SanAndreasUnity/Assets/Scripts/Behaviours
2021-01-12 22:12:37 +01:00
..
Audio change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Ped add "num rigid bodies in dead bodies" to misc stats 2021-01-08 03:00:03 +01:00
Vehicles when vehicle explodes, all peds inside are killed - this also fixes Unity crash 2021-01-05 05:56:39 +01:00
Weapons implement reloading time - all weapons have it set to 0, except rockets 2020-12-20 22:27:29 +01:00
World "CellIds" is no longer available in Inspector 2020-05-31 19:09:51 +02:00
Audio.meta Initial commit 2020-05-31 19:07:22 +02:00
CharacterModelChanger.cs don't read input on some places when not allowed 2020-05-31 19:09:54 +02:00
CharacterModelChanger.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
GameManager.cs wip on ragdoll 2021-01-04 01:28:58 +01:00
GameManager.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Loader.cs Add font loading (#101) 2021-01-06 20:46:56 +01:00
Loader.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
MapObject.cs Initial commit 2020-05-31 19:07:22 +02:00
MapObject.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
MasterServerClient.cs Implement master server (#102) 2021-01-12 22:06:38 +01:00
MasterServerClient.cs.meta Implement master server (#102) 2021-01-12 22:06:38 +01:00
MiniMap.cs correctly position the minimap 2020-05-31 19:09:56 +02:00
MiniMap.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
ModelViewer.cs Initial commit 2020-05-31 19:07:22 +02:00
ModelViewer.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
OutOfRangeDestroyer.cs improvement 2020-05-31 19:09:42 +02:00
OutOfRangeDestroyer.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Ped.meta Initial commit 2020-05-31 19:07:22 +02:00
PedManager.cs configure interpolation in Inspector 2021-01-07 21:02:12 +01:00
PedManager.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
PedModel.cs syncing is finally decent enough 2021-01-07 15:26:11 +01:00
PedModel.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Player2Minimap.cs working on displaying players on minimap 2020-05-31 19:09:43 +02:00
Player2Minimap.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Projectile.cs spawn projectile on network 2020-12-26 23:57:51 +01:00
Projectile.cs.meta assign SEO to scripts 2020-12-29 21:28:41 +01:00
SpawnManager.cs use random rotation when spawning players' peds 2020-06-06 00:53:26 +02:00
SpawnManager.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
UIManager.cs UIManager provides onGUI event 2020-05-31 19:09:49 +02:00
UIManager.cs.meta adjust SEO of some scripts which had it assigned 2020-05-31 19:09:49 +02:00
UIVehicleSpawner.cs don't read input on some places when not allowed 2020-05-31 19:09:54 +02:00
UIVehicleSpawner.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Vehicle2Minimap.cs don't draw vehicles on minimap 2020-05-31 19:09:46 +02:00
Vehicle2Minimap.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Vehicles.meta Initial commit 2020-05-31 19:07:22 +02:00
Weapon.cs wip on ragdoll 2021-01-04 01:28:58 +01:00
Weapon.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
WeaponHolder.cs implement reloading time - all weapons have it set to 0, except rockets 2020-12-20 22:27:29 +01:00
WeaponHolder.cs.meta change SEO of scripts which had it configured in code 2020-05-31 19:09:49 +02:00
Weapons.meta Initial commit 2020-05-31 19:07:22 +02:00
World.meta Initial commit 2020-05-31 19:07:22 +02:00