SanAndreasUnity/Assets
Lukas 0445f29dfd
Feature/mirror upgrade (#127)
* Updated SyncDictionary usage in SyncedBag.cs

- Removed the extra class that is no longer needed for SyncDictionary's
- Removed OP codes (OP_DIRTY) switch case that no longer exists (superseded by OP_SET)

Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>

* Updated method names

Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>

* Updated more string sync dictionaries

Ped_Networking.cs
VehicleController.cs
Player.cs
SyncedServerData.cs

Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>

* Updated NetworkTime fields in NetStats.cs

Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>

* Updated syncData types

Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>

* Implemented conditional compilation to replace old isHeadless

Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>

* Updated hooks

* A few more syncDictionary upgrades

* Moved away from obsolete NetworkIdentity.spawned

* Updated SetDirtyBit to SetSyncVarDirtyBit in DeadBody.cs

* Updated ScriptingDefineSymbols for Mirror

* Updated JoinGameWindow.cs

* Use latest MirrorLite commit for submodule

* Use latest MirrorLite commit for submodule

* Reverted EditorSettings.asset to commit b1c9d38e3a

* Reverted JoinGameWindow.cs to commit b1c9d38e3a

* Changed method for headless mode in NetCmdLineHandler.cs

Changed from compiler defs to SanAndreasUnity helpers for determining headless mode in NetCmdLineHandler.cs

* Re-Added ConfigureHeadlessFrameRate override on CustomNetworkManager.cs

* Started updating JoinGameWindow.cs

- Commented out GUI errors
- Updated type 'DiscoveryInfo' to 'ServerResponse' in method ConnectFromDiscovery() params.
- Updated Connect() 'port' parameter to use type 'int' rather than 'ushort' as per Mirror conventions.

Co-authored-by: Lukas Olson <lukasolson@greyblockgames.com>
2022-04-02 20:15:08 +02:00
..
Materials re-save scene 2022-01-30 22:33:34 +01:00
MirrorLite@36591bb183 Feature/mirror upgrade (#127) 2022-04-02 20:15:08 +02:00
NavMeshes@52ada42cff update submodule 2022-03-28 00:41:56 +02:00
Plugins ignore JetBrains plugins 2020-12-28 00:14:24 +01:00
Prefabs save prefab 2022-03-28 01:15:05 +02:00
RCONdotnet@b5e93d94fd RCON Support (#96) 2020-11-01 23:51:03 +01:00
Resources add option to skip loading render meshes, which also skips loading of Clumps 2022-02-28 01:03:57 +01:00
Scenes assign nav mesh to Main scene 2022-03-27 23:15:06 +02:00
Scripts Feature/mirror upgrade (#127) 2022-04-02 20:15:08 +02:00
Shaders Initial commit 2020-05-31 19:07:22 +02:00
Sprites implement world lights 2021-06-25 14:37:24 +02:00
Textures Initial commit 2020-05-31 19:07:22 +02:00
UnityStandardAssets@c5d2f860ca update submodule 2022-01-30 00:21:05 +01:00
Materials.meta Initial commit 2020-05-31 19:07:22 +02:00
MirrorLite.meta Opened Unity 2020-05-31 19:09:37 +02:00
NavMeshes.meta add NavMeshes submodule 2022-03-27 20:57:10 +02:00
Plugins.meta Initial commit 2020-05-31 19:07:22 +02:00
Prefabs.meta Initial commit 2020-05-31 19:07:22 +02:00
RagdollBuilder.cs remove additionally added colliders from ragdoll (jaw, neck box) 2021-01-04 22:08:51 +01:00
RagdollBuilder.cs.meta add script 2020-05-31 19:09:57 +02:00
RCONdotnet.meta RCON Support (#96) 2020-11-01 23:51:03 +01:00
Resources.meta Initial commit 2020-05-31 19:07:22 +02:00
Scenes.meta Initial commit 2020-05-31 19:07:22 +02:00
Scripts.meta Initial commit 2020-05-31 19:07:22 +02:00
Shaders.meta Initial commit 2020-05-31 19:07:22 +02:00
Sprites.meta implement world lights 2021-06-25 14:37:24 +02:00
Textures.meta Initial commit 2020-05-31 19:07:22 +02:00
UnityStandardAssets.meta add meta file for new folder 2020-06-20 21:59:10 +02:00