KillzXGaming
|
e88d42b4ce
|
Add toggle to frame bfres on select
|
2019-06-26 15:58:28 -04:00 |
|
KillzXGaming
|
65341998c3
|
Fix dds decoder
|
2019-06-26 13:35:35 -04:00 |
|
KillzXGaming
|
27d4b670d8
|
Fix detecting zstd compression. Add NCA and IStorage support
|
2019-06-26 12:48:54 -04:00 |
|
KillzXGaming
|
7ad04eedad
|
Fixes for batch bflim
|
2019-06-25 21:23:00 -04:00 |
|
KillzXGaming
|
53b15c1f7b
|
A few more fixes.
Fix material copying for wii u bfres.
Add batch bflim exporting.
|
2019-06-25 20:03:50 -04:00 |
|
KillzXGaming
|
2d1c15a333
|
Fix star link SDF
|
2019-06-25 15:58:20 -04:00 |
|
KillzXGaming
|
7b18d66991
|
Export images with channel components enabled if used in image editor
|
2019-06-25 15:28:48 -04:00 |
|
KillzXGaming
|
d664a47426
|
Add big speed and memory improvements to bfres, bntx, and other formats
|
2019-06-25 14:56:19 -04:00 |
|
KillzXGaming
|
07c37ef3d4
|
Fix material exporting and bfres saving for user data that contains non string types
|
2019-06-24 20:51:35 -04:00 |
|
KillzXGaming
|
6798db20de
|
Add massive speed boost and memory improvements for archives with 1000s of files
This also fixes transparency on PBR shader.
Fixes odyssey costume viewer framing bfes
|
2019-06-24 15:45:54 -04:00 |
|
KillzXGaming
|
a317c88e3c
|
Fix swizzle pattern setting
|
2019-06-23 18:09:07 -04:00 |
|
KillzXGaming
|
31e5f42373
|
Limt skin count by default to prevent any possible issues
|
2019-06-23 11:04:34 -04:00 |
|
KillzXGaming
|
cbef8ab438
|
Fix fbx mesh names
|
2019-06-23 10:32:07 -04:00 |
|
KillzXGaming
|
b62305e2af
|
quick fix for importing fbx
|
2019-06-23 10:22:12 -04:00 |
|
KillzXGaming
|
2aea6eb28a
|
Fix dae importing having unmapped bones
|
2019-06-23 09:00:36 -04:00 |
|
KillzXGaming
|
c879ec7839
|
Only get the filedata once for opening archive editors for quicker loading/less memory usage
|
2019-06-22 10:40:08 -04:00 |
|
KillzXGaming
|
55fa5381fa
|
Another adjustment
|
2019-06-22 09:37:50 -04:00 |
|
KillzXGaming
|
059e9d9ecc
|
Auto detect lz4 compression on open files and also sdf
|
2019-06-22 09:26:45 -04:00 |
|
KillzXGaming
|
456796d684
|
Another fix
|
2019-06-22 09:00:58 -04:00 |
|
KillzXGaming
|
fab1c82fd1
|
Add swizzle checks for sdf files
|
2019-06-22 08:56:23 -04:00 |
|
KillzXGaming
|
54e88cdef5
|
Only load certain supported formats for sdf for faster loading. (Can still be extracted as all normally)
|
2019-06-22 07:57:26 -04:00 |
|
KillzXGaming
|
285eb3a028
|
Quick fix
|
2019-06-21 22:50:12 -04:00 |
|
KillzXGaming
|
09e9bf0e95
|
Better gfbmdl materials
|
2019-06-21 22:24:33 -04:00 |
|
KillzXGaming
|
067244555a
|
Improve gfmdl support. Fix raw astc exporting
|
2019-06-21 18:18:22 -04:00 |
|
KillzXGaming
|
9fe7f254ff
|
Generate mip maps for custom irradiance maps if they have none (prevents black skyboxes)
|
2019-06-20 16:05:07 -04:00 |
|
KillzXGaming
|
ad1c4aed4e
|
Improve lighting view in pbr shader. Start on SEModel support.
|
2019-06-20 15:29:04 -04:00 |
|
KillzXGaming
|
cc2e7df037
|
Fix shader issue from multiple viewports
|
2019-06-19 19:41:35 -04:00 |
|
KillzXGaming
|
a9f26c2670
|
More framework updates
|
2019-06-19 17:46:43 -04:00 |
|
KillzXGaming
|
51be965bc2
|
Keep limit under 4k to prevent memory issues
|
2019-06-19 17:09:17 -04:00 |
|
KillzXGaming
|
cae1d75173
|
Update to latest gl framework
|
2019-06-19 17:05:44 -04:00 |
|
KillzXGaming
|
54c4bac8bc
|
Add MKAGPDX model viewing and exporting
|
2019-06-19 14:57:59 -04:00 |
|
KillzXGaming
|
a076fc6f92
|
Some mkagpdx model progress
|
2019-06-18 21:48:18 -04:00 |
|
KillzXGaming
|
15154d75b1
|
Add a few wip things
|
2019-06-18 20:52:09 -04:00 |
|
KillzXGaming
|
b16a098339
|
More fixes
|
2019-06-18 16:27:36 -04:00 |
|
KillzXGaming
|
a04ced5a32
|
Bump up archive file amount to load all files in SDF
|
2019-06-18 16:10:34 -04:00 |
|
KillzXGaming
|
b1b9230146
|
Quick SDF fix
|
2019-06-18 15:48:18 -04:00 |
|
KillzXGaming
|
99883c9a5b
|
Adjustments for limiting the size
|
2019-06-17 19:37:40 -04:00 |
|
KillzXGaming
|
b8aad096ff
|
Update image formats a bit. Add a fill editor option so editors update properly for archive viewer.
|
2019-06-17 19:19:27 -04:00 |
|
KillzXGaming
|
732f3a7aeb
|
Don't default switch swizzle for dds
|
2019-06-16 20:55:14 -04:00 |
|
KillzXGaming
|
e8283ac4ee
|
More fixes
|
2019-06-16 20:48:17 -04:00 |
|
KillzXGaming
|
cd068828ba
|
More archive editor fixes
|
2019-06-16 20:40:32 -04:00 |
|
KillzXGaming
|
cee244669e
|
Fix DDS headers in SDF archive
|
2019-06-16 20:34:04 -04:00 |
|
KillzXGaming
|
8f849bf260
|
Add working SDF (Mario and Rabbids) archive support.
|
2019-06-16 19:35:46 -04:00 |
|
KillzXGaming
|
ae1f2ebb79
|
Fix exporting individual objects
|
2019-06-16 09:53:41 -04:00 |
|
KillzXGaming
|
8bbe51bb9c
|
Support for decompressing carcs
|
2019-06-15 20:50:26 -04:00 |
|
KillzXGaming
|
04e3e65845
|
Fix copying over
|
2019-06-15 14:27:42 -04:00 |
|
KillzXGaming
|
5b156b8c24
|
Reinstall assimp to fix errors
|
2019-06-15 14:26:24 -04:00 |
|
KillzXGaming
|
bbe33f65f4
|
Adjust swizzle setting
|
2019-06-15 13:28:16 -04:00 |
|
KillzXGaming
|
70b15a94b7
|
More rstb fixes
|
2019-06-15 11:27:50 -04:00 |
|
KillzXGaming
|
8f18e77ab7
|
Fix RSTB sizes not using decompressed size
|
2019-06-15 11:04:29 -04:00 |
|