mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-22 20:13:02 +00:00
53 lines
1.5 KiB
C#
53 lines
1.5 KiB
C#
/// <summary>
|
|
/// GTA audio sharp namespace
|
|
/// </summary>
|
|
namespace GTAAudioSharp
|
|
{
|
|
/// <summary>
|
|
/// GTA audio audio clip data structure
|
|
/// </summary>
|
|
public struct GTAAudioAudioClipData
|
|
{
|
|
/// <summary>
|
|
/// Sound buffer offset
|
|
/// </summary>
|
|
public readonly uint SoundBufferOffset;
|
|
|
|
/// <summary>
|
|
/// Loop offset
|
|
/// </summary>
|
|
public readonly uint LoopOffset;
|
|
|
|
/// <summary>
|
|
/// Sample rate
|
|
/// </summary>
|
|
public readonly ushort SampleRate;
|
|
|
|
/// <summary>
|
|
/// Sound headroom
|
|
/// </summary>
|
|
public readonly ushort SoundHeadroom;
|
|
|
|
/// <summary>
|
|
/// Length
|
|
/// </summary>
|
|
public readonly uint Length;
|
|
|
|
/// <summary>
|
|
/// Constructor
|
|
/// </summary>
|
|
/// <param name="soundBufferOffset">Sound buffer offset</param>
|
|
/// <param name="loopOffset">Loop offset</param>
|
|
/// <param name="sampleRate">Sample rate</param>
|
|
/// <param name="soundHeadroom">Sound headroom</param>
|
|
/// <param name="length">Length</param>
|
|
internal GTAAudioAudioClipData(uint soundBufferOffset, uint loopOffset, ushort sampleRate, ushort soundHeadroom, uint length)
|
|
{
|
|
SoundBufferOffset = soundBufferOffset;
|
|
LoopOffset = loopOffset;
|
|
SampleRate = sampleRate;
|
|
SoundHeadroom = soundHeadroom;
|
|
Length = length;
|
|
}
|
|
}
|
|
}
|