in0finite
|
47eb0553b8
|
fix error
|
2021-09-26 20:21:14 +02:00 |
|
in0finite
|
b02d79f5df
|
split OnDrawGizmosSelected()
|
2021-09-26 20:17:17 +02:00 |
|
in0finite
|
61f18fb3d1
|
split Recruit()
|
2021-09-26 20:02:17 +02:00 |
|
in0finite
|
307552980b
|
split OnVehicleDamaged()
|
2021-09-26 19:53:48 +02:00 |
|
in0finite
|
7ddb5d0556
|
fix some errors
|
2021-09-26 19:50:09 +02:00 |
|
in0finite
|
14236b8342
|
split OnOtherPedDamaged()
|
2021-09-26 19:45:42 +02:00 |
|
in0finite
|
66510f2165
|
split OnMyPedDamaged()
|
2021-09-20 01:06:45 +02:00 |
|
in0finite
|
c3f4ac2f73
|
catch exception from OnBecameInactive()
|
2021-09-20 00:46:27 +02:00 |
|
in0finite
|
78d3f035c1
|
switch states properly
|
2021-09-20 00:44:31 +02:00 |
|
in0finite
|
e09d0ba020
|
extract StateContainer class
|
2021-09-19 23:29:51 +02:00 |
|
in0finite
|
214c0291a7
|
cleanup
|
2021-09-19 23:04:23 +02:00 |
|
in0finite
|
7bad14c09b
|
follow state almost done
|
2021-09-19 22:40:48 +02:00 |
|
in0finite
|
8adfc87913
|
escape state done
|
2021-09-19 22:33:51 +02:00 |
|
in0finite
|
b673942f1e
|
chase state done
|
2021-09-19 22:17:46 +02:00 |
|
in0finite
|
9c68ea7a54
|
start refactoring into object-oriented state machine - walk around done
|
2021-09-19 22:04:06 +02:00 |
|
in0finite
|
5e08419ac8
|
change namespace
|
2021-09-19 20:09:11 +02:00 |
|
in0finite
|
06eef5d9ed
|
move to other folder
|
2021-09-19 20:06:15 +02:00 |
|
in0finite
|
4c1d121049
|
ped no longer misses shots
|
2021-09-13 03:32:48 +02:00 |
|
in0finite
|
1195e23528
|
stop drive-by when there is no target ped
|
2021-09-13 02:47:32 +02:00 |
|
in0finite
|
b6a447c26f
|
rename
|
2021-09-13 02:30:30 +02:00 |
|
in0finite
|
41aaf1bf44
|
react when someone damages our vehicle
|
2021-09-13 02:27:15 +02:00 |
|
in0finite
|
37a7246a71
|
rename
|
2021-09-13 02:04:21 +02:00 |
|
in0finite
|
8231dd2424
|
...
|
2021-09-13 02:03:20 +02:00 |
|
in0finite
|
36d3cfcd7e
|
make enemies of peds which are attacked by our leader
|
2021-09-13 01:58:30 +02:00 |
|
in0finite
|
3d2ff03357
|
...
|
2021-09-13 01:43:57 +02:00 |
|
in0finite
|
a860cf7c1d
|
...
|
2021-09-13 01:17:17 +02:00 |
|
in0finite
|
c258cbe445
|
better distribution of weapons
|
2021-09-13 01:04:54 +02:00 |
|
in0finite
|
45c9ca085d
|
...
|
2021-09-13 00:59:28 +02:00 |
|
in0finite
|
adf3b7d31c
|
add weapon to peds spawned with commands
|
2021-09-13 00:54:56 +02:00 |
|
in0finite
|
66d0f5aec4
|
call "enemy" command from UI
|
2021-09-13 00:24:26 +02:00 |
|
in0finite
|
71fc261100
|
change distance of enemy ped
|
2021-09-13 00:12:41 +02:00 |
|
in0finite
|
217bf12473
|
add command "enemy"
|
2021-09-13 00:08:06 +02:00 |
|
in0finite
|
ed023bdcf7
|
spawn AI peds, not "regular" peds, from UI
|
2021-09-12 23:28:35 +02:00 |
|
in0finite
|
ad527ccb3d
|
now able to un-recruit all peds
|
2021-09-12 23:09:38 +02:00 |
|
in0finite
|
d2fe1b1cfb
|
fix group logic
|
2021-09-12 23:03:53 +02:00 |
|
in0finite
|
e0f89e1e47
|
...
|
2021-09-12 22:40:24 +02:00 |
|
in0finite
|
c788732a65
|
switch to chasing from walking, if there are enemies
|
2021-09-12 22:40:11 +02:00 |
|
in0finite
|
4d29d11084
|
subscribe event for every ped ; add follower group logic
|
2021-09-12 22:26:05 +02:00 |
|
in0finite
|
867ac634af
|
add StartIdling()
|
2021-09-12 21:14:48 +02:00 |
|
in0finite
|
c88314e4d5
|
chase peds properly
|
2021-09-12 21:07:00 +02:00 |
|
in0finite
|
1ed58b7f09
|
when chasing is finished, start walking from closest node
|
2021-09-12 20:05:07 +02:00 |
|
in0finite
|
82363bff84
|
immediately switch to walking state from idle state
|
2021-09-12 20:01:39 +02:00 |
|
in0finite
|
2b58398dfb
|
find closest node if we don't have any
|
2021-09-12 19:53:27 +02:00 |
|
in0finite
|
ca4447b37a
|
don't move ped if path nodes are not assigned
|
2021-09-12 18:32:18 +02:00 |
|
in0finite
|
c40f19348a
|
exit vehicle when walking around
|
2021-09-12 18:22:04 +02:00 |
|
in0finite
|
cf28bd5c63
|
make attacking work in vehicles
|
2021-09-12 18:17:50 +02:00 |
|
in0finite
|
fc50d7cf32
|
...
|
2021-09-12 04:11:43 +02:00 |
|
in0finite
|
4167d76bfb
|
...
|
2021-09-12 04:11:07 +02:00 |
|
in0finite
|
c71b7f41bc
|
when entering/exiting car, don't call API which moves ped in/out of vehicle, but instead send input to ped
|
2021-09-12 04:08:19 +02:00 |
|
in0finite
|
f7327d9409
|
calculate distance to target based on XZ axis
|
2021-09-12 03:13:52 +02:00 |
|