Commit graph

1236 commits

Author SHA1 Message Date
in0finite
85ed0480e6 add setting for radio volume 2021-01-02 23:22:52 +01:00
in0finite
7431d4f010 remove commented code 2021-01-02 20:46:38 +01:00
in0finite
e18d335798 reorganize setting tabs 2021-01-02 20:46:19 +01:00
in0finite
56d28883cc add SoundSettings 2021-01-02 19:37:11 +01:00
in0finite
b411c1a3de change button name 2021-01-02 19:02:42 +01:00
in0finite
dfc039e94a send chat on Enter 2021-01-02 18:56:46 +01:00
in0finite
74a1d8f158 use InvokeEventExceptionSafe() for chat event 2021-01-02 17:35:46 +01:00
in0finite
b3188b6c11 assign SEO to scripts 2020-12-29 21:28:41 +01:00
in0finite
350f70ac9b don't create hinge joints for vehicle doors 2020-12-29 20:58:51 +01:00
in0finite
edceca030f extract function 2020-12-29 20:43:33 +01:00
in0finite
74bc44561f remove commented code 2020-12-29 20:36:35 +01:00
in0finite
95d6297d8a add setting for vehicle's detached part lifetime 2020-12-28 01:41:11 +01:00
in0finite
309c00b72d add event for when server changes status 2020-12-28 01:05:54 +01:00
in0finite
9d9b9743c5 spawn projectile on network 2020-12-26 23:57:51 +01:00
in0finite
e825ecb6d4 projectile should be visible on clients 2020-12-26 23:01:32 +01:00
in0finite
4eed0a4bbe implement acceleration 2020-12-26 20:07:05 +01:00
in0finite
7cba029b92 sync projectile 2020-12-26 18:45:42 +01:00
in0finite
0c751b0208 add setting for projectile reload time 2020-12-26 17:40:30 +01:00
in0finite
f04728934e ignore collision between projectiles 2020-12-22 02:24:00 +01:00
in0finite
80a5e0c538 rotate projectile while moving 2020-12-21 23:27:00 +01:00
in0finite
26ed669de8 use separate prefab for rocket explosion 2020-12-21 22:56:41 +01:00
in0finite
d32688155c remove commented code 2020-12-21 20:55:30 +01:00
in0finite
4acfe0e401 play projectile sound 2020-12-21 03:01:20 +01:00
in0finite
f61a4c829f fix warning 2020-12-21 02:10:26 +01:00
in0finite
1ca4b2d0ad ignore collision between shooter ped and projectile 2020-12-21 02:10:17 +01:00
in0finite
ec89abedd8 attach rocket model 2020-12-21 01:50:31 +01:00
in0finite
536c275a5e display rocket crosshair 2020-12-21 01:00:05 +01:00
in0finite
9ee8f0dfac implement reloading time - all weapons have it set to 0, except rockets 2020-12-20 22:27:29 +01:00
in0finite
00a95beb66 add namespace 2020-12-20 21:53:55 +01:00
in0finite
86e1187b5c implement base projectile system 2020-12-20 21:51:59 +01:00
Antonio Alexandru Ganea
c3aebc3826
RCON Support (#96)
* Added RCON dotnet submodule

