.. |
GUI
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...
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2021-02-06 23:30:52 +01:00 |
UI
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assign SEO for on-screen message scripts
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2020-07-11 15:37:17 +02:00 |
AsyncLoader.cs
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new world loading system (#110)
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2021-07-18 06:03:43 +02:00 |
AsyncLoader.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
BackgroundJobRunner.cs
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add stats about loading thread and pathfinding manager
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2022-02-22 00:53:01 +01:00 |
BackgroundJobRunner.cs.meta
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extract BackgroundJobRunner class
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2022-02-15 22:26:00 +01:00 |
CmdLineUtils.cs
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fix error
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2020-05-31 19:09:43 +02:00 |
CmdLineUtils.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
CollectionExtensions.cs
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...
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2022-01-29 05:54:46 +01:00 |
CollectionExtensions.cs.meta
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reuse existing static geometry
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2022-01-24 14:21:17 +01:00 |
ConcurrentProducerConsumerSortedSet.cs
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new world loading system (#110)
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2021-07-18 06:03:43 +02:00 |
ConcurrentProducerConsumerSortedSet.cs.meta
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new world loading system (#110)
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2021-07-18 06:03:43 +02:00 |
ConcurrentQueue.cs
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new world loading system (#110)
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2021-07-18 06:03:43 +02:00 |
ConcurrentQueue.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Config.cs
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make sure config is loaded
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2022-01-26 17:45:38 +01:00 |
Config.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
ConfigManager.cs
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make sure config is loaded
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2022-01-26 17:45:38 +01:00 |
ConfigManager.cs.meta
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use ConfigManager to load config
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2021-01-26 23:29:01 +01:00 |
CoroutineManager.cs
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run coroutines also while Editor is paused
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2022-02-12 19:51:37 +01:00 |
CoroutineManager.cs.meta
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impl CoroutineManager
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2022-01-21 00:14:22 +01:00 |
CoroutineRunner.cs
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...
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2022-01-21 02:01:49 +01:00 |
CoroutineRunner.cs.meta
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impl CoroutineManager
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2022-01-21 00:14:22 +01:00 |
CustomInput.cs
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aim button works
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2020-05-31 19:09:47 +02:00 |
CustomInput.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
Damageable.cs
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add 'attackingPlayer' to DamageInfo
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2021-02-19 22:08:37 +01:00 |
Damageable.cs.meta
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move Damageable class to Utilities assembly
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2020-05-31 19:09:57 +02:00 |
DestroyWhenInHeadlessMode.cs
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new world loading system (#110)
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2021-07-18 06:03:43 +02:00 |
DestroyWhenInHeadlessMode.cs.meta
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assign SEO
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2021-10-21 12:22:38 +02:00 |
DestroyWhenNotOnServer.cs
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new world loading system (#110)
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2021-07-18 06:03:43 +02:00 |
DestroyWhenNotOnServer.cs.meta
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assign SEO
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2021-10-21 12:22:38 +02:00 |
DestroyWhenParticleSystemsFinish.cs
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destroy explosion when particle systems finish
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2020-06-21 14:56:21 +02:00 |
DestroyWhenParticleSystemsFinish.cs.meta
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assign SEO to new scripts
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2020-07-11 15:08:12 +02:00 |
DontDestroyOnLoad.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
DontDestroyOnLoad.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
EditorUtilityEx.cs
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fix MarkActiveSceneAsDirty()
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2022-02-12 20:09:26 +01:00 |
EditorUtilityEx.cs.meta
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mark scene as dirty
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2022-01-24 14:17:34 +01:00 |
ETAMeasurer.cs
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measure ETA
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2022-01-28 00:37:33 +01:00 |
ETAMeasurer.cs.meta
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measure ETA
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2022-01-28 00:37:33 +01:00 |
ExplosionForce.cs
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when vehicle explodes, all peds inside are killed - this also fixes Unity crash
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2021-01-05 05:56:39 +01:00 |
ExplosionForce.cs.meta
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assign SEO to new scripts
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2020-07-11 15:08:12 +02:00 |
F.cs
