Commit graph

217 commits

Author SHA1 Message Date
in0finite
f4d1674744 fix crouch state aswell 2021-12-18 17:46:58 +01:00
in0finite
0214244ee3 smooth out switching from aim to non-aim states 2021-12-18 17:16:40 +01:00
in0finite
d62eb43c78 save prefab 2021-12-18 16:16:25 +01:00
in0finite
ec5f61172a disable labels: current ped state & velocity 2021-11-20 19:21:55 +01:00
in0finite
1aabcd2f12 change some params 2021-09-11 05:28:58 +02:00
in0finite
6836b6b49e add "maxSpawnDistanceFromFocusPoint" 2021-09-09 04:31:18 +02:00
in0finite
bebaaf30b8 assign parameters on prefab 2021-09-09 01:17:38 +02:00
in0finite
306a7fa55e add PathsManager script to prefab 2021-09-07 01:14:04 +02:00
in0finite
f867f2aa2d display player name in stats 2021-07-24 00:28:39 +02:00
in0finite
26ee818101 change default camera distances, and change serialization names 2021-07-20 00:08:09 +02:00
in0finite
32c0be1af2
new world loading system (#110)
* wip

* much faster world creation

* add StaticGeometryInspector

* disable child/parent logic and fading

* rename

* (de)activate objects based on parent

* set draw distance based on layers

* ...

* wip

* wip

* wip

* remove unused param

* prevent concurrent modification

* ...

* catch exceptions when notifying

* ...

* notify about area, not objects

* limit public access to Area

* ...

* ...

* allow public access

* add public api

* adapt code

* pass callback to ctor

* adapt focus points

* fix

* fix intersection check

* support rectangles

* adjust parameters in prefab

* this should fix IsInsideOf()

* ...

* ...

* fix getting area by index

* create area if not exists

* ...

* ...

* ...

* wip for distance levels

* remove constraint on generic parameter

* add some validation

* fix

* fix draw distance per level

* change time of day in which lights are visible

* add todos

* don't use id for UnRegisterFocusPoint()

* use hash set for storing focus points

* add 1 more level

* mark area for update only if visibility changes

* profile WorldSystem calls

* add some profiling sections

* limit time per frame for LoadingThread

* switch custom concurrent queue

* copy jobs to buffer

* rename

* change max draw distance setting

* wait one more frame

* try to remove 801 distance level to remove holes

* attempt to hide interiors, but failed

* delete no longer needed script

* optimization

* some error checking

* add camera as focus point

* dont add camera as focus point in headless mode

* working on load priority

* fix bug - load priority finished

* ...

* small optimizations

* ...

* ...

* remove unneeded variable

* add fading

* dont do fading in headless mode

* fadeRate available in inspector

* change fade rate

* take into account if geometry is loaded when checking if object should be visible, and if fading should be done

* small optimization

* cache IsInHeadlessMode

* display Instance info in inspector

* move interiors up in the sky

* rename

* adapt code to different y pos of interiors

* refactor

* fix finding matched enex for enexes that lead to the same interior level

* display new world stats

* rename

* rename class

* ...

* ...

* extract function

* extract parameters into a struct

* add focus point to dead body

* add focus point to vehicle

* add focus point to vehicle detached parts

* remove OutOfRangeDestroyer from vehicle, and destroy vehicle if it falls below the map

* dont use focus points on vehicle and vehicle detached parts, when not on server

* add focus point for npc peds

* add possibility to set timeout during which focus point keeps revealing after it's destroyed

* adapt UnRegisterFocusPoint() to timeout

* rename

* adapt code

* cleanup MapObject class

* ...

* converting to `lock()`

* optimize method: use 1 lock instead of 3

* call OnObjectFinishedLoading() instead of AddToLoadedObjects()

* ...

* make sure it's main thread

* AsyncLoader is no longer thread safe

* convert static members to non-static in LoadingThread

* fix

* ...

