replace namespace

This commit is contained in:
in0finite 2022-09-30 14:39:50 +02:00
parent 6cc2929ff7
commit b640621409
143 changed files with 143 additions and 143 deletions

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@ -3,7 +3,7 @@ using UnityEngine;
using GTAAudioSharp;
using System.IO;
using SanAndreasUnity.Audio;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
namespace SanAndreasUnity.Behaviours.Audio
{

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@ -5,7 +5,7 @@ using SanAndreasUnity.Importing.Collision;
using SanAndreasUnity.Importing.Conversion;
using SanAndreasUnity.Importing.Items;
using SanAndreasUnity.Importing.Vehicles;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using SanAndreasUnity.Behaviours.World;
using UnityEngine;
using System.Collections;

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@ -1,4 +1,4 @@
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
namespace SanAndreasUnity.Behaviours
{

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@ -1,5 +1,5 @@
using SanAndreasUnity.Importing.Conversion;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;

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@ -1,7 +1,7 @@
using SanAndreasUnity.Importing.Paths;
using SanAndreasUnity.Importing.Items.Definitions;
using SanAndreasUnity.Net;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using System.Collections.Generic;
using System.Linq;
using SanAndreasUnity.Behaviours.Peds.AI;

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@ -1,5 +1,5 @@
using UnityEngine;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using System.Linq;
namespace SanAndreasUnity.Behaviours

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@ -1,5 +1,5 @@
using SanAndreasUnity.Importing.Paths;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using System;
using System.Collections.Generic;
using System.Diagnostics;

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@ -5,7 +5,7 @@ using SanAndreasUnity.Behaviours.World;
using SanAndreasUnity.Importing.Items;
using SanAndreasUnity.Importing.Items.Definitions;
using SanAndreasUnity.Net;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using UnityEngine;
using Object = UnityEngine.Object;
using Random = UnityEngine.Random;

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@ -5,7 +5,7 @@ using System.Collections;
using System.Diagnostics;
using UnityEngine;
using Debug = UnityEngine.Debug;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using System.Collections.Generic;
using System.Linq;
using SanAndreasUnity.Net;

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@ -1,6 +1,6 @@
using System.Collections.Generic;
using UnityEngine;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using SanAndreasUnity.Net;
namespace SanAndreasUnity.Behaviours

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@ -2,7 +2,7 @@
using UnityEngine;
using Mirror;
using System.Linq;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using SanAndreasUnity.Net;
namespace SanAndreasUnity.Behaviours

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@ -1,6 +1,6 @@
using UnityEngine;
using SanAndreasUnity.Behaviours.Audio;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using System.Collections.Generic;
namespace SanAndreasUnity.Behaviours

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@ -1,6 +1,6 @@
using System.Collections.Generic;
using UnityEngine;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using SanAndreasUnity.Importing.Items;
using SanAndreasUnity.Importing.Items.Definitions;
using System.Linq;

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@ -1,6 +1,6 @@
using SanAndreasUnity.Behaviours.Vehicles;
using SanAndreasUnity.Importing.Animation;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;

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@ -1,6 +1,6 @@
using SanAndreasUnity.Behaviours.Peds.AI;
using UnityEngine;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using SanAndreasUnity.Importing.Weapons;
using SanAndreasUnity.Importing.Animation;
using SanAndreasUnity.Behaviours.Weapons;

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@ -1,5 +1,5 @@
using UnityEngine;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using SanAndreasUnity.Importing.Weapons;
namespace SanAndreasUnity.Behaviours.Peds.States

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@ -1,5 +1,5 @@
using UnityEngine;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using SanAndreasUnity.Importing.Animation;
namespace SanAndreasUnity.Behaviours.Peds.States

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@ -1,5 +1,5 @@
using UnityEngine;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using SanAndreasUnity.Net;
namespace SanAndreasUnity.Behaviours.Peds.States

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@ -1,6 +1,6 @@
using Mirror;
using UnityEngine;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using SanAndreasUnity.Behaviours.Vehicles;
namespace SanAndreasUnity.Behaviours.Peds.States

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@ -1,5 +1,5 @@
using UnityEngine;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using SanAndreasUnity.Importing.Animation;
namespace SanAndreasUnity.Behaviours.Peds.States

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@ -1,5 +1,5 @@
using UnityEngine;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using SanAndreasUnity.Importing.Animation;
namespace SanAndreasUnity.Behaviours.Peds.States

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@ -1,5 +1,5 @@
using UnityEngine;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using SanAndreasUnity.Importing.Animation;
namespace SanAndreasUnity.Behaviours.Peds.States

