SanAndreasUnity/Assets/Scripts/Behaviours/Ped/States
2020-06-03 00:27:18 +02:00
..
BaseAimMovementState.cs extract GetFirePosition() and GetFireDirection() into IAimState interface/classes - states now control fire position and direction ; drive-by aiming now works for AWA weapons (they no longer aim up in the sky) ; 2020-05-31 19:09:53 +02:00
BaseAimMovementState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
BaseFireMovementState.cs proper switching to/from sprint state 2020-05-31 19:09:52 +02:00
BaseFireMovementState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
BaseMovementState.cs proper switching to/from sprint state 2020-05-31 19:09:52 +02:00
BaseMovementState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
BaseScriptState.cs fix camera being blocked by vehicle's high detail meshes 2020-06-03 00:27:18 +02:00
BaseScriptState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
BaseVehicleState.cs properly detecting when ped is assigned to vehicle and removed from vehicle ; fix radio playing ; wait some time before loading sound of radio station ; 2020-05-31 19:09:57 +02:00
BaseVehicleState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
CrouchAimState.cs prevent possible NRE 2020-05-31 19:09:45 +02:00
CrouchAimState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
CrouchFireState.cs Initial commit 2020-05-31 19:07:22 +02:00
CrouchFireState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
CrouchMoveState.cs Send crouch button event 2020-05-31 19:09:39 +02:00
CrouchMoveState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
CrouchState.cs prevent possible NRE 2020-05-31 19:09:45 +02:00
CrouchState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
DriveByFireState.cs drive-by firing WIP 2020-05-31 19:09:53 +02:00
DriveByFireState.cs.meta change SEO of some scripts 2020-05-31 19:09:56 +02:00
DriveByState.cs change way of specifying which object should be ignored when raycasting - peds can not damage other peds in the same vehicle 2020-06-01 14:58:51 +02:00
DriveByState.cs.meta change SEO of some scripts 2020-05-31 19:09:56 +02:00
FlyState.cs Fix sending submit button event 2020-05-31 19:09:39 +02:00
FlyState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
IAimState.cs extract GetFirePosition() and GetFireDirection() into IAimState interface/classes - states now control fire position and direction ; drive-by aiming now works for AWA weapons (they no longer aim up in the sky) ; 2020-05-31 19:09:53 +02:00
IAimState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
IFireState.cs Initial commit 2020-05-31 19:07:22 +02:00
IFireState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
IPedState.cs move Damageable class to Utilities assembly 2020-05-31 19:09:57 +02:00
IPedState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
IVehicleState.cs Initial commit 2020-05-31 19:07:22 +02:00
IVehicleState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
JumpState.cs Improvement 2020-05-31 19:09:39 +02:00
JumpState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
RollState.cs some improvements for roll state 2020-05-31 19:09:46 +02:00
RollState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
RunAimState.cs Initial commit 2020-05-31 19:07:22 +02:00
RunAimState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
RunFireState.cs Initial commit 2020-05-31 19:07:22 +02:00
RunFireState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
RunState.cs fix only the broken anim 2020-05-31 19:09:46 +02:00
RunState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
SprintState.cs proper switching to/from sprint state 2020-05-31 19:09:52 +02:00
SprintState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
StandAimState.cs Initial commit 2020-05-31 19:07:22 +02:00
StandAimState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
StandFireState.cs Initial commit 2020-05-31 19:07:22 +02:00
StandFireState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
StandState.cs Initial commit 2020-05-31 19:07:22 +02:00
StandState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
VehicleEnteringState.cs start radio only for local ped ; and start it from the right place 2020-05-31 19:09:51 +02:00
VehicleEnteringState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
VehicleExitingState.cs vehicle states now wait for vehicle to be assigned before starting their stuff 2020-05-31 19:09:45 +02:00
VehicleExitingState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
VehicleSittingState.cs refactor 2020-05-31 19:09:57 +02:00
VehicleSittingState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
WalkAimState.cs Initial commit 2020-05-31 19:07:22 +02:00
WalkAimState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
WalkFireState.cs Initial commit 2020-05-31 19:07:22 +02:00
WalkFireState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
WalkState.cs Initial commit 2020-05-31 19:07:22 +02:00
WalkState.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00