in0finite
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cb495440cd
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fix camera being blocked by vehicle's high detail meshes
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2020-06-03 00:27:18 +02:00 |
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in0finite
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71d18bbe6d
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change way of specifying which object should be ignored when raycasting - peds can not damage other peds in the same vehicle
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2020-06-01 14:58:51 +02:00 |
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in0finite
|
e9ef2f709d
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better specify which object should be ignored when raycasting
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2020-05-31 19:09:58 +02:00 |
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in0finite
|
756f7e8563
|
move Damageable class to Utilities assembly
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2020-05-31 19:09:57 +02:00 |
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in0finite
|
8f56469b28
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camera can move through "PedBone" layer
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2020-05-31 19:09:57 +02:00 |
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in0finite
|
d29a1e1a4e
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refactor
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2020-05-31 19:09:57 +02:00 |
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in0finite
|
8134b8a1d9
|
properly detecting when ped is assigned to vehicle and removed from vehicle ; fix radio playing ; wait some time before loading sound of radio station ;
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2020-05-31 19:09:57 +02:00 |
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in0finite
|
f90732229d
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change SEO of some scripts
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2020-05-31 19:09:56 +02:00 |
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in0finite
|
c77f6c471d
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removed imGUI code
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2020-05-31 19:09:54 +02:00 |
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in0finite
|
2eb36c245f
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fix lower shooting rate
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2020-05-31 19:09:53 +02:00 |
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in0finite
|
9db8019d9a
|
extract GetFirePosition() and GetFireDirection() into IAimState interface/classes - states now control fire position and direction ; drive-by aiming now works for AWA weapons (they no longer aim up in the sky) ;
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2020-05-31 19:09:53 +02:00 |
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in0finite
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0c620cc228
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refactor firing system to use additional parameters - this will make it possible to ignore current vehicle when firing in drive-by state
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2020-05-31 19:09:53 +02:00 |
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in0finite
|
ca40df585d
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cleanup
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2020-05-31 19:09:53 +02:00 |
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in0finite
|
886edc3084
|
adjust camera focus position and camera distance
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2020-05-31 19:09:53 +02:00 |
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in0finite
|
a2e9d3f971
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camera offset is configurable
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2020-05-31 19:09:53 +02:00 |
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in0finite
|
a9f665bc33
|
camera handling works, but needs improvements
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2020-05-31 19:09:53 +02:00 |
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in0finite
|
42946f3a02
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convert CheckCameraCollision() to static method
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2020-05-31 19:09:53 +02:00 |
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in0finite
|
0dffb495c6
|
aim anim max time is equal to half of the anim length
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2020-05-31 19:09:53 +02:00 |
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in0finite
|
bc05cb0b4c
|
manually update aim anim ; don't play anim while firing, but pause it ; stop firing when weapon is ready to fire, not when anim reaches certain time ;
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2020-05-31 19:09:53 +02:00 |
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in0finite
|
212d1187ff
|
drive-by firing WIP
|
2020-05-31 19:09:53 +02:00 |
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in0finite
|
18136f279f
|
convert other TryFire() to static function
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2020-05-31 19:09:53 +02:00 |
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in0finite
|
3a9b07cf7b
|
convert TryFire() to static function
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2020-05-31 19:09:53 +02:00 |
|
in0finite
|
84b2d4209c
|
update anims from the right place
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
cbf874da6c
|
anims are finally playing correctly
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
c7db8963ff
|
attempt to play driveby anims
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
7f384860b5
|
small cleanup
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
e2d1702e6b
|
change anim wrap mode
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
531e787515
|
play correct anim
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
e50a1e70e2
|
drive-by WIP
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
33b8d217aa
|
small fix
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
c5c8f2c75b
|
any NPC ped can be recruited
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
193577d9b5
|
stalker peds can be recruited
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
ecc17aef6d
|
add button pressed event which uses button name
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
688b2c0015
|
proper switching to/from sprint state
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
34b92f9980
|
start radio only for local ped ; and start it from the right place
|
2020-05-31 19:09:51 +02:00 |
|
jaan242
|
92bbc4bd53
|
radio (#69)
* radio
* radio 2
* radio 3
* radio 4
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
186ba140ed
|
change script execution order for all (?) scripts
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
fb302bf086
|
camera distance is configurable
|
2020-05-31 19:09:48 +02:00 |
|
in0finite
|
e6ecbc01e4
|
remove HUD related code from state class
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
1ad26f11ed
|
implement movement button with arrows
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
0afbaa9d4e
|
aim button works
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
4045311d59
|
preserve input for some buttons
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
cb7c1418d2
|
move all HUD drawing functions to BaseScriptState
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
f2b4059c49
|
add fire button
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
3db52f9849
|
add action buttons for touch input
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
563f526003
|
improve movement buttons
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
13f94bf27d
|
don't draw hud when input should not be read
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
2596a88be6
|
draw touch input for movement
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
8ff92619ff
|
working on touch input
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
de0cb01239
|
state can draw it's own hud
|
2020-05-31 19:09:46 +02:00 |
|