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@ -1,5 +1,5 @@
using UnityEngine;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using SanAndreasUnity.Importing.Animation;
namespace SanAndreasUnity.Behaviours.Peds.States

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@ -1,5 +1,5 @@
using UnityEngine;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using SanAndreasUnity.Importing.Animation;
namespace SanAndreasUnity.Behaviours.Peds.States

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@ -1,4 +1,4 @@
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using UnityEngine;
namespace SanAndreasUnity.Behaviours.Peds.States

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@ -1,5 +1,5 @@
using UnityEngine;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using SanAndreasUnity.Importing.Animation;
using System.Collections;

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@ -1,6 +1,6 @@
using Mirror;
using UnityEngine;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using SanAndreasUnity.Importing.Animation;
namespace SanAndreasUnity.Behaviours.Peds.States

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@ -1,5 +1,5 @@
using UnityEngine;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using SanAndreasUnity.Importing.Animation;
namespace SanAndreasUnity.Behaviours.Peds.States

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@ -1,5 +1,5 @@
using UnityEngine;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using SanAndreasUnity.Importing.Animation;
namespace SanAndreasUnity.Behaviours.Peds.States

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@ -1,5 +1,5 @@
using UnityEngine;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using SanAndreasUnity.Importing.Animation;
namespace SanAndreasUnity.Behaviours.Peds.States

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@ -1,5 +1,5 @@
using UnityEngine;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using SanAndreasUnity.Importing.Animation;
namespace SanAndreasUnity.Behaviours.Peds.States

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@ -1,5 +1,5 @@
using UnityEngine;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using SanAndreasUnity.Importing.Animation;
namespace SanAndreasUnity.Behaviours.Peds.States

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@ -1,5 +1,5 @@
using UnityEngine;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using SanAndreasUnity.Behaviours.Vehicles;
using SanAndreasUnity.Behaviours.World;
using SanAndreasUnity.Importing.Animation;

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@ -1,5 +1,5 @@
using UnityEngine;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using SanAndreasUnity.Behaviours.Vehicles;
using SanAndreasUnity.Importing.Animation;
using System.Linq;

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@ -1,5 +1,5 @@
using UnityEngine;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using SanAndreasUnity.Behaviours.Vehicles;
using SanAndreasUnity.Importing.Animation;
using System.Linq;

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@ -1,5 +1,5 @@
using UnityEngine;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using SanAndreasUnity.Importing.Animation;
namespace SanAndreasUnity.Behaviours.Peds.States

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@ -1,5 +1,5 @@
using UnityEngine;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using SanAndreasUnity.Importing.Animation;
namespace SanAndreasUnity.Behaviours.Peds.States

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@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
using SanAndreasUnity.Behaviours.Vehicles;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
namespace SanAndreasUnity.Behaviours.Peds.AI
{

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@ -1,5 +1,5 @@
using System.Linq;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using UnityEngine;
namespace SanAndreasUnity.Behaviours.Peds.AI

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@ -1,6 +1,6 @@
using System.Linq;
using SanAndreasUnity.Behaviours.Vehicles;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using UnityEngine;
namespace SanAndreasUnity.Behaviours.Peds.AI

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@ -1,4 +1,4 @@
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
namespace SanAndreasUnity.Behaviours.Peds.AI
{

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@ -1,5 +1,5 @@
using SanAndreasUnity.Importing.Items.Definitions;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
namespace SanAndreasUnity.Behaviours.Peds.AI
{

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@ -4,7 +4,7 @@ using SanAndreasUnity.Behaviours.Vehicles;
using SanAndreasUnity.Importing.Items.Definitions;
using SanAndreasUnity.Importing.Paths;
using UnityEngine;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using SanAndreasUnity.Net;
namespace SanAndreasUnity.Behaviours.Peds.AI

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@ -1,7 +1,7 @@
using SanAndreasUnity.Behaviours.Peds.States;
using SanAndreasUnity.Importing.Items.Definitions;
using SanAndreasUnity.Importing.Paths;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using System.Collections.Generic;
using UnityEngine;

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@ -6,7 +6,7 @@ using SanAndreasUnity.Importing.Animation;
using UnityEngine;
using System.Linq;
using SanAndreasUnity.Behaviours.Peds;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
namespace SanAndreasUnity.Behaviours
{

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@ -1,6 +1,6 @@
using UnityEngine;
using SanAndreasUnity.UI;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
namespace SanAndreasUnity.Behaviours
{