* RCON Manager

* RCON works

* Switched inter-thread passing from tasks callbacks to BlockingCollection

* Cleanup

* Config based rcon port and password

* RCON is disabled by default in config

* Added SanAndreasUnity.RCON namespace to CommandInterpreter

* Pass command to main thread first and report progress afterwards

* Minor cleanup

* Removed InvalidOperationException as it was never possible

* Moved OnLoaderFinished code in RCONManager

* Added RCONManager script to prefab

* Added meta files
2020-11-01 23:51:03 +01:00
in0finite
29d5a04db9 assign SEO for on-screen message scripts 2020-07-11 15:37:17 +02:00
in0finite
8eea97c33d assign SEO to new scripts 2020-07-11 15:08:12 +02:00
in0finite
615491aab6 use InvariantCulture when (de)serializing colors 2020-07-05 22:35:21 +02:00
in0finite
5816570fd2 sync color of detached parts 2020-07-05 22:33:34 +02:00
in0finite
f926bb7c24 send color of detached part 2020-07-05 21:39:59 +02:00
in0finite
d5a51d595e newly connected clients can see already existing detached parts 2020-07-05 18:37:56 +02:00
in0finite
d31a39b6b4 display num of spawned network objects in Net stats 2020-07-05 13:50:22 +02:00
in0finite
e959d1c483 don't log error if frame is not child of vehicle, because some vehicles have multiple frames with the same name, and this causes error only on client, but not on server 2020-07-05 13:42:50 +02:00
in0finite
e649d483d2 safety check 2020-07-04 20:34:17 +02:00
in0finite
942453a2a4 check if frame is already detached before detaching it - this also fixes a bug on client when he was trying to detach already detached frame 2020-07-04 20:12:01 +02:00
in0finite
9c63b25d38 log error if frame is not child of vehicle 2020-07-04 19:11:39 +02:00
in0finite
96b0ac1f33 disable cooking options on MeshCollider 2020-07-04 19:11:09 +02:00
in0finite
e47d8d0adf explosion is synced 2020-07-04 18:52:23 +02:00
in0finite
24e1e7c27b remove unused code 2020-07-02 01:02:43 +02:00
in0finite
f82315f3ad rigid body sync works 2020-07-02 00:59:17 +02:00
in0finite
798dfd55ed ... 2020-07-01 23:36:49 +02:00
in0finite
a7fe0c7ef6 add safety check 2020-07-01 23:36:34 +02:00
in0finite
41e5223fc7 detached vehicle parts should be synced 2020-07-01 23:36:01 +02:00
in0finite
fbd23c0cce create NetworkRigidBody script 2020-07-01 23:32:40 +02:00
in0finite
6725e3ce57 do some logic only on server 2020-07-01 19:36:39 +02:00
in0finite
96829ef506 sync vehicle's health 2020-07-01 19:31:06 +02:00
in0finite
2e0108d662 cleanup code 2020-07-01 19:25:59 +02:00
in0finite
395bcdcf4b add some commented code related to petrolcap 2020-07-01 18:53:15 +02:00
in0finite
115821f2da add hit point and hit normal to DamageInfo class 2020-07-01 18:52:35 +02:00
in0finite
d6c79434a4 cache petrolcap transform 2020-06-29 21:57:44 +02:00
in0finite
ec43361325 play explosion sound 2020-06-29 19:08:04 +02:00
in0finite
99c1cf8ecc ped can not be damaged by explosion while he is in vehicle 2020-06-29 17:50:33 +02:00
in0finite
e5c6144706 ped damage handling is done by State classes 2020-06-29 17:12:48 +02:00
in0finite
9734b6f515 damage type can be specified when damaging object 2020-06-29 17:11:29 +02:00
in0finite
363ec0dd0e remove unused variable 2020-06-28 23:57:09 +02:00
in0finite
b8051fe2d9 don't use collider's transform position when checking for distance 2020-06-28 23:56:20 +02:00
in0finite
7da990e105 use bounds center if ClosestPoint() function does not work 2020-06-28 20:38:23 +02:00
in0finite
47c44355ba replace ExplosionPhysicsForce script from Standard Assets with custom script 2020-06-28 20:32:30 +02:00
in0finite
f865dd0051 vehicle's max health is calculated as power function of mass 2020-06-28 16:44:32 +02:00
in0finite
bfdb8a5ba0 use curve for adjusting damage over distance 2020-06-28 16:35:35 +02:00
in0finite
ba4e10bb3a explosion damage amount is a power function 2020-06-27 22:50:50 +02:00
in0finite
bc605534e6 draw gizmos sphere indicating explosion damage radius 2020-06-27 22:40:51 +02:00
in0finite
ba1ebf4213 don't try to damage ped if his health is <= 0 2020-06-27 22:12:22 +02:00
in0finite
16bd731403 ped can be damaged by explosion 2020-06-27 22:00:10 +02:00
in0finite
