -04:00
KillzXGaming
df8d1f986c
Cleanup
2019-05-24 21:03:31 -04:00
KillzXGaming
a4459533ec
More exporting fixes
2019-05-24 20:55:55 -04:00
KillzXGaming
67f6703862
Clear base values if a key exists on the first frame for exporting chr0
2019-05-24 18:04:27 -04:00
KillzXGaming
54f121adae
Add frames for base data on chr0 export
2019-05-24 17:58:47 -04:00
KillzXGaming
2c590f9744
Apply offsets and scale to exporter
2019-05-24 17:44:30 -04:00
KillzXGaming
29ce2112fb
More chr0 exporting fixes
2019-05-24 17:42:10 -04:00
KillzXGaming
9ad90e3b15
Some progress on chr0 exporting
2019-05-24 17:34:37 -04:00
KillzXGaming
2a92afa122
Chr0 animation importing, dae exporting and tons more improvements!
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Chr0 can be imported/replaced.
More fixes to importing sections including some errors and proper filtering.
Dae epxorting now has a progress bar and an option to idsable texture exporting.
Bfska can now be swapped between platforms. More sections will handle this method soon!.
Fixed spaces on files from "Export All".
Display multiple texture maps in bcres materials
2019-05-24 15:15:35 -04:00