in0finite
|
8c52d5964c
|
keep attacking targets that are in leader range, when we are out of leader range
|
2021-10-16 18:31:26 +02:00 |
|
in0finite
|
a000d18da4
|
rename
|
2021-10-16 17:57:21 +02:00 |
|
in0finite
|
69ff56eb47
|
if current target is also not in leader range, forget about it
|
2021-10-16 17:56:38 +02:00 |
|
in0finite
|
88ad1d69f7
|
...
|
2021-10-16 17:56:13 +02:00 |
|
in0finite
|
f658a38160
|
...
|
2021-10-16 16:20:45 +02:00 |
|
in0finite
|
5f07a4c4b0
|
fix
|
2021-10-16 16:19:45 +02:00 |
|
in0finite
|
d7f8b58df7
|
fix NRE
|
2021-10-16 16:15:39 +02:00 |
|
in0finite
|
8f56170169
|
when finding next ped to attack, also check distance from leader
|
2021-10-16 15:55:08 +02:00 |
|
in0finite
|
edcfc71f67
|
use own functions: IsInRange(), GetNextPedToAttack()
|
2021-10-16 15:53:15 +02:00 |
|
in0finite
|
7f382f2997
|
go back to leader if far away from him
|
2021-10-10 21:29:52 +02:00 |
|
in0finite
|
75ef94a7ac
|
add 2 seconds update function
|
2021-10-10 20:41:56 +02:00 |
|
in0finite
|
d834cf57ea
|
...
|
2021-10-10 20:36:45 +02:00 |
|
in0finite
|
8565545154
|
prevent flickering when chasing target
|
2021-10-10 19:45:34 +02:00 |
|
in0finite
|
90286368b6
|
move classes to separate files
|
2021-09-26 20:36:59 +02:00 |
|
in0finite
|
384d986859
|
rename
|
2021-09-26 20:30:33 +02:00 |
|
in0finite
|
86d394c868
|
fix error
|
2021-09-26 20:29:42 +02:00 |
|
in0finite
|
1c8c746657
|
introduce IPathMovementState
|
2021-09-26 20:26:56 +02:00 |
|
in0finite
|
47eb0553b8
|
fix error
|
2021-09-26 20:21:14 +02:00 |
|
in0finite
|
b02d79f5df
|
split OnDrawGizmosSelected()
|
2021-09-26 20:17:17 +02:00 |
|
in0finite
|
61f18fb3d1
|
split Recruit()
|
2021-09-26 20:02:17 +02:00 |
|
in0finite
|
307552980b
|
split OnVehicleDamaged()
|
2021-09-26 19:53:48 +02:00 |
|
in0finite
|
7ddb5d0556
|
fix some errors
|
2021-09-26 19:50:09 +02:00 |
|
in0finite
|
14236b8342
|
split OnOtherPedDamaged()
|
2021-09-26 19:45:42 +02:00 |
|
in0finite
|
66510f2165
|
split OnMyPedDamaged()
|
2021-09-20 01:06:45 +02:00 |
|
in0finite
|
c3f4ac2f73
|
catch exception from OnBecameInactive()
|
2021-09-20 00:46:27 +02:00 |
|
in0finite
|
78d3f035c1
|
switch states properly
|
2021-09-20 00:44:31 +02:00 |
|
in0finite
|
e09d0ba020
|
extract StateContainer class
|
2021-09-19 23:29:51 +02:00 |
|
in0finite
|
214c0291a7
|
cleanup
|
2021-09-19 23:04:23 +02:00 |
|
in0finite
|
7bad14c09b
|
follow state almost done
|
2021-09-19 22:40:48 +02:00 |
|
in0finite
|
8adfc87913
|
escape state done
|
2021-09-19 22:33:51 +02:00 |
|
in0finite
|
b673942f1e
|
chase state done
|
2021-09-19 22:17:46 +02:00 |
|
in0finite
|
9c68ea7a54
|
start refactoring into object-oriented state machine - walk around done
|
2021-09-19 22:04:06 +02:00 |
|
in0finite
|
5e08419ac8
|
change namespace
|
2021-09-19 20:09:11 +02:00 |
|
in0finite
|
06eef5d9ed
|
move to other folder
|
2021-09-19 20:06:15 +02:00 |
|
in0finite
|
4c1d121049
|
ped no longer misses shots
|
2021-09-13 03:32:48 +02:00 |
|
in0finite
|
1195e23528
|
stop drive-by when there is no target ped
|
2021-09-13 02:47:32 +02:00 |
|
in0finite
|
b6a447c26f
|
rename
|
2021-09-13 02:30:30 +02:00 |
|
in0finite
|
41aaf1bf44
|
react when someone damages our vehicle
|
2021-09-13 02:27:15 +02:00 |
|
in0finite
|
37a7246a71
|
rename
|
2021-09-13 02:04:21 +02:00 |
|
in0finite
|
8231dd2424
|
...
|
2021-09-13 02:03:20 +02:00 |
|
in0finite
|
36d3cfcd7e
|
make enemies of peds which are attacked by our leader
|
2021-09-13 01:58:30 +02:00 |
|
in0finite
|
3d2ff03357
|
...
|
2021-09-13 01:43:57 +02:00 |
|
in0finite
|
a860cf7c1d
|
...
|
2021-09-13 01:17:17 +02:00 |
|
in0finite
|
c258cbe445
|
better distribution of weapons
|
2021-09-13 01:04:54 +02:00 |
|
in0finite
|
45c9ca085d
|
...
|
2021-09-13 00:59:28 +02:00 |
|
in0finite
|
adf3b7d31c
|
add weapon to peds spawned with commands
|
2021-09-13 00:54:56 +02:00 |
|
in0finite
|
66d0f5aec4
|
call "enemy" command from UI
|
2021-09-13 00:24:26 +02:00 |
|
in0finite
|
71fc261100
|
change distance of enemy ped
|
2021-09-13 00:12:41 +02:00 |
|
in0finite
|
217bf12473
|
add command "enemy"
|
2021-09-13 00:08:06 +02:00 |
|
in0finite
|
ed023bdcf7
|
spawn AI peds, not "regular" peds, from UI
|
2021-09-12 23:28:35 +02:00 |
|