* Updated SyncDictionary usage in SyncedBag.cs
- Removed the extra class that is no longer needed for SyncDictionary's
- Removed OP codes (OP_DIRTY) switch case that no longer exists (superseded by OP_SET)
Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>
* Updated method names
Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>
* Updated more string sync dictionaries
Ped_Networking.cs
VehicleController.cs
Player.cs
SyncedServerData.cs
Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>
* Updated NetworkTime fields in NetStats.cs
Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>
* Updated syncData types
Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>
* Implemented conditional compilation to replace old isHeadless
Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>
* Updated hooks
* A few more syncDictionary upgrades
* Moved away from obsolete NetworkIdentity.spawned
* Updated SetDirtyBit to SetSyncVarDirtyBit in DeadBody.cs
* Updated ScriptingDefineSymbols for Mirror
* Updated JoinGameWindow.cs
* Use latest MirrorLite commit for submodule
* Use latest MirrorLite commit for submodule
* Reverted EditorSettings.asset to commit b1c9d38e3a
* Reverted JoinGameWindow.cs to commit b1c9d38e3a
* Changed method for headless mode in NetCmdLineHandler.cs
Changed from compiler defs to SanAndreasUnity helpers for determining headless mode in NetCmdLineHandler.cs
* Re-Added ConfigureHeadlessFrameRate override on CustomNetworkManager.cs
* Started updating JoinGameWindow.cs
- Commented out GUI errors
- Updated type 'DiscoveryInfo' to 'ServerResponse' in method ConnectFromDiscovery() params.
- Updated Connect() 'port' parameter to use type 'int' rather than 'ushort' as per Mirror conventions.
Co-authored-by: Lukas Olson <lukasolson@greyblockgames.com>