Commit graph

261 commits

Author SHA1 Message Date
in0finite
587c90df5f remove missing script from GameManager.prefab 2022-05-24 02:30:38 +02:00
in0finite
677105ce55 change ped's input upload rate to 60 (was 30) 2022-05-06 18:40:26 +02:00
in0finite
d0bd858cce use new approach to sync vehicles 2022-05-04 03:44:19 +02:00
in0finite
d49ef04a30 ... 2022-05-04 03:35:47 +02:00
in0finite
796445ee1a change rigid body interpolation mode on server to Interpolate 2022-05-04 02:39:20 +02:00
in0finite
d4871f254b set "destroy rigid body on clients" to true by default 2022-05-03 22:56:37 +02:00
in0finite
8e9ac7188d change ped & vehicle sync rate to 30 2022-05-03 22:54:22 +02:00
in0finite
b69e1b4c21 implement snapshot interpolation 2022-05-03 11:18:10 +02:00
in0finite
89310d9394 add parameter to control whether to use rigid body 2022-04-30 22:18:17 +02:00
in0finite
393d3d45da use new approach to sync ped 2022-04-26 23:12:10 +02:00
in0finite
38f5995c92 use new approach to sync vehicle's detached parts 2022-04-26 23:10:38 +02:00
in0finite
cc30f5ba54 also assign NetworkTransform.sendInterval when changing ped sync rate 2022-04-23 00:07:31 +02:00
in0finite
c570c4c0e7 re-save prefabs 2022-04-16 23:35:07 +02:00
in0finite
405f70d2ee re-save prefabs 2022-04-16 23:24:45 +02:00
in0finite
7ee9bbe425 when sampling target position, do multi-sampling with distance levels 2022-04-16 23:16:16 +02:00
in0finite
0edb0e3641 fix network discovery ; use git submodule 2022-04-03 02:19:39 +02:00
in0finite
c4d7cd15c4 save prefab 2022-03-28 01:15:05 +02:00
in0finite
36544cb6bb ... 2022-03-14 20:09:22 +01:00
in0finite
bae1f0694e increase navmesh PathfindingIterationsPerFrame to 1000 2022-03-14 08:40:32 +01:00
in0finite
4d157f8f0c add NavMeshAgent 2022-03-07 01:02:40 +01:00
in0finite
a68e42e3f1 don't generate navmesh at runtime 2022-02-27 18:42:51 +01:00
in0finite
291266cafa ... 2022-02-27 18:39:25 +01:00
in0finite
706d2b6d9d generate box colliders for water mesh 2022-02-27 00:44:14 +01:00
in0finite
6185f7089f create collision parts for water 2022-02-22 04:38:01 +01:00
in0finite
2f6ee95a60 generate navmesh at runtime 2022-02-21 04:31:58 +01:00
in0finite
855dd77dd4 first attempt at pathfinding 2022-02-19 03:25:43 +01:00
in0finite
21e97717d0 re-save NetPlayer.prefab 2022-01-30 23:17:00 +01:00
in0finite
b8bb8ec9ac re-save Vehicle.prefab 2022-01-30 23:16:03 +01:00
in0finite
d985b495d0 re-save NetworkManager.prefab 2022-01-30 23:15:06 +01:00
in0finite
b51eca0082 re-save UI.prefab 2022-01-30 23:13:47 +01:00
in0finite
df981fdfca re-save Ped.prefab 2022-01-30 22:44:35 +01:00
in0finite
41c34f1b9c delete unused prefab 2022-01-30 21:29:15 +01:00
in0finite
e1d35d1bc3 re-save prefab 2022-01-30 21:24:14 +01:00
in0finite
ca5c801cec assign water prefab 2022-01-26 23:38:03 +01:00
in0finite
78ecce2e90 fixes 2022-01-26 21:23:56 +01:00
in0finite
c791aec4b8 draw in-game windows in edit mode 2022-01-26 20:36:56 +01:00
in0finite
512f49263a add CouroutineManager to prefab 2022-01-22 02:00:36 +01:00
in0finite
4556e1eed6 make Loader a StartupSingleton 2022-01-22 01:09:42 +01:00
in0finite
8bf6157183 play sound while panicing 2022-01-04 18:52:27 +01:00
in0finite
eec25605ad implement Panic state 2022-01-02 23:22:19 +01:00
in0finite
6a4dbf12ef implement Surrender state 2022-01-02 21:52:31 +01:00
in0finite
8ddcb62ac8 improve switching from aiming states to non-aiming states 2021-12-27 00:39:59 +01:00
in0finite
066835cd78 smooth out exiting from drive-by state 2021-12-19 23:19:58 +01:00
in0finite
a873cc7e21 smooth out switching to Jump state 2021-12-19 22:41:07 +01:00
in0finite
f4d1674744 fix crouch state aswell 2021-12-18 17:46:58 +01:00
in0finite
0214244ee3 smooth out switching from aim to non-aim states 2021-12-18 17:16:40 +01:00
in0finite
d62eb43c78 save prefab 2021-12-18 16:16:25 +01:00
in0finite
ec5f61172a disable labels: current ped state & velocity 2021-11-20 19:21:55 +01:00
in0finite
1aabcd2f12 change some params 2021-09-11 05:28:58 +02:00
in0finite
6836b6b49e add "maxSpawnDistanceFromFocusPoint" 2021-09-09 04:31:18 +02:00