mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-10 06:34:16 +00:00
177 lines
No EOL
5 KiB
C#
177 lines
No EOL
5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Globalization;
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using Mirror;
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using UGameCore.Utilities;
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using UnityEngine;
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namespace SanAndreasUnity.Net
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{
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public class SyncedBag
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{
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private readonly SyncDictionary<string, string> m_syncDictionary;
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private readonly Dictionary<string, List<System.Action<string>>> m_callbacks =
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new Dictionary<string, List<Action<string>>>();
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private struct ArrayWrapper<T> // use struct so that it doesn't allocate memory
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{
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public T[] a; // use short name because it will be a part of json
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public ArrayWrapper(T[] a)
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{
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this.a = a;
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}
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}
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public SyncedBag(SyncDictionary<string, string> syncDictionary)
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{
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m_syncDictionary = syncDictionary;
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m_syncDictionary.Callback += DictionaryCallback;
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}
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private void DictionaryCallback(SyncDictionary<string, string>.Operation op, string key, string item)
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{
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if (NetUtils.IsServer)
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return;
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switch (op)
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{
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case SyncDictionary<string, string>.Operation.OP_ADD:
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case SyncDictionary<string, string>.Operation.OP_SET:
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if (m_callbacks.TryGetValue(key, out var list))
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{
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// don't leave garbage
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for (int i = 0; i < list.Count; i++)
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{
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var callback = list[i];
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F.RunExceptionSafe(() => callback(item));
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}
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}
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break;
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}
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}
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public void RegisterCallback(string key, System.Action<string> callback)
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{
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if (m_callbacks.TryGetValue(key, out var list))
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{
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list.Add(callback);
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}
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else
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{
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m_callbacks.Add(key, new List<Action<string>> { callback });
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}
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}
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public void UnRegisterCallback(string key, System.Action<string> callback)
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{
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if (m_callbacks.TryGetValue(key, out var list))
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{
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list.Remove(callback);
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}
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}
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public void SetCallbacks(SyncedBag other)
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{
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if (this == other)
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return;
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m_callbacks.Clear();
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foreach (var callback in other.m_callbacks)
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{
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m_callbacks.Add(callback.Key, callback.Value);
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}
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}
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public void SetData(SyncedBag other)
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{
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if (this == other)
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return;
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m_syncDictionary.Clear();
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foreach (var pair in other.m_syncDictionary)
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{
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m_syncDictionary.Add(pair.Key, pair.Value);
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}
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}
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public void SetString(string key, string value)
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{
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if (m_syncDictionary.TryGetValue(key, out string existingValue))
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{
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if (value != existingValue)
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{
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m_syncDictionary[key] = value;
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}
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}
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m_syncDictionary[key] = value;
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}
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public string GetString(string key)
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{
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return m_syncDictionary.TryGetValue(key, out string value) ? value : null;
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}
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public bool HasValue(string key)
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{
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return m_syncDictionary.ContainsKey(key);
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}
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public int GetInt(string key)
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{
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string str = GetString(key);
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if (str == null)
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return 0;
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return int.Parse(str, CultureInfo.InvariantCulture);
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}
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public void SetInt(string key, int value)
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{
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SetString(key, value.ToString(CultureInfo.InvariantCulture));
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}
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public float GetFloat(string key)
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{
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string str = GetString(key);
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if (str == null)
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return 0;
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return float.Parse(str, CultureInfo.InvariantCulture);
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}
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public void SetFloat(string key, float value)
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{
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SetString(key, value.ToString(CultureInfo.InvariantCulture));
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}
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public string[] GetStringArray(string key)
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{
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string str = GetString(key);
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if (str == null)
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return null;
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return JsonUtility.FromJson<ArrayWrapper<string>>(str).a;
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}
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public void SetStringArray(string key, string[] array)
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{
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SetString(key, JsonUtility.ToJson(new ArrayWrapper<string>(array)));
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}
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public float[] GetFloatArray(string key)
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{
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string str = GetString(key);
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if (str == null)
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return null;
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return JsonUtility.FromJson<ArrayWrapper<float>>(str).a;
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}
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public void SetFloatArray(string key, float[] array)
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{
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SetString(key, JsonUtility.ToJson(new ArrayWrapper<float>(array)));
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}
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}
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} |