Commit graph

1800 commits

Author SHA1 Message Date
in0finite
3e001ad856 fix 3-vertices faces for render mesh 2022-03-06 03:10:28 +01:00
in0finite
a7c1a6a61c ... 2022-03-06 03:09:03 +01:00
in0finite
10775e2409 3-vertices faces finally working 2022-03-05 19:58:21 +01:00
in0finite
ee96efc1c3 add support for 3 mesh vertices - still not working 2022-03-05 03:50:26 +01:00
in0finite
c99d4f6200 ... 2022-03-03 06:49:34 +01:00
in0finite
f08dcb7c3d use separate collision height for shallow water faces 2022-03-03 05:55:19 +01:00
in0finite
1af5202779 use NavMeshCollectGeometry.PhysicsColliders for water when generating navmesh 2022-03-03 05:48:02 +01:00
in0finite
b567230a0d use StringComparer.InvariantCultureIgnoreCase for dictionary 2022-03-03 05:45:03 +01:00
in0finite
40ce340044 ... 2022-02-28 02:09:19 +01:00
in0finite
652e8e892e add option to skip loading render meshes, which also skips loading of Clumps 2022-02-28 01:03:57 +01:00
in0finite
f4772d63f6 add ImportingMenuTools 2022-02-27 21:54:04 +01:00
in0finite
fe3e6ddb22 interior waters are offsetted to higher Y position 2022-02-27 20:15:44 +01:00
in0finite
a68e42e3f1 don't generate navmesh at runtime 2022-02-27 18:42:51 +01:00
in0finite
4ec73c8f8d add local ped menu tools 2022-02-27 18:42:23 +01:00
in0finite
291266cafa ... 2022-02-27 18:39:25 +01:00
in0finite
0cf357a993 fix finding center for box collider - this fixes 3-vertices faces 2022-02-27 18:38:32 +01:00
in0finite
0cbdfa8738 add water menu tools 2022-02-27 18:36:19 +01:00
in0finite
878e89a8a9 use WaterFaceInfo script 2022-02-27 18:34:29 +01:00
in0finite
492ae15444 fix visualization for water collision meshes 2022-02-27 18:32:00 +01:00
in0finite
18e5ec830a create visuals for collision objects 2022-02-27 01:03:22 +01:00
in0finite
706d2b6d9d generate box colliders for water mesh 2022-02-27 00:44:14 +01:00
in0finite
6185f7089f create collision parts for water 2022-02-22 04:38:01 +01:00
in0finite
30b9d56e36 add stats about loading thread and pathfinding manager 2022-02-22 00:53:01 +01:00
in0finite
831f52d76f display also navmesh path in map window 2022-02-21 06:45:10 +01:00
in0finite
396b0fd3a6 when generating navmesh in Editor tool, add navmesh data before updating it 2022-02-21 04:33:04 +01:00
in0finite
2f6ee95a60 generate navmesh at runtime 2022-02-21 04:31:58 +01:00
in0finite
fc1cefb415 fix 2022-02-20 22:59:56 +01:00
in0finite
6976e8c8a0 ... 2022-02-20 20:08:37 +01:00
in0finite
682c181dec throw exception if failed to remove/add 2022-02-20 20:03:36 +01:00
in0finite
37469d508c re-use hashset 2022-02-20 19:13:10 +01:00
in0finite
be9515ce36 optimization for getting Min element from SortedSet 2022-02-20 19:04:36 +01:00
in0finite
f325ff298b fix calculation of link weight 2022-02-20 05:20:54 +01:00
in0finite
30f69225ea ... 2022-02-20 02:28:48 +01:00
in0finite
813dccfe0c ... 2022-02-19 22:48:27 +01:00
in0finite
4e3fc521fb 2nd attempt at pathfinding 2022-02-19 22:26:53 +01:00
in0finite
3ace66420e ... 2022-02-19 03:26:48 +01:00
in0finite
30f5c7a4d4 calculate path to waypoint in map window 2022-02-19 03:26:33 +01:00
in0finite
855dd77dd4 first attempt at pathfinding 2022-02-19 03:25:43 +01:00
in0finite
d8e6191c45 extract BackgroundJobRunner class 2022-02-15 22:26:00 +01:00
in0finite
e66ad5065a fix MarkActiveSceneAsDirty() 2022-02-12 20:09:26 +01:00
in0finite
07208ddceb run coroutines also while Editor is paused 2022-02-12 19:51:37 +01:00
in0finite
21e97717d0 re-save NetPlayer.prefab 2022-01-30 23:17:00 +01:00
in0finite
b8bb8ec9ac re-save Vehicle.prefab 2022-01-30 23:16:03 +01:00
in0finite
d985b495d0 re-save NetworkManager.prefab 2022-01-30 23:15:06 +01:00
in0finite
b51eca0082 re-save UI.prefab 2022-01-30 23:13:47 +01:00
in0finite
df981fdfca re-save Ped.prefab 2022-01-30 22:44:35 +01:00
in0finite
6b0e124539 re-save Demo scene 2022-01-30 22:40:37 +01:00
in0finite
1c9782c556 re-save Main scene 2022-01-30 22:35:42 +01:00
in0finite
f25c647b27 re-save scene 2022-01-30 22:33:34 +01:00
in0finite
41c34f1b9c delete unused prefab 2022-01-30 21:29:15 +01:00