in0finite
|
4d157f8f0c
|
add NavMeshAgent
|
2022-03-07 01:02:40 +01:00 |
|
in0finite
|
c9d4772da7
|
fix
|
2022-03-06 03:38:06 +01:00 |
|
in0finite
|
4de69f976d
|
allow editing of navmesh build settings
|
2022-03-06 03:15:40 +01:00 |
|
in0finite
|
3e001ad856
|
fix 3-vertices faces for render mesh
|
2022-03-06 03:10:28 +01:00 |
|
in0finite
|
a7c1a6a61c
|
...
|
2022-03-06 03:09:03 +01:00 |
|
in0finite
|
10775e2409
|
3-vertices faces finally working
|
2022-03-05 19:58:21 +01:00 |
|
in0finite
|
ee96efc1c3
|
add support for 3 mesh vertices - still not working
|
2022-03-05 03:50:26 +01:00 |
|
in0finite
|
c99d4f6200
|
...
|
2022-03-03 06:49:34 +01:00 |
|
in0finite
|
f08dcb7c3d
|
use separate collision height for shallow water faces
|
2022-03-03 05:55:19 +01:00 |
|
in0finite
|
1af5202779
|
use NavMeshCollectGeometry.PhysicsColliders for water when generating navmesh
|
2022-03-03 05:48:02 +01:00 |
|
in0finite
|
b567230a0d
|
use StringComparer.InvariantCultureIgnoreCase for dictionary
|
2022-03-03 05:45:03 +01:00 |
|
in0finite
|
40ce340044
|
...
|
2022-02-28 02:09:19 +01:00 |
|
in0finite
|
652e8e892e
|
add option to skip loading render meshes, which also skips loading of Clumps
|
2022-02-28 01:03:57 +01:00 |
|
in0finite
|
f4772d63f6
|
add ImportingMenuTools
|
2022-02-27 21:54:04 +01:00 |
|
in0finite
|
fe3e6ddb22
|
interior waters are offsetted to higher Y position
|
2022-02-27 20:15:44 +01:00 |
|
in0finite
|
a68e42e3f1
|
don't generate navmesh at runtime
|
2022-02-27 18:42:51 +01:00 |
|
in0finite
|
4ec73c8f8d
|
add local ped menu tools
|
2022-02-27 18:42:23 +01:00 |
|
in0finite
|
291266cafa
|
...
|
2022-02-27 18:39:25 +01:00 |
|
in0finite
|
0cf357a993
|
fix finding center for box collider - this fixes 3-vertices faces
|
2022-02-27 18:38:32 +01:00 |
|
in0finite
|
0cbdfa8738
|
add water menu tools
|
2022-02-27 18:36:19 +01:00 |
|
in0finite
|
878e89a8a9
|
use WaterFaceInfo script
|
2022-02-27 18:34:29 +01:00 |
|
in0finite
|
492ae15444
|
fix visualization for water collision meshes
|
2022-02-27 18:32:00 +01:00 |
|
in0finite
|
18e5ec830a
|
create visuals for collision objects
|
2022-02-27 01:03:22 +01:00 |
|
in0finite
|
706d2b6d9d
|
generate box colliders for water mesh
|
2022-02-27 00:44:14 +01:00 |
|
in0finite
|
6185f7089f
|
create collision parts for water
|
2022-02-22 04:38:01 +01:00 |
|
in0finite
|
30b9d56e36
|
add stats about loading thread and pathfinding manager
|
2022-02-22 00:53:01 +01:00 |
|
in0finite
|
831f52d76f
|
display also navmesh path in map window
|
2022-02-21 06:45:10 +01:00 |
|
in0finite
|
396b0fd3a6
|
when generating navmesh in Editor tool, add navmesh data before updating it
|
2022-02-21 04:33:04 +01:00 |
|
in0finite
|
2f6ee95a60
|
generate navmesh at runtime
|
2022-02-21 04:31:58 +01:00 |
|
in0finite
|
fc1cefb415
|
fix
|
2022-02-20 22:59:56 +01:00 |
|
in0finite
|
6976e8c8a0
|
...
|
2022-02-20 20:08:37 +01:00 |
|
in0finite
|
682c181dec
|
throw exception if failed to remove/add
|
2022-02-20 20:03:36 +01:00 |
|
in0finite
|
37469d508c
|
re-use hashset
|
2022-02-20 19:13:10 +01:00 |
|
in0finite
|
be9515ce36
|
optimization for getting Min element from SortedSet
|
2022-02-20 19:04:36 +01:00 |
|
in0finite
|
f325ff298b
|
fix calculation of link weight
|
2022-02-20 05:20:54 +01:00 |
|
in0finite
|
30f69225ea
|
...
|
2022-02-20 02:28:48 +01:00 |
|
in0finite
|
813dccfe0c
|
...
|
2022-02-19 22:48:27 +01:00 |
|
in0finite
|
4e3fc521fb
|
2nd attempt at pathfinding
|
2022-02-19 22:26:53 +01:00 |
|
in0finite
|
3ace66420e
|
...
|
2022-02-19 03:26:48 +01:00 |
|
in0finite
|
30f5c7a4d4
|
calculate path to waypoint in map window
|
2022-02-19 03:26:33 +01:00 |
|
in0finite
|
855dd77dd4
|
first attempt at pathfinding
|
2022-02-19 03:25:43 +01:00 |
|
in0finite
|
d8e6191c45
|
extract BackgroundJobRunner class
|
2022-02-15 22:26:00 +01:00 |
|
in0finite
|
e66ad5065a
|
fix MarkActiveSceneAsDirty()
|
2022-02-12 20:09:26 +01:00 |
|
in0finite
|
07208ddceb
|
run coroutines also while Editor is paused
|
2022-02-12 19:51:37 +01:00 |
|
in0finite
|
21e97717d0
|
re-save NetPlayer.prefab
|
2022-01-30 23:17:00 +01:00 |
|
in0finite
|
b8bb8ec9ac
|
re-save Vehicle.prefab
|
2022-01-30 23:16:03 +01:00 |
|
in0finite
|
d985b495d0
|
re-save NetworkManager.prefab
|
2022-01-30 23:15:06 +01:00 |
|
in0finite
|
b51eca0082
|
re-save UI.prefab
|
2022-01-30 23:13:47 +01:00 |
|
in0finite
|
df981fdfca
|
re-save Ped.prefab
|
2022-01-30 22:44:35 +01:00 |
|
in0finite
|
6b0e124539
|
re-save Demo scene
|
2022-01-30 22:40:37 +01:00 |
|