Commit graph

29 commits

Author SHA1 Message Date
in0finite
e47d8d0adf explosion is synced 2020-07-04 18:52:23 +02:00
in0finite
41e5223fc7 detached vehicle parts should be synced 2020-07-01 23:36:01 +02:00
in0finite
6725e3ce57 do some logic only on server 2020-07-01 19:36:39 +02:00
in0finite
2e0108d662 cleanup code 2020-07-01 19:25:59 +02:00
in0finite
ec43361325 play explosion sound 2020-06-29 19:08:04 +02:00
in0finite
99c1cf8ecc ped can not be damaged by explosion while he is in vehicle 2020-06-29 17:50:33 +02:00
in0finite
47c44355ba replace ExplosionPhysicsForce script from Standard Assets with custom script 2020-06-28 20:32:30 +02:00
in0finite
bfdb8a5ba0 use curve for adjusting damage over distance 2020-06-28 16:35:35 +02:00
in0finite
ba4e10bb3a explosion damage amount is a power function 2020-06-27 22:50:50 +02:00
in0finite
bc605534e6 draw gizmos sphere indicating explosion damage radius 2020-06-27 22:40:51 +02:00
in0finite
b6b2037e97 explosion strength and upward modifier are proportional to squared root of vehicle's mass 2020-06-22 03:05:42 +02:00
in0finite
8871702e5b make some parameters configurable 2020-06-21 23:35:39 +02:00
in0finite
9678faa18a inflict damage to nearby objects 2020-06-21 18:21:15 +02:00
in0finite
b2af2ade90 add stats about vehicle's damage 2020-06-21 16:35:39 +02:00
in0finite
4b6223a025 change some params 2020-06-21 16:20:16 +02:00
in0finite
2e02d0dab2 modify strength of explosion based on vehicle mass 2020-06-21 15:43:19 +02:00
in0finite
44fe30d8df don't apply explosion force 2 times 2020-06-21 15:33:19 +02:00
in0finite
07d802ce8f add explosion VFX and explosion physics force 2020-06-21 14:15:20 +02:00
in0finite
c56dad1950 flame VFX done 2020-06-21 01:24:19 +02:00
in0finite
ea6e45b593 smoke VFX done 2020-06-21 00:33:55 +02:00
in0finite
d98643e70c explode exception-safe 2020-06-20 20:17:22 +02:00
in0finite
d4078d250e cleanup 2020-06-20 20:15:29 +02:00
in0finite
775af9f9cb apply different force amount on chassis 2020-06-20 19:56:55 +02:00
in0finite
b0cde397be randomize lifetime of detached parts 2020-06-20 18:06:24 +02:00
in0finite
bfb15e4c9c chassis have realistic mass 2020-06-20 18:05:12 +02:00
in0finite
075bfc3d2d detach chassis during explosion 2020-06-20 17:56:17 +02:00
in0finite
41856f3def vehicle explosion logic done - vehicle parts are detached, have rigid bodies, and explosion force is applied to them 2020-06-20 16:16:11 +02:00
in0finite
5ba7751ef6 damaging vehicles works 2020-06-09 19:45:25 +02:00
in0finite
faf96838b9 implement basic vehicle damage logic 2020-06-09 18:34:15 +02:00