SanAndreasUnity/Assets/Scripts/Utilities
2022-04-22 02:29:29 +02:00
..
GUI ... 2021-02-06 23:30:52 +01:00
UI assign SEO for on-screen message scripts 2020-07-11 15:37:17 +02:00
AsyncLoader.cs new world loading system (#110) 2021-07-18 06:03:43 +02:00
AsyncLoader.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
BackgroundJobRunner.cs add stats about loading thread and pathfinding manager 2022-02-22 00:53:01 +01:00
BackgroundJobRunner.cs.meta extract BackgroundJobRunner class 2022-02-15 22:26:00 +01:00
CmdLineUtils.cs add script for generating nav mesh from command line 2022-03-24 02:44:27 +01:00
CmdLineUtils.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
CollectionExtensions.cs ... 2022-03-03 06:49:34 +01:00
CollectionExtensions.cs.meta reuse existing static geometry 2022-01-24 14:21:17 +01:00
ConcurrentProducerConsumerSortedSet.cs new world loading system (#110) 2021-07-18 06:03:43 +02:00
ConcurrentProducerConsumerSortedSet.cs.meta new world loading system (#110) 2021-07-18 06:03:43 +02:00
ConcurrentQueue.cs new world loading system (#110) 2021-07-18 06:03:43 +02:00
ConcurrentQueue.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
Config.cs make sure config is loaded 2022-01-26 17:45:38 +01:00
Config.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
ConfigManager.cs make sure config is loaded 2022-01-26 17:45:38 +01:00
ConfigManager.cs.meta use ConfigManager to load config 2021-01-26 23:29:01 +01:00
CoroutineManager.cs run coroutines also while Editor is paused 2022-02-12 19:51:37 +01:00
CoroutineManager.cs.meta assign script execution order 2022-04-17 21:38:29 +02:00
CoroutineRunner.cs fix checking if coroutine is running 2022-03-24 17:37:54 +01:00
CoroutineRunner.cs.meta impl CoroutineManager 2022-01-21 00:14:22 +01:00
CustomInput.cs aim button works 2020-05-31 19:09:47 +02:00
CustomInput.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Damageable.cs add 'attackingPlayer' to DamageInfo 2021-02-19 22:08:37 +01:00
Damageable.cs.meta move Damageable class to Utilities assembly 2020-05-31 19:09:57 +02:00
DestroyWhenInHeadlessMode.cs new world loading system (#110) 2021-07-18 06:03:43 +02:00
DestroyWhenInHeadlessMode.cs.meta assign SEO 2021-10-21 12:22:38 +02:00
DestroyWhenNotOnServer.cs new world loading system (#110) 2021-07-18 06:03:43 +02:00
DestroyWhenNotOnServer.cs.meta assign SEO 2021-10-21 12:22:38 +02:00
DestroyWhenParticleSystemsFinish.cs destroy explosion when particle systems finish 2020-06-21 14:56:21 +02:00
DestroyWhenParticleSystemsFinish.cs.meta assign SEO to new scripts 2020-07-11 15:08:12 +02:00
DontDestroyOnLoad.cs Initial commit 2020-05-31 19:07:22 +02:00
DontDestroyOnLoad.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
EditorUtilityEx.cs fix MarkActiveSceneAsDirty() 2022-02-12 20:09:26 +01:00
EditorUtilityEx.cs.meta mark scene as dirty 2022-01-24 14:17:34 +01:00
ETAMeasurer.cs measure ETA 2022-01-28 00:37:33 +01:00
ETAMeasurer.cs.meta measure ETA 2022-01-28 00:37:33 +01:00
ExplosionForce.cs when vehicle explodes, all peds inside are killed - this also fixes Unity crash 2021-01-05 05:56:39 +01:00
ExplosionForce.cs.meta assign SEO to new scripts 2020-07-11 15:08:12 +02:00
F.cs use WaterFaceInfo script 2022-02-27 18:34:29 +01:00
F.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
FaceTowardsCamera.cs new world loading system (#110) 2021-07-18 06:03:43 +02:00
