SanAndreasUnity/Docs/TODO.md

1.9 KiB

TODO

  • Multiplayer - see Multiplayer.md

  • Async geometry loading - currently, geometry is loaded synchronously, which seems like the main performance bottleneck ; see AsyncAssetLoading.md ;

  • Weapons and damage system - see weapons.md

  • Unloading assets - need to keep track of references to loaded assets (meshes, textures) ; need ability to release references ; when a certain asset is no longer referenced, it can be unloaded ;

  • Unload distant parts of the world - first need a better Cell system, which will tell which divisions are close and which are not ; unloading includes releasing reference to meshes, textures, materials, collision models ;

  • Rigid body character

  • Minimap - better info area ; input mouse position is not always correct ; see Map.md ;

  • Does 'O' button changes quality level ?

  • Check what is causing huge FPS drops ; it wasn't present before ? ; possibly it is GC ;

  • Play sounds: horn ; empty weapon clip ; ped damage ; footsteps in run and sprint states ;

  • Optimize Console.Update() - don't do trim excess for every log message

  • don't fade high LOD meshes

  • Validate path to GTA ?

  • Vehicles window: it's too slow - use pages ; display additional info ;

  • Non-working ped model ids: WMYST, 0, special peds at the end,

  • Create custom inspector for ped - it will display info from ped definition

  • Pin windows - pinned windows are visible even when pause menu is not

  • Remove unneeded assets: files from Resources,

  • Breakable objects - they should have a separate class which inherits MapObject ; spawn networked object with rigid body, when hit with enough force ;

  • Android: check Utilities size on 800x480 resolution ;

  • Navigation: build navmesh from static geometry at runtime

Vehicles

  • Implement other vehicles: airplanes, helicopters, bikes, boats

  • Wheels should be excluded from damage effects

  • Repair cars with key