9d18c2ec55 inflict damage based on distance to closest point on all colliders 2020-06-27 21:55:04 +02:00
in0finite
b6b2037e97 explosion strength and upward modifier are proportional to squared root of vehicle's mass 2020-06-22 03:05:42 +02:00
in0finite
8871702e5b make some parameters configurable 2020-06-21 23:35:39 +02:00
in0finite
9678faa18a inflict damage to nearby objects 2020-06-21 18:21:15 +02:00
in0finite
b2af2ade90 add stats about vehicle's damage 2020-06-21 16:35:39 +02:00
in0finite
4b6223a025 change some params 2020-06-21 16:20:16 +02:00
in0finite
2e02d0dab2 modify strength of explosion based on vehicle mass 2020-06-21 15:43:19 +02:00
in0finite
44fe30d8df don't apply explosion force 2 times 2020-06-21 15:33:19 +02:00
in0finite
aaf9af8c3f destroy explosion when particle systems finish 2020-06-21 14:56:21 +02:00
in0finite
07d802ce8f add explosion VFX and explosion physics force 2020-06-21 14:15:20 +02:00
in0finite
c56dad1950 flame VFX done 2020-06-21 01:24:19 +02:00
in0finite
ea6e45b593 smoke VFX done 2020-06-21 00:33:55 +02:00
in0finite
d98643e70c explode exception-safe 2020-06-20 20:17:22 +02:00
in0finite
d4078d250e cleanup 2020-06-20 20:15:29 +02:00
in0finite
775af9f9cb apply different force amount on chassis 2020-06-20 19:56:55 +02:00
in0finite
b0cde397be randomize lifetime of detached parts 2020-06-20 18:06:24 +02:00
in0finite
bfb15e4c9c chassis have realistic mass 2020-06-20 18:05:12 +02:00
in0finite
075bfc3d2d detach chassis during explosion 2020-06-20 17:56:17 +02:00
in0finite
d4c8d83fcc add DescriptionForLogging property 2020-06-20 17:55:27 +02:00
in0finite
552043bcd7 cache "engine" transform 2020-06-20 16:23:53 +02:00
in0finite
7581f4ac0a unsubscribe from VehiclePhysicsConstants.Changed event when vehicle is destroyed 2020-06-20 16:21:29 +02:00
in0finite
b9852975af CmdRequestToDestroyMyVehicles() now explodes vehicles 2020-06-20 16:19:46 +02:00
in0finite
bd37b9f577 "Destroy all vehicles" button now explodes the vehicles, instead of destroying them 2020-06-20 16:18:09 +02:00
in0finite
41856f3def vehicle explosion logic done - vehicle parts are detached, have rigid bodies, and explosion force is applied to them 2020-06-20 16:16:11 +02:00
in0finite
5ba7751ef6 damaging vehicles works 2020-06-09 19:45:25 +02:00
in0finite
faf96838b9 implement basic vehicle damage logic 2020-06-09 18:34:15 +02:00
in0finite
29b7ae65f0 remove commented code 2020-06-06 20:45:44 +02:00
in0finite
19fc36d718 display info about messages in Misc stats 2020-06-06 20:04:10 +02:00
in0finite
81df1bb651 pool messages 2020-06-06 20:03:26 +02:00
in0finite
7623b3ce29 optimization 2020-06-06 19:02:43 +02:00
in0finite
cf0437e80a properly destroy messages 2020-06-06 18:41:50 +02:00
in0finite
394348745e converting on-screen messages to uGUI 2020-06-06 18:09:26 +02:00
in0finite
29ab0556c6 specify ignored layer mask for finding ground in Inspector 2020-06-06 15:54:04 +02:00
in0finite
fda86887f7 use random rotation when spawning players' peds 2020-06-06 00:53:26 +02:00
in0finite
9dc4f03c9f run exception safe 2020-06-06 00:45:53 +02:00
in0finite
dab056d48e fix for spawning peds at the same position 2020-06-06 00:40:47 +02:00
in0finite
fe557282eb fix for recruiting peds 2020-06-05 23:49:50 +02:00
in0finite
03a0f5c35e extract method 2020-06-05 23:22:30 +02:00
in0finite
d37d601082 peds can not damage other peds in the same vehicle 2020-06-03 02:12:40 +02:00
in0finite
21644998cb rename variable 2020-06-03 01:10:38 +02:00
in0finite
cb495440cd fix camera being blocked by vehicle's high detail meshes 2020-06-03 00:27:18 +02:00
in0finite
d9a728b244 destroy high detail mesh objects when vehicle is destroyed 2020-06-02 23:56:36 +02:00
in0finite
8880d6030a update all relevant children 2020-06-02 23:48:40 +02:00
in0finite
92feb469fb create separate game object with mesh colliders 2020-06-02 22:40:46 +02:00
in0finite
c5b8d7df6d add new layer for vehicle high detail mesh 2020-06-02 20:44:08 +02:00
in0finite
71d18bbe6d change way of specifying which object should be ignored when raycasting - peds can not damage other peds in the same vehicle 2020-06-01 14:58:51 +02:00
in0finite
e9ef2f709d better specify which object should be ignored when raycasting 2020-05-31 19:09:58 +02:00