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use WaterFaceInfo script
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2022-02-27 18:34:29 +01:00 |
F.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
FaceTowardsCamera.cs
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new world loading system (#110)
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2021-07-18 06:03:43 +02:00 |
FaceTowardsCamera.cs.meta
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assign SEO
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2021-10-21 12:22:38 +02:00 |
FrameStream.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
FrameStream.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
GLDebug.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
GLDebug.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
GUI.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
IState.cs
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fix error
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2021-12-18 15:57:27 +01:00 |
IState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
LoadingThread.cs
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extract BackgroundJobRunner class
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2022-02-15 22:26:00 +01:00 |
LoadingThread.cs.meta
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move LoadingThread to SanAndreasUnity.Utilities assembly
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2020-05-31 19:09:50 +02:00 |
MathUtils.cs
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generate box colliders for water mesh
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2022-02-27 00:44:14 +01:00 |
MathUtils.cs.meta
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first attempt at pathfinding
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2022-02-19 03:25:43 +01:00 |
NetUtils.cs
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net status will be available in Utilities namespace
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2020-05-31 19:09:42 +02:00 |
NetUtils.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
Profiler.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Profiler.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
PushableByDamage.cs
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cleanup
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2021-01-05 04:26:17 +01:00 |
PushableByDamage.cs.meta
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change SEO
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2021-03-05 21:32:49 +01:00 |
Ref.cs
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add new type of asset export: from game files
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2022-01-23 05:02:03 +01:00 |
Ref.cs.meta
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add new type of asset export: from game files
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2022-01-23 05:02:03 +01:00 |
Rotator.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Rotator.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
SanAndreasUnity.Utilities.asmdef
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SanAndreasUnity.Utilities is a separate assembly
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2020-05-31 19:09:50 +02:00 |
SanAndreasUnity.Utilities.asmdef.meta
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SanAndreasUnity.Utilities is a separate assembly
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2020-05-31 19:09:50 +02:00 |
SingletonComponent.cs
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rename
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2022-01-30 01:06:45 +01:00 |
SingletonComponent.cs.meta
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Loader inherits SingletonComponent
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2022-01-21 01:35:36 +01:00 |
StartupSingleton.cs
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add more error-proof checking for startup singletons
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2022-01-22 01:24:52 +01:00 |
StartupSingleton.cs.meta
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add StartupSingleton
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2021-09-07 00:04:15 +02:00 |
StateContainer.cs
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cache aim states for ped
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2021-12-18 15:56:48 +01:00 |
StateContainer.cs.meta
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extract StateContainer class
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2021-09-19 23:29:51 +02:00 |
StateMachine.cs
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store LastTimeWhenActivated and LastTimeWhenDeactivated for each state
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2021-11-21 21:36:55 +01:00 |
StateMachine.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
Stats.cs
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Working on player stats
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2020-05-31 19:09:41 +02:00 |
Stats.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
ThreadHelper.cs
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new world loading system (#110)
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2021-07-18 06:03:43 +02:00 |
ThreadHelper.cs.meta
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new world loading system (#110)
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2021-07-18 06:03:43 +02:00 |
Tools.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Tools.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
TransformDataStruct.cs
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create TransformDataStruct struct
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2020-05-31 19:09:50 +02:00 |
TransformDataStruct.cs.meta
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create TransformDataStruct struct
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2020-05-31 19:09:50 +02:00 |
UI.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
WhenOnClient.cs
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fix WhenOnClient.Matches()
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2020-05-31 19:09:48 +02:00 |
WhenOnClient.cs.meta
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Create some files
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2020-05-31 19:09:41 +02:00 |
ZoneHelpers.cs
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...
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2020-05-31 19:09:56 +02:00 |
ZoneHelpers.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |