.. |
Materials
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re-save scene
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2022-01-30 22:33:34 +01:00 |
MirrorLite@ee34eb4807
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update submodule
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2020-05-31 19:09:51 +02:00 |
NavMeshes@52ada42cff
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update submodule
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2022-03-28 00:41:56 +02:00 |
Plugins
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ignore JetBrains plugins
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2020-12-28 00:14:24 +01:00 |
Prefabs
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save prefab
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2022-03-28 01:15:05 +02:00 |
RCONdotnet@b5e93d94fd
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RCON Support (#96)
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2020-11-01 23:51:03 +01:00 |
Resources
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add option to skip loading render meshes, which also skips loading of Clumps
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2022-02-28 01:03:57 +01:00 |
Scenes
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assign nav mesh to Main scene
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2022-03-27 23:15:06 +02:00 |
Scripts
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fix warning
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2022-03-28 00:22:43 +02:00 |
Shaders
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Sprites
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implement world lights
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2021-06-25 14:37:24 +02:00 |
Textures
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Initial commit
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2020-05-31 19:07:22 +02:00 |
UnityStandardAssets@c5d2f860ca
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update submodule
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2022-01-30 00:21:05 +01:00 |
Materials.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
MirrorLite.meta
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Opened Unity
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2020-05-31 19:09:37 +02:00 |
NavMeshes.meta
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add NavMeshes submodule
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2022-03-27 20:57:10 +02:00 |
Plugins.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Prefabs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
RagdollBuilder.cs
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remove additionally added colliders from ragdoll (jaw, neck box)
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2021-01-04 22:08:51 +01:00 |
RagdollBuilder.cs.meta
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add script
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2020-05-31 19:09:57 +02:00 |
RCONdotnet.meta
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RCON Support (#96)
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2020-11-01 23:51:03 +01:00 |
Resources.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Scenes.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Scripts.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Shaders.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Sprites.meta
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implement world lights
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2021-06-25 14:37:24 +02:00 |
Textures.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
UnityStandardAssets.meta
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add meta file for new folder
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2020-06-20 21:59:10 +02:00 |