in0finite
88580229d0
add error check
2021-09-11 01:03:40 +02:00
in0finite
1c389b2d91
some API changes
2021-09-11 00:51:23 +02:00
in0finite
b98da7fda5
add todos
2021-09-11 00:28:35 +02:00
in0finite
6836b6b49e
add "maxSpawnDistanceFromFocusPoint"
2021-09-09 04:31:18 +02:00
in0finite
deede39fef
reworked destroying - peds are not destroyed in front of player
2021-09-09 03:34:43 +02:00
in0finite
1fa51bcfe3
move AreaIndex out of WorldSystem class
2021-09-09 02:42:15 +02:00
in0finite
0aa4ce2efc
extract non-generic IWorldSystem interface
2021-09-09 02:35:47 +02:00
in0finite
bebaaf30b8
assign parameters on prefab
2021-09-09 01:17:38 +02:00
in0finite
a5553137c1
remove commented code
2021-09-09 01:17:04 +02:00
in0finite
d85e47afbb
add min spawn distance
2021-09-09 00:05:30 +02:00
in0finite
368346f54f
fix NRE
2021-09-08 23:10:17 +02:00
in0finite
5754ea275b
...
2021-09-08 22:48:02 +02:00
in0finite
c97e7f4594
use world system for spawning NPC peds
2021-09-08 22:46:58 +02:00
in0finite
99ae43ed5e
fix
2021-09-08 20:46:43 +02:00
in0finite
4704d750d1
extract IWorldSystem interface
2021-09-08 20:27:30 +02:00
in0finite
051d4505ba
solve problem with static fields in generic types
2021-09-08 18:51:00 +02:00
in0finite
3ad3cde939
add method RemoveAllObjectsFromArea()
2021-09-08 18:21:08 +02:00
in0finite
3d4ea8c0f5
...
2021-09-08 18:19:24 +02:00
in0finite
7d36bc4493
...
2021-09-08 18:18:26 +02:00
in0finite
74865d9fc1
...
2021-09-08 16:51:46 +02:00
in0finite
88042fbeec
refactor: add FocusPointManager
2021-09-08 16:26:11 +02:00
in0finite
4d42edade6
move function to other class
2021-09-07 02:16:02 +02:00
in0finite
eb2fe7ef66
rename class
2021-09-07 02:13:54 +02:00
in0finite
d397ae1d2f
rename file
2021-09-07 02:13:14 +02:00
in0finite
7ceb81166b
better weapon api
2021-09-07 01:50:28 +02:00
in0finite
31489a6006
rename method
2021-09-07 01:39:39 +02:00
in0finite
cc9eb95cdc
remove 'slot' argument from SetWeaponAtSlot()
2021-09-07 01:38:54 +02:00
in0finite
d7f0ec9d54
properly detect gang member
2021-09-07 01:33:19 +02:00
in0finite
306a7fa55e
add PathsManager script to prefab
2021-09-07 01:14:04 +02:00
in0finite
d61789fb25
revert scene changes from PR
2021-09-07 01:12:40 +02:00
in0finite
0de0fc0bb5
remove Ped tag
2021-09-07 01:08:16 +02:00
in0finite
3a40487a6d
remove unused function
2021-09-07 01:04:23 +02:00
in0finite
b62e786dad
...
2021-09-07 00:47:54 +02:00
in0finite
6f866fa750
change namespace
2021-09-07 00:45:25 +02:00
in0finite
f3039575a2
...
2021-09-07 00:28:37 +02:00
in0finite
a4ffe2e4fd
fix memory leak with event
2021-09-07 00:27:22 +02:00
in0finite
1db899ebba
rename class
2021-09-07 00:05:06 +02:00
in0finite
3081db59ad
add StartupSingleton
2021-09-07 00:04:15 +02:00
in0finite
fdd15b81b5
rename file
2021-09-07 00:04:00 +02:00
in0finite
382df428c1
...
2021-09-07 00:03:45 +02:00
in0finite
7540fe353c
remove var
2021-09-06 23:47:59 +02:00
in0finite
22885b08a1
...
2021-09-06 23:46:57 +02:00
in0finite
f4a2e25d21
cache list of ped AIs
2021-09-06 23:41:56 +02:00
in0finite
c48d59d7a1
some cleanup
2021-09-06 23:33:12 +02:00
Damien
5862efba4f
[ #79 ] AI peds pathfinding ( #111 )
...
* Added Ped AI with debug info
* Improved ped AI + auto spawn for each players
* Disabling Ped Spawner script for clients
* Added flee script for peds and reworked peds AI
* Optimized Ped spawning script
* Removed unused ped command
* Convert class to struct in NodeFile.cs
* Revert style on Ped_Spawning
* Fixed respawning ped issue on multiplayer
* Improved ped's AI and spawns
* Added FindYCoordWithXZ method
* Fixed peds spawn point on bridges + added Ped tag
* Removed Ped tag to improve performances
* Fixed ped trying to spawn when player is in interior
2021-08-08 01:05:13 +02:00
in0finite
7b491d49ae
fix indices - infinite water works
2021-08-01 17:15:29 +02:00
in0finite
04be0ad46c
attempt to impl infinite water
2021-08-01 17:02:50 +02:00
in0finite
946690f154
...
2021-07-24 00:29:36 +02:00
in0finite
f867f2aa2d
display player name in stats
2021-07-24 00:28:39 +02:00
in0finite
12d13392c1
use player name when sending chat messages
2021-07-24 00:27:59 +02:00