in0finite
199a008b12 correctly identify Transform that was hit by a bullet - this fixes a bug when ped could not be damaged while in vehicle 2020-05-31 19:09:58 +02:00
in0finite
2fec510ce3 display inflicted damage as on-screen message 2020-05-31 19:09:58 +02:00
in0finite
2cb2ddf099 implement on-screen messages 2020-05-31 19:09:58 +02:00
in0finite
83659395e1 run exception-safe 2020-05-31 19:09:58 +02:00
in0finite
756f7e8563 move Damageable class to Utilities assembly 2020-05-31 19:09:57 +02:00
in0finite
f2c9e5ff75 inflict damage based on part of body that was hit 2020-05-31 19:09:57 +02:00
in0finite
b203a0b667 weapon's projectile raycasts are made against ped bones 2020-05-31 19:09:57 +02:00
in0finite
8f56469b28 camera can move through "PedBone" layer 2020-05-31 19:09:57 +02:00
in0finite
d675a8b4a4 provide layer as property 2020-05-31 19:09:57 +02:00
in0finite
f607d50483 run exception-safe 2020-05-31 19:09:57 +02:00
in0finite
adc03cc3aa add sphere collider around jaw 2020-05-31 19:09:57 +02:00
in0finite
e945f9f54e ragdoll bones are set up 2020-05-31 19:09:57 +02:00
in0finite
ec7417c510 ... 2020-05-31 19:09:57 +02:00
in0finite
3d3b697076 don't destroy the clip with delayed Destroy() 2020-05-31 19:09:57 +02:00
in0finite
1b19e38bc6 when stopping radio sound, save radio station's time only if audio source is playing 2020-05-31 19:09:57 +02:00
in0finite
8e8e495633 destroy radio clip when stopping radio sound ; destroy radio clip when vehicle gets destroyed ; 2020-05-31 19:09:57 +02:00
in0finite
ce6cc33d97 re-save prefab 2020-05-31 19:09:57 +02:00
in0finite
f3490beb80 change access modifiers 2020-05-31 19:09:57 +02:00
in0finite
fe4ae08ca6 display radio station label for limited amount of time - 3 seconds after ped enters vehicle or radio station is changed 2020-05-31 19:09:57 +02:00
in0finite
6bbdcecd7d remember time when radio station changed 2020-05-31 19:09:57 +02:00
in0finite
a68efa0b7d remember time when seat's ped changed 2020-05-31 19:09:57 +02:00
in0finite
cff2be9531 rename method 2020-05-31 19:09:57 +02:00
in0finite
cdb561c4a7 assign random radio station in Awake(), not Start() 2020-05-31 19:09:57 +02:00
in0finite
5237c849ba display radio station name 2020-05-31 19:09:57 +02:00
in0finite
ea840f8b5e add stats about current vehicle's radio 2020-05-31 19:09:57 +02:00
in0finite
d29a1e1a4e refactor 2020-05-31 19:09:57 +02:00
in0finite
8134b8a1d9 properly detecting when ped is assigned to vehicle and removed from vehicle ; fix radio playing ; wait some time before loading sound of radio station ; 2020-05-31 19:09:57 +02:00
in0finite
5d20cac976 move all radio related stuff to appropriate partial class 2020-05-31 19:09:57 +02:00
in0finite
8a8f2ab423 only toggle map window if it is opened or if reading input is allowed 2020-05-31 19:09:57 +02:00
in0finite
4d646c853d small optimization for finding closest vehicle/seat 2020-05-31 19:09:57 +02:00
in0finite
0e130999f4 fix bug when peds were not able to enter any vehicle when there was a vehicle with no seats spawned 2020-05-31 19:09:57 +02:00
in0finite
19b6c25432 correctly position the minimap 2020-05-31 19:09:56 +02:00
in0finite
3d81bd25ca use RawImage for minimap texture 2020-05-31 19:09:56 +02:00
in0finite
f8ac93380b update controls window text 2020-05-31 19:09:56 +02:00
in0finite
f0949c0233 change SEO of some scripts 2020-05-31 19:09:56 +02:00
in0finite
f90732229d change SEO of some scripts 2020-05-31 19:09:56 +02:00
in0finite
5fb94bf22d crosshair looks a little better 2020-05-31 19:09:56 +02:00
in0finite
c661e13b88 remove unneeded variables 2020-05-31 19:09:56 +02:00
in0finite
9c0bcd747b refactor 2020-05-31 19:09:56 +02:00
in0finite
88cd91d0bd use auto property 2020-05-31 19:09:56 +02:00
in0finite
aec6481050 refactor 2020-05-31 19:09:56 +02:00
in0finite
91f9c55540 remove some unneeded variables 2020-05-31 19:09:56 +02:00
in0finite
1eb6dbadda remove 'toggleInfo' variable 2020-05-31 19:09:56 +02:00
in0finite
1cfe3b80b1 ReadInput() is slightly faster 2020-05-31 19:09:56 +02:00
in0finite
bdbec0bdeb remove OnGUI() function 2020-05-31 19:09:56 +02:00
in0finite
496333b26d remove commented code 2020-05-31 19:09:56 +02:00
