SanAndreasUnity/Assets/Scripts/Importing/Audio/GTAAudioAudioClipData.cs
2020-05-31 19:09:49 +02:00

53 lines
1.5 KiB
C#

/// <summary>
/// GTA audio sharp namespace
/// </summary>
namespace GTAAudioSharp
{
/// <summary>
/// GTA audio audio clip data structure
/// </summary>
public struct GTAAudioAudioClipData
{
/// <summary>
/// Sound buffer offset
/// </summary>
public readonly uint SoundBufferOffset;
/// <summary>
/// Loop offset
/// </summary>
public readonly uint LoopOffset;
/// <summary>
/// Sample rate
/// </summary>
public readonly ushort SampleRate;
/// <summary>
/// Sound headroom
/// </summary>
public readonly ushort SoundHeadroom;
/// <summary>
/// Length
/// </summary>
public readonly uint Length;
/// <summary>
/// Constructor
/// </summary>
/// <param name="soundBufferOffset">Sound buffer offset</param>
/// <param name="loopOffset">Loop offset</param>
/// <param name="sampleRate">Sample rate</param>
/// <param name="soundHeadroom">Sound headroom</param>
/// <param name="length">Length</param>
internal GTAAudioAudioClipData(uint soundBufferOffset, uint loopOffset, ushort sampleRate, ushort soundHeadroom, uint length)
{
SoundBufferOffset = soundBufferOffset;
LoopOffset = loopOffset;
SampleRate = sampleRate;
SoundHeadroom = soundHeadroom;
Length = length;
}
}
}