KillzXGaming
|
4b9066ca5d
|
Fix crash for importing skinned bfres bones
|
2023-08-08 17:29:13 -04:00 |
|
KillzXGaming
|
1e2c544fcb
|
Quick fix.
|
2023-08-05 09:19:14 -04:00 |
|
KillzXGaming
|
396f9a9df2
|
Fix index out of range error from the skin count > 4 fix
|
2023-08-04 20:04:16 -04:00 |
|
KillzXGaming
|
deeff8e9a9
|
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
|
2023-07-31 20:49:40 -04:00 |
|
KillzXGaming
|
53f9e0de65
|
Temp revert bfres fix since there are still bugs
|
2023-07-31 20:49:14 -04:00 |
|
MediaMoots
|
7343e99b67
|
Fix premature root node return (#653)
|
2023-07-31 18:53:04 -04:00 |
|
MediaMoots
|
d88ceb5211
|
Fix Replacing meshes with over 4 skin count (#649)
|
2023-07-31 18:52:49 -04:00 |
|
KillzXGaming
|
55a9c5181b
|
Add UI to configure material animation bind
|
2023-07-31 18:32:36 -04:00 |
|
KillzXGaming
|
f567160ec8
|
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
|
2023-07-31 18:32:14 -04:00 |
|
KillzXGaming
|
5d9f1e12f5
|
BFRES : Try to fix v10 bfres shader animations not playing/binding.
|
2023-07-31 18:31:55 -04:00 |
|
MediaMoots
|
66d490679f
|
Fix wrong UV map being used to generate tangents on TOTK (#644)
* Fix wrong UV map being used to generate tangents on TOTK
* use o_texture2_texcoord instead
|
2023-07-11 18:04:40 -04:00 |
|
KillzXGaming
|
d7a161200d
|
BFRES : Some fixes to skeleton searching for external files
|
2023-06-29 20:50:17 -04:00 |
|
KillzXGaming
|
765c09c8f1
|
BFRES : Save .mc based on gpu flags to prevent on animations
|
2023-06-29 20:49:49 -04:00 |
|
KillzXGaming
|
75974ef479
|
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
|
2023-06-24 11:41:17 -04:00 |
|
KillzXGaming
|
51cf45510c
|
Fix some typos
|
2023-06-24 11:40:52 -04:00 |
|
rollin
|
26bfe8b3ab
|
Change GenericObject.GetMaxSkinInfluenceCount() to use boneWeights instead of boneIds as the latter might not be initialized when the function is used. (#631)
Co-authored-by: mctrollin <bla@blub.bla>
|
2023-06-24 11:30:39 -04:00 |
|
KillzXGaming
|
2dc89a04d5
|
Another quick fix for byaml
|
2023-06-22 18:11:07 -04:00 |
|
KillzXGaming
|
932a6f3a47
|
Byaml : Fix saving ulong, long, and double types. Also fix converting ulong types
|
2023-06-22 17:59:16 -04:00 |
|
KillzXGaming
|
79b51dd7ed
|
Attempt to fix the incorrect skeleton being exported for bfres animation exporting
|
2023-06-20 16:38:23 -04:00 |
|
KillzXGaming
|
3718385d40
|
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
|
2023-06-19 17:52:59 -04:00 |
|
KillzXGaming
|
13af269adb
|
Fix animations with zero frame count saving with no animation data
|
2023-06-19 17:52:55 -04:00 |
|
SMG
|
ff40338bc0
|
update tegra_swizzle to 0.3.1 (#614)
|
2023-06-18 19:20:26 -04:00 |
|
KillzXGaming
|
6826fa01cf
|
Also toggle compression
|
2023-06-14 20:13:13 -04:00 |
|
KillzXGaming
|
da87ed0d2c
|
Check file path instead
|
2023-06-14 20:11:57 -04:00 |
|
KillzXGaming
|
78da8c0b28
|
Adjustments
|
2023-06-14 20:10:18 -04:00 |
|
KillzXGaming
|
2e6c30bf1e
|
Force mesh codec save when .mc extension is used for bfres
|
2023-06-14 20:05:19 -04:00 |
|
KillzXGaming
|
e57bdfb704
|
Add toggles for grid and grid lines
|
2023-06-13 18:31:10 -04:00 |
|
KillzXGaming
|
9e87a5ce2a
|
Skip hash directory for updater
|
2023-06-13 18:23:10 -04:00 |
|
KillzXGaming
|
feea29f3be
|
Don't nag for updating every boot
|
2023-06-13 18:21:49 -04:00 |
|
KillzXGaming
|
916aeab313
|
Add latest SHARCFB code for switch
|
2023-06-07 19:00:44 -04:00 |
|
KillzXGaming
|
3d943e7bcb
|
Update bfsha to the latest which fixes missing data for newer versions
|
2023-06-06 19:53:23 -04:00 |
|
KillzXGaming
|
ebf09c9fac
|
Add .mc creation and editing. Fix TXTG updating in viewer.
|
2023-06-03 15:31:08 -04:00 |
|
KillzXGaming
|
d302c38563
|
Only update compression for uncompressed external types
|
2023-06-02 16:50:44 -04:00 |
|
KillzXGaming
|
826a96b265
|
Load external string file by flag
|
2023-06-02 16:49:01 -04:00 |
|
KillzXGaming
|
a39456b0cc
|
Some fixes loading and saving V10 bfres
|
2023-06-02 15:56:03 -04:00 |
|
KillzXGaming
|
d40d9bf2e9
|
Another quick fix
|
2023-05-31 17:39:00 -04:00 |
|
KillzXGaming
|
39f68281c8
|
Adjust naming
|
2023-05-31 16:19:57 -04:00 |
|
KillzXGaming
|
925830b8bb
|
Quick fix for wii u bfres and fix TXTG 8x5 format
|
2023-05-31 16:17:18 -04:00 |
|
KillzXGaming
|
49074ab44a
|
Quick fix
|
2023-05-30 20:53:39 -04:00 |
|
KillzXGaming
|
c77ba4cdf7
|
Add save file menu so TXTG can be saved inside bfres
|
2023-05-30 20:37:47 -04:00 |
|
KillzXGaming
|
46162e5379
|
Support loading txtg into gui and exporting them
|
2023-05-30 20:27:57 -04:00 |
|
KillzXGaming
|
357b8b2bc9
|
Load txtg texture in material UI
|
2023-05-28 17:01:52 -04:00 |
|
KillzXGaming
|
45d20e8f44
|
Add TXTG loading for loaded bfres
|
2023-05-28 16:59:31 -04:00 |
|
KillzXGaming
|
a06e1fe8e0
|
Another quick fix
|
2023-05-28 16:15:19 -04:00 |
|
KillzXGaming
|
6470c6ef34
|
Adjustments to zdict transfer
|
2023-05-28 16:11:41 -04:00 |
|
KillzXGaming
|
86e63a65cd
|
Add user folder menu
|
2023-05-28 16:04:28 -04:00 |
|
KillzXGaming
|
c43a5904ec
|
Fix possible crash on model import due to vertex count not updating
|
2023-05-28 15:56:50 -04:00 |
|
KillzXGaming
|
5f77578a63
|
Add a fix for detecting decompressed mc binary files
|
2023-05-28 15:29:35 -04:00 |
|
KillzXGaming
|
414a4c1ea2
|
Fix appveyor
|
2023-05-28 15:10:57 -04:00 |
|
KillzXGaming
|
934a430e89
|
Add support for loading decompressed TOTK bfres files
|
2023-05-28 15:06:34 -04:00 |
|