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using UnityEngine;
namespace SanAndreasUnity.Behaviours

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@ -1,7 +1,7 @@
using SanAndreasUnity.Behaviours.Vehicles;
using SanAndreasUnity.Importing.Conversion;
using SanAndreasUnity.Net;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using UnityEngine;
using UnityStandardAssets.Effects;
using Object = UnityEngine.Object;

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@ -1,5 +1,5 @@
using SanAndreasUnity.Net;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
namespace SanAndreasUnity.Behaviours
{

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@ -1,7 +1,7 @@
using System.Collections.Generic;
using UnityEngine;
using SanAndreasUnity.Net;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using System.Linq;
namespace SanAndreasUnity.Behaviours

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@ -1,6 +1,6 @@
using System.Collections.Generic;
using UnityEngine;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
namespace SanAndreasUnity.Behaviours
{

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@ -1,4 +1,4 @@
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using UnityEngine;
namespace SanAndreasUnity.Behaviours

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@ -1,7 +1,7 @@
using UnityEngine;
using SanAndreasUnity.UI;
using SanAndreasUnity.Behaviours.Vehicles;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
namespace SanAndreasUnity.Behaviours
{

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@ -1,4 +1,4 @@
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using UnityEngine;
namespace SanAndreasUnity.Behaviours.Vehicles

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@ -1,4 +1,4 @@
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;

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@ -1,6 +1,6 @@
using SanAndreasUnity.Behaviours.World;
using SanAndreasUnity.Importing.Vehicles;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using System.Collections;
using System.Collections.Generic;
using System.Linq;

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@ -1,7 +1,7 @@
using UnityEngine;
using SanAndreasUnity.Net;
using Mirror;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using System.Linq;
using System.Collections.Generic;

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@ -2,7 +2,7 @@
using System.Linq;
using SanAndreasUnity.Behaviours.Audio;
using SanAndreasUnity.Net;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using UnityEngine;
namespace SanAndreasUnity.Behaviours.Vehicles

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@ -1,5 +1,5 @@
using SanAndreasUnity.Importing.Vehicles;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using System.Linq;
using UnityEngine;
using VConsts = SanAndreasUnity.Behaviours.Vehicles.VehiclePhysicsConstants;

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@ -1,6 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using UnityEngine;
namespace SanAndreasUnity.Behaviours.Vehicles

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@ -2,7 +2,7 @@
using SanAndreasUnity.Importing.Items;
using SanAndreasUnity.Importing.Items.Definitions;
using SanAndreasUnity.Importing.Weapons;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using SanAndreasUnity.Behaviours.Weapons;
using UnityEngine;
using System.Linq;

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@ -3,7 +3,7 @@ using UnityEngine;
using SanAndreasUnity.Importing.Animation;
using SanAndreasUnity.Importing.Weapons;
using System.Linq;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using SanAndreasUnity.Net;
namespace SanAndreasUnity.Behaviours {

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@ -1,6 +1,6 @@
using UnityEngine;
using Mirror;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
namespace SanAndreasUnity.Behaviours.Weapons
{

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@ -1,4 +1,4 @@
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using UnityEngine;
namespace SanAndreasUnity.Behaviours.WorldSystem

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@ -2,7 +2,7 @@
using SanAndreasUnity.Behaviours.Vehicles;
using SanAndreasUnity.Importing.Items;
using SanAndreasUnity.Importing.Items.Placements;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using System.Collections.Generic;
using System.Linq;
using SanAndreasUnity.Behaviours.WorldSystem;

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@ -1,4 +1,4 @@
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using UnityEngine;
namespace SanAndreasUnity.Behaviours.World

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@ -1,6 +1,6 @@
using UnityEngine;
using SanAndreasUnity.Importing.Items.Placements;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.AI;

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@ -1,5 +1,5 @@
using SanAndreasUnity.Importing.RenderWareStream;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using UnityEngine;
namespace SanAndreasUnity.Behaviours.World

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@ -6,7 +6,7 @@ using System.Collections;
using System.Collections.Generic;
using System.Linq;
using SanAndreasUnity.Importing.RenderWareStream;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using UnityEngine;
using UnityEngine.Rendering;
using Geometry = SanAndreasUnity.Importing.Conversion.Geometry;

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@ -1,6 +1,6 @@
using SanAndreasUnity.Importing.Items;
using SanAndreasUnity.Importing.Items.Placements;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;

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@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using UnityEngine;
namespace SanAndreasUnity.Behaviours.WorldSystem