in0finite
602f3beb4d refactor 2020-05-31 19:09:56 +02:00
in0finite
03c451d0a9 move input reading to LateUpdate() ; remove Update() because it's no longer needed ; 2020-05-31 19:09:56 +02:00
in0finite
eb7123be57 refactor 2020-05-31 19:09:56 +02:00
in0finite
525ca5a287 read input only when minimap is visible 2020-05-31 19:09:56 +02:00
in0finite
dc37e76e6b extract input reading into a method 2020-05-31 19:09:56 +02:00
in0finite
9d4ca5aae6 don't update stuff when minimap is not visible 2020-05-31 19:09:56 +02:00
in0finite
0668cf62f1 move zoom updating from FixedUpdate() to LateUpdate()
FixedUpdate() is now removed
2020-05-31 19:09:56 +02:00
in0finite
7a57f6b266 retrieve zone name on every 2 seconds 2020-05-31 19:09:56 +02:00
in0finite
d44757a739 ... 2020-05-31 19:09:56 +02:00
in0finite
df6bfa45ba minimap now has focus position 2020-05-31 19:09:56 +02:00
in0finite
355a3276a5 ... 2020-05-31 19:09:56 +02:00
in0finite
804d8108c0 remove unneeded class with extension method 2020-05-31 19:09:56 +02:00
in0finite
72e090419a rename class 2020-05-31 19:09:56 +02:00
in0finite
dd335e439f put zone classes into namespace 2020-05-31 19:09:56 +02:00
in0finite
ccd0a9f1b1 optimize functions for getting zone - they don't allocate memory anymore and are faster 2020-05-31 19:09:55 +02:00
in0finite
b1f6c2b8fa convert zone name 2020-05-31 19:09:55 +02:00
in0finite
e415d019fc use RawImage for player icon 2020-05-31 19:09:55 +02:00
in0finite
5d4367fa3e zooming of minimap works 2020-05-31 19:09:55 +02:00
in0finite
d404419d5f minimap seems to be converted 2020-05-31 19:09:55 +02:00
in0finite
8ebbac83dc remove some unneeded code 2020-05-31 19:09:55 +02:00
in0finite
241f97a501 ... 2020-05-31 19:09:55 +02:00
in0finite
99624f1598 remove private variable because it's not needed 2020-05-31 19:09:55 +02:00
in0finite
55fc88b5b4 use correct delta time value 2020-05-31 19:09:55 +02:00
in0finite
592de8bc7d use 1 bool to control if FPS should be updated 2020-05-31 19:09:55 +02:00
in0finite
761fb9383c chat display almost finished 2020-05-31 19:09:55 +02:00
in0finite
c370702d49 don't toggle FPS display with F10 2020-05-31 19:09:55 +02:00
in0finite
5c675e2def add "Display FPS" setting 2020-05-31 19:09:55 +02:00
in0finite
d293d0783f remove unused code 2020-05-31 19:09:55 +02:00
in0finite
6100b013df rename variables 2020-05-31 19:09:55 +02:00
in0finite
efd9f7b4f7 remove milliseconds from FPS display 2020-05-31 19:09:55 +02:00
in0finite
fcbf323219 convert FPS display 2020-05-31 19:09:55 +02:00
in0finite
f9b7034c85 add search box to vehicle spawner window 2020-05-31 19:09:55 +02:00
in0finite
1ff5e44e79 fix touch input - enable canvas when touch input is enabled 2020-05-31 19:09:55 +02:00
in0finite
5c9b83d240 remove unneeded code 2020-05-31 19:09:55 +02:00
in0finite
101069ce0a convert speedometer 2020-05-31 19:09:55 +02:00
in0finite
d7db52c142 don't show label when ped is in flying state 2020-05-31 19:09:55 +02:00
in0finite
7243560fe0 convert ped state label 2020-05-31 19:09:54 +02:00
in0finite
ef83e9aed5 fix errors 2020-05-31 19:09:54 +02:00
in0finite
c77f6c471d removed imGUI code 2020-05-31 19:09:54 +02:00
in0finite
91d98f9741 make texture no longer readable 2020-05-31 19:09:54 +02:00
in0finite
587354248d correctly construct crosshair texture 2020-05-31 19:09:54 +02:00
in0finite
cac960800f working on crosshair 2020-05-31 19:09:54 +02:00
in0finite
93398fb2fb weapon image, weapon ammo, and healthbar are working 2020-05-31 19:09:54 +02:00
in0finite
4dd463919d remove no longer used script 2020-05-31 19:09:54 +02:00
in0finite
9993959810 adapt main menu to MenuBar 2020-05-31 19:09:54 +02:00
in0finite
0aaa8b7769 remove unused code 2020-05-31 19:09:54 +02:00
in0finite
c3d7447a7e delete PedestrianModelViewerUI script 2020-05-31 19:09:54 +02:00
in0finite
d59672aa34 don't read input on some places when not allowed 2020-05-31 19:09:54 +02:00
in0finite
6786ab5e76 convert chat input 2020-05-31 19:09:54 +02:00
in0finite
2f26d16183 rename variable 2020-05-31 19:09:54 +02:00
in0finite
147abe2af6 convert pause menu label 2020-05-31 19:09:54 +02:00
in0finite
089cf387fb remove commented code 2020-05-31 19:09:54 +02:00
in0finite
