in0finite
|
688b2c0015
|
proper switching to/from sprint state
|
2020-05-31 19:09:52 +02:00 |
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in0finite
|
0127b0d392
|
send fire position to server
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
bae6676196
|
using fire direction from client when trying to fire
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
7983812074
|
send fire direction to server
|
2020-05-31 19:09:45 +02:00 |
|
in0finite
|
a1601341e6
|
fixing fire direction on clients
|
2020-05-31 19:09:45 +02:00 |
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in0finite
|
e5ef9e03c7
|
sync weapon fire event
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
b1acdecd20
|
fire only on server
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
49eaf4140f
|
only on server
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
4551cb67e9
|
fix RotatePedInDirectionOfAiming(): it uses aim direction instead of camera direction
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
64f30f6063
|
only on server
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
10b5e541bc
|
Spine's direction is obtained from aim direction
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
cb92bdd3dd
|
Properly obtain aim direction
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
e99839de0a
|
Fix sending submit button event
|
2020-05-31 19:09:39 +02:00 |
|
in0finite
|
5a720b020a
|
Fix another NRE
|
2020-05-31 19:09:39 +02:00 |
|
in0finite
|
344318f558
|
Fix NRE caused by updating camera in LateUpdate()
|
2020-05-31 19:09:39 +02:00 |
|
in0finite
|
039ae76a14
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
|