in0finite
|
aaf9af8c3f
|
destroy explosion when particle systems finish
|
2020-06-21 14:56:21 +02:00 |
|
in0finite
|
07d802ce8f
|
add explosion VFX and explosion physics force
|
2020-06-21 14:15:20 +02:00 |
|
in0finite
|
c56dad1950
|
flame VFX done
|
2020-06-21 01:24:19 +02:00 |
|
in0finite
|
ea6e45b593
|
smoke VFX done
|
2020-06-21 00:33:55 +02:00 |
|
in0finite
|
41856f3def
|
vehicle explosion logic done - vehicle parts are detached, have rigid bodies, and explosion force is applied to them
|
2020-06-20 16:16:11 +02:00 |
|
in0finite
|
ba9318d594
|
change default text to empty
|
2020-06-06 20:03:43 +02:00 |
|
in0finite
|
1016a18c80
|
add OnScreenMessage script to prefab
|
2020-06-06 18:41:32 +02:00 |
|
in0finite
|
394348745e
|
converting on-screen messages to uGUI
|
2020-06-06 18:09:26 +02:00 |
|
in0finite
|
78319b501b
|
set correct layer mask for finding ground - fixes a bug for ped always spawning at initial position, because ray was hitting ragdoll colliders
|
2020-06-06 16:55:57 +02:00 |
|
in0finite
|
e740307084
|
change projectile raycast mask
|
2020-06-03 00:41:39 +02:00 |
|
in0finite
|
cb495440cd
|
fix camera being blocked by vehicle's high detail meshes
|
2020-06-03 00:27:18 +02:00 |
|
in0finite
|
23e75f180c
|
change camera aim offset
|
2020-06-02 23:50:30 +02:00 |
|
in0finite
|
2fec510ce3
|
display inflicted damage as on-screen message
|
2020-05-31 19:09:58 +02:00 |
|
in0finite
|
f2c9e5ff75
|
inflict damage based on part of body that was hit
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
b203a0b667
|
weapon's projectile raycasts are made against ped bones
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
ce6cc33d97
|
re-save prefab
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
15711064c4
|
change width of radio station label
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
5237c849ba
|
display radio station name
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
9dd132532b
|
don't send navigation events because it's buggy and can send events to invisible UI objects
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
3d81bd25ca
|
use RawImage for minimap texture
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
96dd3fe706
|
set Z position of some minimap elements to 0
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
190178fac5
|
disable FPS text and texture by default
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
1ebf03dcb6
|
change default camera distance from ped and vehicle
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
3b7d466ba6
|
move speedometer a little to the right
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
e1a6fd9201
|
change transparency and highlighted/pressed color for main menu buttons, pause menu buttons, chat input
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
ae273868d3
|
change highlighted and pressed color for main menu button
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
5188399ff8
|
change object names
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
54b4763f9a
|
uncheck raycasttarget
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
674662635e
|
re-save prefab
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
b1f6c2b8fa
|
convert zone name
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
e415d019fc
|
use RawImage for player icon
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
d404419d5f
|
minimap seems to be converted
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
811c28aa98
|
enable minimap canvases
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
592de8bc7d
|
use 1 bool to control if FPS should be updated
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
dc283954e5
|
don't display FPS by default
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
d5ca8ac00d
|
change color of labels to white
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
b4b524f9c2
|
fix chat display
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
761fb9383c
|
chat display almost finished
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
40e8f6386d
|
change color of FPS text
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
6fbb632eb6
|
change sort order of canvases
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
fcbf323219
|
convert FPS display
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
bd2d9489db
|
improve chat input field
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
5143587b01
|
improve button container in pause menu
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
709f2e8ede
|
some UI adjustments
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
101069ce0a
|
convert speedometer
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
7243560fe0
|
convert ped state label
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
c7111469fb
|
re-save prefabs
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
93398fb2fb
|
weapon image, weapon ammo, and healthbar are working
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
9993959810
|
adapt main menu to MenuBar
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
33b57668dd
|
restore canvas statuses
|
2020-05-31 19:09:54 +02:00 |
|