9009db198d remove some imGUI code 2020-05-31 19:09:54 +02:00
in0finite
e6b3a9f300 menu entries are now components ; fix sorting of menu entries ; 2020-05-31 19:09:54 +02:00
in0finite
f54a8fe60d enable/disable canvas on Start() 2020-05-31 19:09:54 +02:00
in0finite
23cbd6163d register Resume and Exit entries 2020-05-31 19:09:54 +02:00
in0finite
1185732b28 first working version of new pause menu 2020-05-31 19:09:54 +02:00
in0finite
92d7088784 remove unused code 2020-05-31 19:09:54 +02:00
in0finite
477bab3d31 create custom event system which makes it possible to use imGUI and new UI at the same time 2020-05-31 19:09:54 +02:00
in0finite
19abce4017 change button text color when window is opened 2020-05-31 19:09:54 +02:00
in0finite
76aad79d40 only enable main menu canvas in startup scene 2020-05-31 19:09:53 +02:00
in0finite
8cf1c143df remove unused code 2020-05-31 19:09:53 +02:00
in0finite
6597c53735 don't draw menu items from OnGUI() 2020-05-31 19:09:53 +02:00
in0finite
dbbcdb4e80 convert Exit button 2020-05-31 19:09:53 +02:00
in0finite
d0138fcca7 convert logo 2020-05-31 19:09:53 +02:00
in0finite
b2ee510576 convert background 2020-05-31 19:09:53 +02:00
in0finite
6b58fdf964 main menu buttons almost done 2020-05-31 19:09:53 +02:00
in0finite
2eb36c245f fix lower shooting rate 2020-05-31 19:09:53 +02:00
in0finite
9db8019d9a extract GetFirePosition() and GetFireDirection() into IAimState interface/classes - states now control fire position and direction ; drive-by aiming now works for AWA weapons (they no longer aim up in the sky) ; 2020-05-31 19:09:53 +02:00
in0finite
d0badd78cf don't clear raycast buffer - I think that there is no need for that 2020-05-31 19:09:53 +02:00
in0finite
c5aa931715 use larger buffer for storing raycasts - this is needed because vehicle is consisted of many colliders which can be on a path of a ray 2020-05-31 19:09:53 +02:00
in0finite
5ede80b85e check also if ignored object is parent of hit object 2020-05-31 19:09:53 +02:00
in0finite
a7ad315260 when drawing line from gun, use the last used WeaponAttackParams - this will properly visualize aim direction when in drive-by state 2020-05-31 19:09:53 +02:00
in0finite
6e3cf54a02 trying to ignore object when raycasting 2020-05-31 19:09:53 +02:00
in0finite
0c620cc228 refactor firing system to use additional parameters - this will make it possible to ignore current vehicle when firing in drive-by state 2020-05-31 19:09:53 +02:00
in0finite
ca40df585d cleanup 2020-05-31 19:09:53 +02:00
in0finite
886edc3084 adjust camera focus position and camera distance 2020-05-31 19:09:53 +02:00
in0finite
a2e9d3f971 camera offset is configurable 2020-05-31 19:09:53 +02:00
in0finite
a9f665bc33 camera handling works, but needs improvements 2020-05-31 19:09:53 +02:00
in0finite
42946f3a02 convert CheckCameraCollision() to static method 2020-05-31 19:09:53 +02:00
in0finite
0dffb495c6 aim anim max time is equal to half of the anim length 2020-05-31 19:09:53 +02:00
in0finite
bc05cb0b4c manually update aim anim ; don't play anim while firing, but pause it ; stop firing when weapon is ready to fire, not when anim reaches certain time ; 2020-05-31 19:09:53 +02:00
in0finite
212d1187ff drive-by firing WIP 2020-05-31 19:09:53 +02:00
in0finite
18136f279f convert other TryFire() to static function 2020-05-31 19:09:53 +02:00
in0finite
3a9b07cf7b convert TryFire() to static function 2020-05-31 19:09:53 +02:00
in0finite
e3d81d0c03 don't log warnings for bones with id -1 2020-05-31 19:09:53 +02:00
in0finite
e8581c0fee support loading anims which have invalid bone ids 2020-05-31 19:09:53 +02:00
in0finite
ee2922b241 add vehicle offset to misc stats 2020-05-31 19:09:53 +02:00
in0finite
84b2d4209c update anims from the right place 2020-05-31 19:09:53 +02:00
in0finite
cbf874da6c anims are finally playing correctly 2020-05-31 19:09:53 +02:00
in0finite
c7db8963ff attempt to play driveby anims 2020-05-31 19:09:53 +02:00
in0finite
7f384860b5 small cleanup 2020-05-31 19:09:52 +02:00
in0finite
792eb923e9 improve UI 2020-05-31 19:09:52 +02:00
in0finite
1cf178f274 fix IndexOutOfRange ex 2020-05-31 19:09:52 +02:00
in0finite
3c9cf45144 add search box for IFP file names 2020-05-31 19:09:52 +02:00
