in0finite
|
587c90df5f
|
remove missing script from GameManager.prefab
|
2022-05-24 02:30:38 +02:00 |
|
in0finite
|
677105ce55
|
change ped's input upload rate to 60 (was 30)
|
2022-05-06 18:40:26 +02:00 |
|
in0finite
|
d0bd858cce
|
use new approach to sync vehicles
|
2022-05-04 03:44:19 +02:00 |
|
in0finite
|
d49ef04a30
|
...
|
2022-05-04 03:35:47 +02:00 |
|
in0finite
|
796445ee1a
|
change rigid body interpolation mode on server to Interpolate
|
2022-05-04 02:39:20 +02:00 |
|
in0finite
|
d4871f254b
|
set "destroy rigid body on clients" to true by default
|
2022-05-03 22:56:37 +02:00 |
|
in0finite
|
8e9ac7188d
|
change ped & vehicle sync rate to 30
|
2022-05-03 22:54:22 +02:00 |
|
in0finite
|
b69e1b4c21
|
implement snapshot interpolation
|
2022-05-03 11:18:10 +02:00 |
|
in0finite
|
89310d9394
|
add parameter to control whether to use rigid body
|
2022-04-30 22:18:17 +02:00 |
|
in0finite
|
393d3d45da
|
use new approach to sync ped
|
2022-04-26 23:12:10 +02:00 |
|
in0finite
|
38f5995c92
|
use new approach to sync vehicle's detached parts
|
2022-04-26 23:10:38 +02:00 |
|
in0finite
|
cc30f5ba54
|
also assign NetworkTransform.sendInterval when changing ped sync rate
|
2022-04-23 00:07:31 +02:00 |
|
in0finite
|
c570c4c0e7
|
re-save prefabs
|
2022-04-16 23:35:07 +02:00 |
|
in0finite
|
405f70d2ee
|
re-save prefabs
|
2022-04-16 23:24:45 +02:00 |
|
in0finite
|
7ee9bbe425
|
when sampling target position, do multi-sampling with distance levels
|
2022-04-16 23:16:16 +02:00 |
|
in0finite
|
0edb0e3641
|
fix network discovery ; use git submodule
|
2022-04-03 02:19:39 +02:00 |
|
in0finite
|
c4d7cd15c4
|
save prefab
|
2022-03-28 01:15:05 +02:00 |
|
in0finite
|
36544cb6bb
|
...
|
2022-03-14 20:09:22 +01:00 |
|
in0finite
|
bae1f0694e
|
increase navmesh PathfindingIterationsPerFrame to 1000
|
2022-03-14 08:40:32 +01:00 |
|
in0finite
|
4d157f8f0c
|
add NavMeshAgent
|
2022-03-07 01:02:40 +01:00 |
|
in0finite
|
a68e42e3f1
|
don't generate navmesh at runtime
|
2022-02-27 18:42:51 +01:00 |
|
in0finite
|
291266cafa
|
...
|
2022-02-27 18:39:25 +01:00 |
|
in0finite
|
706d2b6d9d
|
generate box colliders for water mesh
|
2022-02-27 00:44:14 +01:00 |
|
in0finite
|
6185f7089f
|
create collision parts for water
|
2022-02-22 04:38:01 +01:00 |
|
in0finite
|
2f6ee95a60
|
generate navmesh at runtime
|
2022-02-21 04:31:58 +01:00 |
|
in0finite
|
855dd77dd4
|
first attempt at pathfinding
|
2022-02-19 03:25:43 +01:00 |
|
in0finite
|
21e97717d0
|
re-save NetPlayer.prefab
|
2022-01-30 23:17:00 +01:00 |
|
in0finite
|
b8bb8ec9ac
|
re-save Vehicle.prefab
|
2022-01-30 23:16:03 +01:00 |
|
in0finite
|
d985b495d0
|
re-save NetworkManager.prefab
|
2022-01-30 23:15:06 +01:00 |
|
in0finite
|
b51eca0082
|
re-save UI.prefab
|
2022-01-30 23:13:47 +01:00 |
|
in0finite
|
df981fdfca
|
re-save Ped.prefab
|
2022-01-30 22:44:35 +01:00 |
|
in0finite
|
41c34f1b9c
|
delete unused prefab
|
2022-01-30 21:29:15 +01:00 |
|
in0finite
|
e1d35d1bc3
|
re-save prefab
|
2022-01-30 21:24:14 +01:00 |
|
in0finite
|
ca5c801cec
|
assign water prefab
|
2022-01-26 23:38:03 +01:00 |
|
in0finite
|
78ecce2e90
|
fixes
|
2022-01-26 21:23:56 +01:00 |
|
in0finite
|
c791aec4b8
|
draw in-game windows in edit mode
|
2022-01-26 20:36:56 +01:00 |
|
in0finite
|
512f49263a
|
add CouroutineManager to prefab
|
2022-01-22 02:00:36 +01:00 |
|
in0finite
|
4556e1eed6
|
make Loader a StartupSingleton
|
2022-01-22 01:09:42 +01:00 |
|
in0finite
|
8bf6157183
|
play sound while panicing
|
2022-01-04 18:52:27 +01:00 |
|
in0finite
|
eec25605ad
|
implement Panic state
|
2022-01-02 23:22:19 +01:00 |
|
in0finite
|
6a4dbf12ef
|
implement Surrender state
|
2022-01-02 21:52:31 +01:00 |
|
in0finite
|
8ddcb62ac8
|
improve switching from aiming states to non-aiming states
|
2021-12-27 00:39:59 +01:00 |
|
in0finite
|
066835cd78
|
smooth out exiting from drive-by state
|
2021-12-19 23:19:58 +01:00 |
|
in0finite
|
a873cc7e21
|
smooth out switching to Jump state
|
2021-12-19 22:41:07 +01:00 |
|
in0finite
|
f4d1674744
|
fix crouch state aswell
|
2021-12-18 17:46:58 +01:00 |
|
in0finite
|
0214244ee3
|
smooth out switching from aim to non-aim states
|
2021-12-18 17:16:40 +01:00 |
|
in0finite
|
d62eb43c78
|
save prefab
|
2021-12-18 16:16:25 +01:00 |
|
in0finite
|
ec5f61172a
|
disable labels: current ped state & velocity
|
2021-11-20 19:21:55 +01:00 |
|
in0finite
|
1aabcd2f12
|
change some params
|
2021-09-11 05:28:58 +02:00 |
|
in0finite
|
6836b6b49e
|
add "maxSpawnDistanceFromFocusPoint"
|
2021-09-09 04:31:18 +02:00 |
|