* store indexes for each area

* impl GetAreaCenter()

* calculate load priority based on distance to area, not objects ; limit time per frame ; sort area in Cell, not in concurrent SortedSet ;

* add support for changing draw distance at runtime

* delay setting the new value by 0.2 s

* have a separate default max draw distance for mobile platforms

* adjust y axis world params so that number of visible areas is reduced

* remove "camera far clip plane" setting

* rename

* document flags

* rename

* disable shadow casting and receiving for some objects

* allow casting shadows for LODs with large draw distance

* remove "WorldSystem" layer

* revert layer
2021-07-18 06:03:43 +02:00
in0finite
fc6af2392e implement world lights 2021-06-25 14:37:24 +02:00
in0finite
f72cd743a3 display current time in UI 2021-05-04 20:55:01 +02:00
in0finite
613767d6d7 attempt to sync 2021-05-03 03:00:22 +02:00
in0finite
2b45010837 change time scale 2021-05-03 01:53:18 +02:00
in0finite
b459f62e73 implement daytime manager 2021-05-02 23:01:31 +02:00
in0finite
2c4521200d console subscribes to log event before any other script executes 2021-03-01 02:53:03 +01:00
in0finite
1d3879eb46 don't wrap weapon ammo text 2021-02-28 21:18:11 +01:00
in0finite
9d5039edfe improve chat UI 2021-02-28 21:15:27 +01:00
in0finite
5d7b63b4c2 increase rocket speed 2021-02-27 19:07:35 +01:00
in0finite
e36c87861f add script to prefab 2021-02-22 20:16:44 +01:00
in0finite
16380a4fe7 adapt all scripts to command system - stop using PlayerRequests 2021-02-22 19:43:17 +01:00
in0finite
901ba053c2 add scripts to prefabs 2021-02-20 23:16:26 +01:00
in0finite
b5e308c135 add SyncedServerData 2021-02-20 02:20:19 +01:00
in0finite
ec436c6037 add plugin loading and game modes 2021-02-19 02:22:03 +01:00
in0finite
6616512698 set default ragdollSyncRate to 15 2021-02-06 03:18:46 +01:00
in0finite
5726f2ae10 change default ragdoll lifetime to 60 2021-02-06 02:51:46 +01:00
in0finite
70faae9a19 increase ragdoll mass - it no longer bounces away from vehicles 2021-02-06 02:50:34 +01:00
in0finite
3e73a557f2 set vehicle's rigid body CollisionDetectionMode to continuous dynamic 2021-02-06 02:39:56 +01:00
in0finite
6e45507793 change sync interval to 15/s 2021-02-05 23:45:17 +01:00
in0finite
83f42f1f8a set default physics update rate to 60 2021-02-05 01:57:58 +01:00
in0finite
b7d11a7705 set default values 2021-02-05 01:08:51 +01:00
in0finite
9caf2df790 set interpolation on vehicle rigid body 2021-02-04 22:17:26 +01:00
in0finite
e6c33e14ad some adjustments for StartGame window 2021-01-31 22:44:15 +01:00
in0finite
9cfcf2818e set default FPS on mobile to 30 2021-01-31 20:54:14 +01:00
in0finite
0d6421dd5c add MasterServerClient script to prefab 2021-01-26 23:42:36 +01:00
in0finite
df730095f3 use ConfigManager to load config 2021-01-26 23:29:01 +01:00
in0finite
34175971ae syncing is finally decent enough 2021-01-07 15:26:11 +01:00
in0finite
5c36e129ad add dead body to list of spawnable objects 2021-01-05 19:29:03 +01:00
in0finite
8469f18862 use prefab to spawn dead body 2021-01-05 18:21:57 +01:00
in0finite
59097a00f2 apply force on dead body when it is hit by weapon 2021-01-05 04:20:46 +01:00
in0finite
aa95d082d9 use continuous dynamic CollisionDetectionMode for ragdoll 2021-01-04 22:11:55 +01:00
in0finite
d6d5d660cf wip on ragdoll 2021-01-04 01:28:58 +01:00
in0finite
e18d335798 reorganize setting tabs 2021-01-02 20:46:19 +01:00
in0finite
56d28883cc add SoundSettings 2021-01-02 19:37:11 +01:00
in0finite
efab1b9e3e increase chat message duration 2020-12-28 00:53:44 +01:00
in0finite
e825ecb6d4 projectile should be visible on clients 2020-12-26 23:01:32 +01:00
in0finite
c365cfe4af remove Light component from explosions 2020-12-26 21:06:06 +01:00
in0finite
02729c27d3 adjust speed params 2020-12-26 20:10:21 +01:00
in0finite
7cba029b92 sync projectile 2020-12-26 18:45:42 +01:00