in0finite
|
38e205efc4
|
found almost perfect solution
|
2021-01-07 23:21:28 +01:00 |
|
in0finite
|
c8b44837af
|
fix comments
|
2021-01-07 22:16:51 +01:00 |
|
in0finite
|
dcc65fa8c5
|
tried to use MovePosition()/MoveRotation(), but it doesn't work
|
2021-01-07 21:43:03 +01:00 |
|
in0finite
|
34b9613782
|
don't set rigid body to kinematic - it behaves a little better with high velocity
|
2021-01-07 21:35:14 +01:00 |
|
in0finite
|
9267660a97
|
configure interpolation in Inspector
|
2021-01-07 21:02:12 +01:00 |
|
in0finite
|
2051451095
|
fix commented code
|
2021-01-07 20:59:36 +01:00 |
|
in0finite
|
7990d25ed5
|
extract SetPosition() and SetRotation()
|
2021-01-07 18:48:02 +01:00 |
|
in0finite
|
38d3035044
|
use struct for storing info about bones
|
2021-01-07 18:32:59 +01:00 |
|
in0finite
|
31d7d3c5dd
|
apply initial velocities
|
2021-01-07 17:50:58 +01:00 |
|
in0finite
|
6b3e656ed7
|
extract SetVelocity() method
|
2021-01-07 17:47:45 +01:00 |
|
in0finite
|
2d5d67fc55
|
cleanup
|
2021-01-07 17:44:47 +01:00 |
|
in0finite
|
a9e70bf7cc
|
cleanup
|
2021-01-07 16:51:30 +01:00 |
|
in0finite
|
506bca3faf
|
cleanup
|
2021-01-07 15:43:56 +01:00 |
|
in0finite
|
34175971ae
|
syncing is finally decent enough
|
2021-01-07 15:26:11 +01:00 |
|
in0finite
|
68413a5c37
|
sync velocity
|
2021-01-05 22:58:47 +01:00 |
|
in0finite
|
20100a34aa
|
add "dead body sync rate" setting
|
2021-01-05 21:32:20 +01:00 |
|
in0finite
|
8d400bfceb
|
syncing works
|
2021-01-05 21:09:25 +01:00 |
|
in0finite
|
f9e320ce23
|
move creation of dead body to it's own class
|
2021-01-05 19:30:14 +01:00 |
|
in0finite
|
8469f18862
|
use prefab to spawn dead body
|
2021-01-05 18:21:57 +01:00 |
|
in0finite
|
75d9ca5f35
|
when vehicle explodes, all peds inside are killed - this also fixes Unity crash
|
2021-01-05 05:56:39 +01:00 |
|
in0finite
|
17f6aaeeda
|
peds are killed with a separate function ; ragdoll is detached only when peds are killed, not destroyed
|
2021-01-05 05:18:47 +01:00 |
|
in0finite
|
acae61657d
|
cleanup
|
2021-01-05 04:26:17 +01:00 |
|
in0finite
|
59097a00f2
|
apply force on dead body when it is hit by weapon
|
2021-01-05 04:20:46 +01:00 |
|
in0finite
|
3a5e237e06
|
add button to remove all dead bodies
|
2021-01-05 03:09:45 +01:00 |
|
in0finite
|
988e250981
|
...
|
2021-01-04 23:32:28 +01:00 |
|
in0finite
|
aa95d082d9
|
use continuous dynamic CollisionDetectionMode for ragdoll
|
2021-01-04 22:11:55 +01:00 |
|
in0finite
|
9a224c0eca
|
remove additionally added colliders from ragdoll (jaw, neck box)
|
2021-01-04 22:08:51 +01:00 |
|
in0finite
|
d6d5d660cf
|
wip on ragdoll
|
2021-01-04 01:28:58 +01:00 |
|
in0finite
|
64680f7280
|
initial ragdoll stuff
|
2021-01-03 14:23:18 +01:00 |
|
in0finite
|
85ed0480e6
|
add setting for radio volume
|
2021-01-02 23:22:52 +01:00 |
|
in0finite
|
b3188b6c11
|
assign SEO to scripts
|
2020-12-29 21:28:41 +01:00 |
|
in0finite
|
350f70ac9b
|
don't create hinge joints for vehicle doors
|
2020-12-29 20:58:51 +01:00 |
|
in0finite
|
edceca030f
|
extract function
|
2020-12-29 20:43:33 +01:00 |
|
in0finite
|
74bc44561f
|
remove commented code
|
2020-12-29 20:36:35 +01:00 |
|
in0finite
|
9d9b9743c5
|
spawn projectile on network
|
2020-12-26 23:57:51 +01:00 |
|
in0finite
|
e825ecb6d4
|
projectile should be visible on clients
|
2020-12-26 23:01:32 +01:00 |
|
in0finite
|
4eed0a4bbe
|
implement acceleration
|
2020-12-26 20:07:05 +01:00 |
|
in0finite
|
7cba029b92
|
sync projectile
|
2020-12-26 18:45:42 +01:00 |
|
in0finite
|
f04728934e
|
ignore collision between projectiles
|
2020-12-22 02:24:00 +01:00 |
|
in0finite
|
80a5e0c538
|
rotate projectile while moving
|
2020-12-21 23:27:00 +01:00 |
|
in0finite
|
26ed669de8
|
use separate prefab for rocket explosion
|
2020-12-21 22:56:41 +01:00 |
|
in0finite
|
d32688155c
|
remove commented code
|
2020-12-21 20:55:30 +01:00 |
|
in0finite
|
4acfe0e401
|
play projectile sound
|
2020-12-21 03:01:20 +01:00 |
|
in0finite
|
f61a4c829f
|
fix warning
|
2020-12-21 02:10:26 +01:00 |
|
in0finite
|
1ca4b2d0ad
|
ignore collision between shooter ped and projectile
|
2020-12-21 02:10:17 +01:00 |
|
in0finite
|
ec89abedd8
|
attach rocket model
|
2020-12-21 01:50:31 +01:00 |
|
in0finite
|
536c275a5e
|
display rocket crosshair
|
2020-12-21 01:00:05 +01:00 |
|
in0finite
|
9ee8f0dfac
|
implement reloading time - all weapons have it set to 0, except rockets
|
2020-12-20 22:27:29 +01:00 |
|
in0finite
|
00a95beb66
|
add namespace
|
2020-12-20 21:53:55 +01:00 |
|
in0finite
|
86e1187b5c
|
implement base projectile system
|
2020-12-20 21:51:59 +01:00 |
|