in0finite
59ac34ac3f display IFP names in scroll view 2020-05-31 19:09:52 +02:00
in0finite
21c8de6b1c fix loading anims when bone id is -1 2020-05-31 19:09:52 +02:00
in0finite
162d07f254 remove extension from IFP file names 2020-05-31 19:09:52 +02:00
in0finite
0414727c46 don't try to display IFP clips if IFP is not loaded 2020-05-31 19:09:52 +02:00
in0finite
c5c6e44c3e fix obtaining all IFP files 2020-05-31 19:09:52 +02:00
in0finite
194c1ceb6d add ability to display all IFP packages in anim window 2020-05-31 19:09:52 +02:00
in0finite
e2d1702e6b change anim wrap mode 2020-05-31 19:09:52 +02:00
in0finite
531e787515 play correct anim 2020-05-31 19:09:52 +02:00
in0finite
e50a1e70e2 drive-by WIP 2020-05-31 19:09:52 +02:00
in0finite
33b8d217aa small fix 2020-05-31 19:09:52 +02:00
in0finite
c5c8f2c75b any NPC ped can be recruited 2020-05-31 19:09:52 +02:00
in0finite
193577d9b5 stalker peds can be recruited 2020-05-31 19:09:52 +02:00
in0finite
c4d9fcc924 read G and H button events 2020-05-31 19:09:52 +02:00
in0finite
ecc17aef6d add button pressed event which uses button name 2020-05-31 19:09:52 +02:00
in0finite
688b2c0015 proper switching to/from sprint state 2020-05-31 19:09:52 +02:00
in0finite
b38a2faf49 "CellIds" is no longer available in Inspector 2020-05-31 19:09:51 +02:00
in0finite
4acc23dacd ignore next collision with first enex too 2020-05-31 19:09:51 +02:00
in0finite
8d93a7f2c5 use small raycast distance when teleporting through enexes 2020-05-31 19:09:51 +02:00
in0finite
5fb330cbb0 raycast distance for finding ground is configurable 2020-05-31 19:09:51 +02:00
in0finite
a1751c7ba4 refactor FindGroundParams 2020-05-31 19:09:51 +02:00
in0finite
85cd5867a6 load all interiors 2020-05-31 19:09:51 +02:00
in0finite
a12f8aebc1 ignore next collision with second enex 2020-05-31 19:09:51 +02:00
in0finite
66d1709492 teleport only to different interiors 2020-05-31 19:09:51 +02:00
in0finite
14f9e0bd34 remember first and second enex ; teleport from second enex back to first enex 2020-05-31 19:09:51 +02:00
in0finite
c2c84b4c91 rename var 2020-05-31 19:09:51 +02:00
in0finite
9dd1dad363 log matching enexes 2020-05-31 19:09:51 +02:00
in0finite
7920363002 add loading step for enexes 2020-05-31 19:09:51 +02:00
in0finite
d32ee2dc72 ... 2020-05-31 19:09:51 +02:00
in0finite
028d74331f only teleport to enex's counterpart on server 2020-05-31 19:09:51 +02:00
in0finite
a34e9e27d1 don't ignore collision with enex if current enex is disabled 2020-05-31 19:09:51 +02:00
in0finite
d82c42a906 teleport ped to enex's counterpart when collided 2020-05-31 19:09:51 +02:00
in0finite
c78d25f269 report enex collisions to ped 2020-05-31 19:09:51 +02:00
in0finite
39f7e1b6b3 destroy current clip before loading new one 2020-05-31 19:09:51 +02:00
in0finite
424880aa78 ... 2020-05-31 19:09:51 +02:00
in0finite
fb4dd66724 play radio only if ped is in vehicle seat 2020-05-31 19:09:51 +02:00
in0finite
7e3865491d rename var 2020-05-31 19:09:51 +02:00
in0finite
34b92f9980 start radio only for local ped ; and start it from the right place 2020-05-31 19:09:51 +02:00
in0finite
da9b52eeda ... 2020-05-31 19:09:51 +02:00
in0finite
5ed306d137 send chat on Enter 2020-05-31 19:09:51 +02:00
in0finite
030726add0 remove chat messages periodically 2020-05-31 19:09:51 +02:00
in0finite
5a4b6ebbe9 make some vars available in Inspector 2020-05-31 19:09:51 +02:00
in0finite
ad2b733e2a extract ChatInputDisplay class 2020-05-31 19:09:51 +02:00
in0finite
3c9168e295 make some vars available in Inspector 2020-05-31 19:09:51 +02:00
in0finite
d703a8cae9 extract ChatDisplay class 2020-05-31 19:09:51 +02:00
in0finite
36c96062aa assign SEO 2020-05-31 19:09:51 +02:00
in0finite
9c2da03e99 display chat even when pause menu is opened 2020-05-31 19:09:51 +02:00
in0finite
d6b810f606 chat message can be sent 2020-05-31 19:09:51 +02:00
in0finite
e7272ef710 draw chat 2020-05-31 19:09:51 +02:00
in0finite
f41fa4b591 change SEO of chat scripts 2020-05-31 19:09:51 +02:00
in0finite
d7e9db901b add scripts 2020-05-31 19:09:51 +02:00
in0finite
c3382928c2 implement network discovery 2020-05-31 19:09:51 +02:00
jaan242
92bbc4bd53 radio (#69)
* radio

