SanAndreasUnity/Assets
2022-04-16 23:00:41 +02:00
..
Materials re-save scene 2022-01-30 22:33:34 +01:00
MirrorLite@36591bb183 Feature/mirror upgrade (#127) 2022-04-02 20:15:08 +02:00
NavMeshes@52ada42cff update submodule 2022-03-28 00:41:56 +02:00
NetworkDiscoveryUnity@b961d7b8b3 update submodule 2022-04-03 03:57:03 +02:00
Plugins ignore JetBrains plugins 2020-12-28 00:14:24 +01:00
Prefabs fix network discovery ; use git submodule 2022-04-03 02:19:39 +02:00
RCONdotnet@b5e93d94fd RCON Support (#96) 2020-11-01 23:51:03 +01:00
Resources add option to skip loading render meshes, which also skips loading of Clumps 2022-02-28 01:03:57 +01:00
Scenes assign nav mesh to Main scene 2022-03-27 23:15:06 +02:00
Scripts use double for time measuring 2022-04-16 23:00:41 +02:00
Shaders Initial commit 2020-05-31 19:07:22 +02:00
Sprites implement world lights 2021-06-25 14:37:24 +02:00
Textures Initial commit 2020-05-31 19:07:22 +02:00
UnityStandardAssets@c5d2f860ca update submodule 2022-01-30 00:21:05 +01:00
Materials.meta Initial commit 2020-05-31 19:07:22 +02:00
MirrorLite.meta Opened Unity 2020-05-31 19:09:37 +02:00
NavMeshes.meta add NavMeshes submodule 2022-03-27 20:57:10 +02:00
NetworkDiscoveryUnity.meta fix network discovery ; use git submodule 2022-04-03 02:19:39 +02:00
Plugins.meta Initial commit 2020-05-31 19:07:22 +02:00
Prefabs.meta Initial commit 2020-05-31 19:07:22 +02:00
RagdollBuilder.cs remove additionally added colliders from ragdoll (jaw, neck box) 2021-01-04 22:08:51 +01:00
RagdollBuilder.cs.meta add script 2020-05-31 19:09:57 +02:00
RCONdotnet.meta RCON Support (#96) 2020-11-01 23:51:03 +01:00
Resources.meta Initial commit 2020-05-31 19:07:22 +02:00
Scenes.meta Initial commit 2020-05-31 19:07:22 +02:00
Scripts.meta Initial commit 2020-05-31 19:07:22 +02:00
Shaders.meta Initial commit 2020-05-31 19:07:22 +02:00
Sprites.meta implement world lights 2021-06-25 14:37:24 +02:00
Textures.meta Initial commit 2020-05-31 19:07:22 +02:00
UnityStandardAssets.meta add meta file for new folder 2020-06-20 21:59:10 +02:00