FaceTowardsCamera.cs.meta assign SEO 2021-10-21 12:22:38 +02:00
FrameStream.cs Initial commit 2020-05-31 19:07:22 +02:00
FrameStream.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
GLDebug.cs Initial commit 2020-05-31 19:07:22 +02:00
GLDebug.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
GUI.meta Initial commit 2020-05-31 19:07:22 +02:00
IState.cs fix error 2021-12-18 15:57:27 +01:00
IState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
LoadingThread.cs extract BackgroundJobRunner class 2022-02-15 22:26:00 +01:00
LoadingThread.cs.meta move LoadingThread to SanAndreasUnity.Utilities assembly 2020-05-31 19:09:50 +02:00
MathUtils.cs ... 2022-03-21 23:28:12 +01:00
MathUtils.cs.meta first attempt at pathfinding 2022-02-19 03:25:43 +01:00
MovementAgent.cs fix warnings 2022-04-16 23:50:03 +02:00
MovementAgent.cs.meta assign script execution order 2022-04-17 21:38:29 +02:00
NetUtils.cs net status will be available in Utilities namespace 2020-05-31 19:09:42 +02:00
NetUtils.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Profiler.cs Initial commit 2020-05-31 19:07:22 +02:00
Profiler.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
PushableByDamage.cs cleanup 2021-01-05 04:26:17 +01:00
PushableByDamage.cs.meta change SEO 2021-03-05 21:32:49 +01:00
Ref.cs add new type of asset export: from game files 2022-01-23 05:02:03 +01:00
Ref.cs.meta add new type of asset export: from game files 2022-01-23 05:02:03 +01:00
Rotator.cs Initial commit 2020-05-31 19:07:22 +02:00
Rotator.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
SanAndreasUnity.Utilities.asmdef SanAndreasUnity.Utilities is a separate assembly 2020-05-31 19:09:50 +02:00
SanAndreasUnity.Utilities.asmdef.meta SanAndreasUnity.Utilities is a separate assembly 2020-05-31 19:09:50 +02:00
SingletonComponent.cs rename 2022-01-30 01:06:45 +01:00
SingletonComponent.cs.meta Loader inherits SingletonComponent 2022-01-21 01:35:36 +01:00
StartupSingleton.cs add more error-proof checking for startup singletons 2022-01-22 01:24:52 +01:00
StartupSingleton.cs.meta add StartupSingleton 2021-09-07 00:04:15 +02:00
StateContainer.cs cache aim states for ped 2021-12-18 15:56:48 +01:00
StateContainer.cs.meta extract StateContainer class 2021-09-19 23:29:51 +02:00
StateMachine.cs store LastTimeWhenActivated and LastTimeWhenDeactivated for each state 2021-11-21 21:36:55 +01:00
StateMachine.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Stats.cs rework Stats: they can output to StringBuilder and also use imGUI 2022-04-22 02:29:29 +02:00
Stats.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
ThreadHelper.cs new world loading system (#110) 2021-07-18 06:03:43 +02:00
ThreadHelper.cs.meta new world loading system (#110) 2021-07-18 06:03:43 +02:00
Tools.cs Initial commit 2020-05-31 19:07:22 +02:00
Tools.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
TransformDataStruct.cs create TransformDataStruct struct 2020-05-31 19:09:50 +02:00
TransformDataStruct.cs.meta create TransformDataStruct struct 2020-05-31 19:09:50 +02:00
UI.meta Initial commit 2020-05-31 19:07:22 +02:00
WhenOnClient.cs fix WhenOnClient.Matches() 2020-05-31 19:09:48 +02:00
WhenOnClient.cs.meta Create some files 2020-05-31 19:09:41 +02:00
ZoneHelpers.cs ... 2020-05-31 19:09:56 +02:00
ZoneHelpers.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00