* radio 2

* radio 3

* radio 4
2020-05-31 19:09:51 +02:00
in0finite
c512aaad1d only reset settings if they changed 2020-05-31 19:09:51 +02:00
in0finite
9da08b7dba settings are properly resetted 2020-05-31 19:09:51 +02:00
in0finite
d164ce3d2b working on resetting settings to default values 2020-05-31 19:09:51 +02:00
in0finite
d8480a2522 ignore culture when saving int and float settings 2020-05-31 19:09:51 +02:00
jaan242
c99cf04494 moved speedometer label to the right (#67) 2020-05-31 19:09:51 +02:00
in0finite
8ca984d91c fix bug 2020-05-31 19:09:51 +02:00
in0finite
8ddd78367d skip creating enexes for now 2020-05-31 19:09:51 +02:00
in0finite
f42900d56c don't override cell ids in Awake() 2020-05-31 19:09:50 +02:00
in0finite
76de9c1230 don't draw enexes by default 2020-05-31 19:09:50 +02:00
in0finite
0c447546ec draw all exterior enexes 2020-05-31 19:09:50 +02:00
in0finite
1c0609b83a enexes are not re-activated when in range 2020-05-31 19:09:50 +02:00
in0finite
ebf9e10eac ... 2020-05-31 19:09:50 +02:00
in0finite
1efa38ff84 map window draws enexes 2020-05-31 19:09:50 +02:00
in0finite
1bdc7226e5 animate enex 2020-05-31 19:09:50 +02:00
in0finite
47c43384ed adjust y position of enex 2020-05-31 19:09:50 +02:00
in0finite
4b6c42ef61 create enex objects from prefab 2020-05-31 19:09:50 +02:00
in0finite
c78200c80f create enex objects in the world 2020-05-31 19:09:50 +02:00
in0finite
7d35fb4971 load all interiors 2020-05-31 19:09:50 +02:00
in0finite
3367c59b45 fix for not displaying first enex location 2020-05-31 19:09:50 +02:00
in0finite
362241aace don't call OnSpawn() from PedModel, but instead find ground from Start()
this will make sure that ped's starting position does not change before call to FindGround()
2020-05-31 19:09:50 +02:00
in0finite
24af9dfa4a use enex exit positions as spawn positions for players, if exterior is not loaded 2020-05-31 19:09:50 +02:00
in0finite
6bcf1b4c91 refactor 2020-05-31 19:09:50 +02:00
in0finite
cb46cf795e remove quotes from enex name 2020-05-31 19:09:50 +02:00
in0finite
eedd411520 obtain spawn positions at the moment when they are needed ; don't create game objects that act as spawn positions 2020-05-31 19:09:50 +02:00
in0finite
deda364ec8 SpawnManager uses TransformDataStruct for storing spawn positions 2020-05-31 19:09:50 +02:00
in0finite
9f7861673a move enex spawn position up by a little, because some enexes are placed below objects 2020-05-31 19:09:50 +02:00
in0finite
615f8d33cd more precise positioning after ground is found 2020-05-31 19:09:50 +02:00
in0finite
a06fd323db when teleporting ped, assign his heading too 2020-05-31 19:09:50 +02:00
in0finite
b2f427b67c assign starting position at the start of coroutine 2020-05-31 19:09:50 +02:00
in0finite
86fa29c345 better log messages 2020-05-31 19:09:50 +02:00
in0finite
a84e5f38dc apply "tryFromAbove" parameter when finding ground 2020-05-31 19:09:50 +02:00
in0finite
60f685dd70 don't assign initial Y position when finding ground 2020-05-31 19:09:50 +02:00
in0finite
25d1e30efa add ability to pass parameters to FindGround() 2020-05-31 19:09:50 +02:00
in0finite
31a1903b94 TeleportWindow uses enexes as teleport locations, if exterior is not loaded 2020-05-31 19:09:50 +02:00
in0finite
dee7833ab7 use TransformDataStruct in TeleportWindow 2020-05-31 19:09:50 +02:00
in0finite
267c5d00a1 create TransformDataStruct struct 2020-05-31 19:09:50 +02:00
in0finite
a3f73edef8 read ENEX section of IPL files 2020-05-31 19:09:50 +02:00
in0finite
b3d082dbe2 improve division gizmos 2020-05-31 19:09:50 +02:00
in0finite
0698429c25 changed the way how distance is calculated from division to point 2020-05-31 19:09:50 +02:00
in0finite
98bd42cf97 fix for situation when LOD child is located in different render level 2020-05-31 19:09:50 +02:00