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@ -1,7 +1,7 @@
using System;
using SanAndreasUnity.Commands;
using SanAndreasUnity.Net;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using UnityEngine;
namespace SanAndreasUnity.Chat

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@ -2,7 +2,7 @@
using System.Text;
using UnityEngine;
using SanAndreasUnity.Net;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
namespace SanAndreasUnity.Chat
{

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@ -1,7 +1,7 @@
using UnityEngine;
using Mirror;
using SanAndreasUnity.Net;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
namespace SanAndreasUnity.Chat
{

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@ -5,7 +5,7 @@ using System.Linq;
using SanAndreasUnity.Behaviours;
using SanAndreasUnity.Behaviours.Vehicles;
using SanAndreasUnity.Net;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using UnityEngine;
namespace SanAndreasUnity.Commands

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@ -1,6 +1,6 @@
using SanAndreasUnity.Behaviours;
using SanAndreasUnity.Net;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using System.Linq;
using UnityEngine;

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@ -1,6 +1,6 @@
using SanAndreasUnity.Behaviours;
using SanAndreasUnity.Behaviours.World;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using System;
using System.Collections;
using System.Collections.Generic;

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@ -1,5 +1,5 @@
using SanAndreasUnity.Behaviours;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;

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@ -1,4 +1,4 @@
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using System;
using System.Collections.Generic;
using System.Linq;

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@ -1,4 +1,4 @@
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using UnityEditor;
namespace SanAndreasUnity.Editor

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@ -1,6 +1,6 @@
using SanAndreasUnity.Importing.Archive;
using SanAndreasUnity.Importing.RenderWareStream;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using System.Collections;
using System.Collections.Generic;
using System.Linq;

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@ -5,7 +5,7 @@ using UnityEngine;
using SanAndreasUnity.UI;
using System.Linq;
using System;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
namespace SanAndreasUnity.Editor
{

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@ -1,4 +1,4 @@
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using System.Linq;
using System.Reflection;
using UnityEditor;

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@ -4,7 +4,7 @@ using UnityEngine;
using UnityEngine.AI;
using SanAndreasUnity.Behaviours.World;
using System.Collections;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using UnityEditor.SceneManagement;
using SanAndreasUnity.Behaviours;

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@ -4,7 +4,7 @@ using UnityEngine;
using System;
using System.Linq;
using UnityEditor;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using UnityEngine.AI;
using SanAndreasUnity.Behaviours.World;
using SanAndreasUnity.Behaviours;

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@ -1,7 +1,7 @@
using System.Linq;
using SanAndreasUnity.Behaviours.Peds.AI;
using SanAndreasUnity.Importing.Paths;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using UnityEditor;
using UnityEngine;

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@ -1,5 +1,5 @@
using SanAndreasUnity.Behaviours.World;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using System;
using System.Collections.Generic;
using System.Linq;

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using SanAndreasUnity.Behaviours.World;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using SanAndreasUnity.Behaviours;
using System.Linq;

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@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
using SanAndreasUnity.Net;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using UnityEngine;
namespace SanAndreasUnity.GameModes

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@ -1,4 +1,4 @@
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using System;
using System.Collections.Generic;
using System.IO;

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@ -1,5 +1,5 @@
using SanAndreasUnity.Importing.RenderWareStream;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using System;
using System.Collections.Generic;
using System.IO;

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@ -1,4 +1,4 @@
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using System;
using System.Collections.Generic;
using System.IO;

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@ -1,5 +1,5 @@
using SanAndreasUnity.Importing.Archive;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using System;
using System.Collections.Generic;
using System.IO;

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@ -6,7 +6,7 @@ using SanAndreasUnity.Importing.RenderWareStream;
using System;
using System.Collections.Generic;
using System.Linq;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using UnityEngine;
using Profiler = UnityEngine.Profiling.Profiler;

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Data;
using System.IO;
using System.Text;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
namespace SanAndreasUnity.Importing.GXT
{

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@ -1,5 +1,5 @@
using SanAndreasUnity.Importing.Items.Placements;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using System;
using System.Collections.Generic;
using System.Globalization;

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using UnityEngine;
namespace SanAndreasUnity.Importing.Paths

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@ -1,4 +1,4 @@
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using System;
using System.Collections.Generic;
using System.IO;

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@ -1,4 +1,4 @@
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using System.IO;
using System.Text;

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@ -1,4 +1,4 @@
using SanAndreasUnity.Utilities;
using UGameCore.Utilities;
using System;
using System.IO;

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