SanAndreasUnity/Assets/Scripts/Behaviours/PedAI
2022-03-14 10:03:21 +01:00
..
BaseState.cs detect visible peds by AI peds 2022-01-02 20:31:57 +01:00
BaseState.cs.meta start refactoring into object-oriented state machine - walk around done 2021-09-19 22:04:06 +02:00
ChaseState.cs remove unused variable 2021-10-19 23:33:35 +02:00
ChaseState.cs.meta chase state done 2021-09-19 22:17:46 +02:00
EscapeState.cs when escaping, peds do not sprint, but run in panic 2022-01-02 23:23:24 +01:00
EscapeState.cs.meta escape state done 2021-09-19 22:33:51 +02:00
FollowState.cs properly stopping if close enough to destination 2022-03-14 10:03:21 +01:00
FollowState.cs.meta follow state almost done 2021-09-19 22:40:48 +02:00
IdleState.cs make peds react to nearby gun shots 2022-01-01 00:37:00 +01:00
IdleState.cs.meta start refactoring into object-oriented state machine - walk around done 2021-09-19 22:04:06 +02:00
IPathMovementState.cs move classes to separate files 2021-09-26 20:36:59 +02:00
IPathMovementState.cs.meta move classes to separate files 2021-09-26 20:36:59 +02:00
PathMovementData.cs move classes to separate files 2021-09-26 20:36:59 +02:00
PathMovementData.cs.meta move classes to separate files 2021-09-26 20:36:59 +02:00
PedAI.cs detect visible peds by AI peds 2022-01-02 20:31:57 +01:00
PedAI.cs.meta assign SEO 2021-10-21 12:22:38 +02:00
WalkAroundState.cs ... 2022-01-02 21:57:41 +01:00
WalkAroundState.cs.meta start refactoring into object-oriented state machine - walk around done 2021-09-19 22:04:06 +02:00