Commit graph

1683 commits

Author SHA1 Message Date
in0finite
482842a259 assign script execution order 2022-04-17 21:38:29 +02:00
in0finite
3ce6c2ab82 fix warnings 2022-04-16 23:50:03 +02:00
in0finite
7ee9bbe425 when sampling target position, do multi-sampling with distance levels 2022-04-16 23:16:16 +02:00
in0finite
3da0a75562 use double for time measuring 2022-04-16 23:00:41 +02:00
in0finite
c0ee1612a7 remove unused code 2022-04-16 22:31:08 +02:00
in0finite
39bf88bd14 fix ragdoll sync 2022-04-16 22:19:37 +02:00
in0finite
0104f8d092 better ragdoll sync 2022-04-11 01:38:02 +02:00
in0finite
4272e6dfcc fix for spawning "yellow chicken" model for every ped, on clients 2022-04-10 01:03:51 +02:00
in0finite
e64d2ce427 fix for arm rotating in wrong direction when holding a single-arm weapon 2022-04-09 23:28:57 +02:00
in0finite
eb7503b66d fix and improve NET stats 2022-04-03 19:37:42 +02:00
in0finite
03ee73afee cache IP address of clients 2022-04-03 19:01:00 +02:00
in0finite
46c2eb152c fix 2022-04-03 04:00:44 +02:00
in0finite
0edb0e3641 fix network discovery ; use git submodule 2022-04-03 02:19:39 +02:00
Lukas
0445f29dfd
Feature/mirror upgrade (#127)
* Updated SyncDictionary usage in SyncedBag.cs

- Removed the extra class that is no longer needed for SyncDictionary's
- Removed OP codes (OP_DIRTY) switch case that no longer exists (superseded by OP_SET)

Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>

* Updated method names

Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>

* Updated more string sync dictionaries

Ped_Networking.cs
VehicleController.cs
Player.cs
SyncedServerData.cs

Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>

* Updated NetworkTime fields in NetStats.cs

Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>

* Updated syncData types

Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>

* Implemented conditional compilation to replace old isHeadless

Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>

* Updated hooks

* A few more syncDictionary upgrades

* Moved away from obsolete NetworkIdentity.spawned

* Updated SetDirtyBit to SetSyncVarDirtyBit in DeadBody.cs

* Updated ScriptingDefineSymbols for Mirror

* Updated JoinGameWindow.cs

* Use latest MirrorLite commit for submodule

* Use latest MirrorLite commit for submodule

* Reverted EditorSettings.asset to commit b1c9d38e3a

* Reverted JoinGameWindow.cs to commit b1c9d38e3a

* Changed method for headless mode in NetCmdLineHandler.cs

Changed from compiler defs to SanAndreasUnity helpers for determining headless mode in NetCmdLineHandler.cs

* Re-Added ConfigureHeadlessFrameRate override on CustomNetworkManager.cs

* Started updating JoinGameWindow.cs

- Commented out GUI errors
- Updated type 'DiscoveryInfo' to 'ServerResponse' in method ConnectFromDiscovery() params.
- Updated Connect() 'port' parameter to use type 'int' rather than 'ushort' as per Mirror conventions.

Co-authored-by: Lukas Olson <lukasolson@greyblockgames.com>
2022-04-02 20:15:08 +02:00
in0finite
160cd83c2e fix warning 2022-03-28 00:22:43 +02:00
in0finite
92278f03be ... 2022-03-27 19:50:37 +02:00
in0finite
430604da6a ... 2022-03-27 19:45:10 +02:00
in0finite
7df13251d1 when finding path, try with non-Emergency node as source, if source was Emergency node 2022-03-27 19:41:37 +02:00
in0finite
36306b4484 add 2nd solution for problem with long paths 2022-03-27 19:19:25 +02:00
in0finite
d5a84e0c7f add option to calculate full nav mesh path in map window 2022-03-27 03:43:24 +02:00
in0finite
277003708f cleanup 2022-03-27 00:26:25 +01:00
in0finite
b76ee8674e handle case caused by bug in NavMesh system related to long paths 2022-03-26 23:56:36 +01:00
in0finite
a4056ef940 add more info in MovementAgentInspector 2022-03-26 23:54:26 +01:00
in0finite
10d3fe3f0c display distance of found path 2022-03-26 23:53:46 +01:00
in0finite
c258137b70 ... 2022-03-26 23:53:02 +01:00
in0finite
653bf4c7ae log progress periodically 2022-03-24 21:55:26 +01:00
in0finite
e6ce4c16c9 if specified, disable objects out of given radius 2022-03-24 21:21:35 +01:00
in0finite
301db837b8 don't assign cursor in headless mode 2022-03-24 20:45:36 +01:00
in0finite
07a67f73e5 if we can't show file browser, throw exception 2022-03-24 20:27:11 +01:00
in0finite
51f17a6229 ... 2022-03-24 19:51:45 +01:00
in0finite
e5cadf8c53 nav mesh generation is working from command line 2022-03-24 19:47:58 +01:00
in0finite
16218c0bbe ... 2022-03-24 17:54:33 +01:00
in0finite
62a8e4f4c9 fix checking if coroutine is running 2022-03-24 17:37:54 +01:00
in0finite
1a9efae6b8 fix for Loader state management 2022-03-24 17:06:01 +01:00
in0finite
ea5fbb001b ... 2022-03-24 03:24:31 +01:00
in0finite
2c323df667 ... 2022-03-24 03:16:12 +01:00
in0finite
c92a73a470 add script for generating nav mesh from command line 2022-03-24 02:44:27 +01:00
in0finite
320d7df80f ... 2022-03-24 00:51:24 +01:00
in0finite
97a38df2fd split AssetExporter into 2 classes 2022-03-24 00:22:00 +01:00
in0finite
9b0118a6da add silent mode to AssetExporter 2022-03-24 00:08:49 +01:00
in0finite
7979635aab ... 2022-03-24 00:05:04 +01:00
in0finite
48fff1fd42 adapt EscapeState 2022-03-22 21:47:22 +01:00
in0finite
4c77a8fd36 ... 2022-03-22 21:46:31 +01:00
in0finite
2ae03ccf9b sample position before warping agent, to prevent Unity to spam with warnings 2022-03-22 19:50:01 +01:00
in0finite
a250cbd42e adapt ChaseState 2022-03-22 00:03:57 +01:00
in0finite
99b89715e5 ... 2022-03-21 23:28:12 +01:00
in0finite
4d0de7155c adapt WalkAroundState 2022-03-21 23:05:15 +01:00
in0finite
ae537b455f ... 2022-03-21 22:10:15 +01:00
in0finite
61af25fc72 ... 2022-03-21 22:08:39 +01:00
in0finite
52962e74cc ... 2022-03-21 20:45:04 +01:00